open_toontown_panda3d/panda/src/char/characterJointBundle.h

62 lines
1.5 KiB
C++

// Filename: characterJointBundle.h
// Created by: drose (23Feb99)
//
////////////////////////////////////////////////////////////////////
#ifndef CHARACTERJOINTBUNDLE_H
#define CHARACTERJOINTBUNDLE_H
#include <pandabase.h>
#include <partBundle.h>
#include <partGroup.h>
#include <animControl.h>
class Character;
////////////////////////////////////////////////////////////////////
// Class : CharacterJointBundle
// Description : The collection of all the joints and sliders in the
// character.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CharacterJointBundle : public PartBundle {
protected:
INLINE CharacterJointBundle(const CharacterJointBundle &copy);
public:
CharacterJointBundle(const string &name = "");
PUBLISHED:
INLINE Character *get_node() const;
public:
virtual PartGroup *make_copy() const;
static void register_with_read_factory(void);
static TypedWriteable *make_CharacterJointBundle(const FactoryParams &params);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PartBundle::init_type();
register_type(_type_handle, "CharacterJointBundle",
PartBundle::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "characterJointBundle.I"
#endif