231 lines
8.6 KiB
C++
231 lines
8.6 KiB
C++
// Filename: eggNode.cxx
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// Created by: drose (16Jan99)
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//
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////////////////////////////////////////////////////////////////////
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#include "eggNode.h"
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#include "eggGroupNode.h"
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#include "config_egg.h"
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#include <algorithm>
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TypeHandle EggNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: EggNode::determine_alpha_mode
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// Access: Public, Virtual
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// Description: Walks back up the hierarchy, looking for an EggGroup
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// or EggPrimitive or some such object at this level or
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// above this node that has an alpha_mode other than
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// AM_unspecified. Returns a valid EggRenderMode pointer
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// if one is found, or NULL otherwise.
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////////////////////////////////////////////////////////////////////
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EggRenderMode *EggNode::
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determine_alpha_mode() {
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if (_parent == (EggGroupNode *)NULL) {
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// Too bad; we're done.
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return (EggRenderMode *)NULL;
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}
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return _parent->determine_alpha_mode();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggNode::determine_depth_write_mode
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// Access: Public, Virtual
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// Description: Walks back up the hierarchy, looking for an EggGroup
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// or EggPrimitive or some such object at this level or
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// above this node that has a depth_write_mode other than
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// DWM_unspecified. Returns a valid EggRenderMode pointer
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// if one is found, or NULL otherwise.
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////////////////////////////////////////////////////////////////////
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EggRenderMode *EggNode::
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determine_depth_write_mode() {
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if (_parent == (EggGroupNode *)NULL) {
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// Too bad; we're done.
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return (EggRenderMode *)NULL;
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}
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return _parent->determine_depth_write_mode();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggNode::determine_depth_test_mode
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// Access: Public, Virtual
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// Description: Walks back up the hierarchy, looking for an EggGroup
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// or EggPrimitive or some such object at this level or
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// above this node that has a depth_test_mode other than
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// DTM_unspecified. Returns a valid EggRenderMode pointer
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// if one is found, or NULL otherwise.
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////////////////////////////////////////////////////////////////////
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EggRenderMode *EggNode::
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determine_depth_test_mode() {
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if (_parent == (EggGroupNode *)NULL) {
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// Too bad; we're done.
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return (EggRenderMode *)NULL;
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}
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return _parent->determine_depth_test_mode();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggNode::determine_draw_order
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// Access: Public, Virtual
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// Description: Walks back up the hierarchy, looking for an EggGroup
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// or EggPrimitive or some such object at this level or
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// above this node that has a draw_order specified.
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// Returns a valid EggRenderMode pointer if one is found,
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// or NULL otherwise.
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////////////////////////////////////////////////////////////////////
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EggRenderMode *EggNode::
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determine_draw_order() {
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if (_parent == (EggGroupNode *)NULL) {
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// Too bad; we're done.
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return (EggRenderMode *)NULL;
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}
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return _parent->determine_draw_order();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggNode::determine_bin
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// Access: Public, Virtual
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// Description: Walks back up the hierarchy, looking for an EggGroup
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// or EggPrimitive or some such object at this level or
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// above this node that has a bin specified. Returns a
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// valid EggRenderMode pointer if one is found, or NULL
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// otherwise.
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////////////////////////////////////////////////////////////////////
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EggRenderMode *EggNode::
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determine_bin() {
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if (_parent == (EggGroupNode *)NULL) {
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// Too bad; we're done.
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return (EggRenderMode *)NULL;
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}
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return _parent->determine_bin();
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}
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#ifndef NDEBUG
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////////////////////////////////////////////////////////////////////
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// Function: EggNode::test_under_integrity
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// Access: Public
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// Description: Recursively checks the integrity of the _under_flags,
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// _parent, and _depth members of this node and all of
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// its ancestors.
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////////////////////////////////////////////////////////////////////
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void EggNode::
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test_under_integrity() const {
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if (_parent == NULL) {
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// If we have no parent, everything should be zero.
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nassertv(_depth == 0);
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nassertv(_under_flags == 0);
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} else {
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// Otherwise, make sure we're consistent with our parent.
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_parent->test_ref_count_integrity();
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nassertv(_depth == _parent->_depth + 1);
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// We can't perform too much checking on the under_flags, since we
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// don't know which bits should have been added for this node.
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// We'll verify that at least we didn't accidentally take some
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// bits away.
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nassertv((_under_flags & _parent->_under_flags) == _parent->_under_flags);
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// Make sure we're mentioned in our parent's children list.
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EggGroupNode::iterator ci;
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ci = find(_parent->begin(), _parent->end(), this);
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nassertv(ci != _parent->end());
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// Now recurse up our parent.
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_parent->test_under_integrity();
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}
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}
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#endif // NDEBUG
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////////////////////////////////////////////////////////////////////
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// Function: EggNode::update_under
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// Access: Protected, Virtual
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// Description: This function is called from within EggGroupNode
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// whenever the parentage of the node has changed. It
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// should update the depth and under_instance flags
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// accordingly.
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//
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// depth_offset is the difference between the old depth
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// value and the new value. It should be consistent
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// with the supplied depth value. If it is not, we have
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// some error.
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////////////////////////////////////////////////////////////////////
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void EggNode::
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update_under(int depth_offset) {
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int depth;
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if (_parent == NULL) {
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depth = 0;
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_under_flags = 0;
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_vertex_frame = NULL;
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_node_frame = NULL;
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_vertex_frame_inv = NULL;
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_node_frame_inv = NULL;
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_vertex_to_node = NULL;
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} else {
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depth = _parent->_depth + 1;
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_under_flags = _parent->_under_flags;
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_vertex_frame = _parent->_vertex_frame;
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_node_frame = _parent->_node_frame;
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_vertex_frame_inv = _parent->_vertex_frame_inv;
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_node_frame_inv = _parent->_node_frame_inv;
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_vertex_to_node = _parent->_vertex_to_node;
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}
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if (depth - _depth != depth_offset) {
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egg_cat.error() << "Cycle in egg graph or invalid egg pointer!\n";
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return;
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}
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_depth = depth;
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adjust_under();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggNode::adjust_under
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// Access: Protected, Virtual
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// Description: This is called within update_under() after all the
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// various under settings have been inherited directly
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// from the parent node. It is responsible for
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// adjusting these settings to reflect states local to
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// the current node; for instance, an <Instance> node
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// will force the UF_under_instance bit on.
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////////////////////////////////////////////////////////////////////
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void EggNode::
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adjust_under() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggNode::r_transform
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// Access: Protected, Virtual
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// Description: This is called from within the egg code by
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// transform(). It applies a transformation matrix
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// to the current node in some sensible way, then
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// continues down the tree.
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//
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// The first matrix is the transformation to apply; the
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// second is its inverse. The third parameter is the
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// coordinate system we are changing to, or CS_default
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// if we are not changing coordinate systems.
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////////////////////////////////////////////////////////////////////
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void EggNode::
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r_transform(const LMatrix4d &, const LMatrix4d &, CoordinateSystem) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggNode::r_mark_coordsys
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// Access: Protected, Virtual
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// Description: This is only called immediately after loading an egg
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// file from disk, to propagate the value found in the
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// CoordinateSystem entry (or the default Y-up
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// coordinate system) to all nodes that care about what
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// the coordinate system is.
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////////////////////////////////////////////////////////////////////
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void EggNode::
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r_mark_coordsys(CoordinateSystem) {
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}
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