open_toontown_panda3d/panda/src/loader/loader.cxx

469 lines
14 KiB
C++

// Filename: loader.cxx
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include "loader.h"
#include "loaderFileType.h"
#include "loaderFileTypeRegistry.h"
#include "config_loader.h"
#include <event.h>
#include <pt_Event.h>
#include <throw_event.h>
#include <eventParameter.h>
#include <circBuffer.h>
#include <filename.h>
#include <load_dso.h>
#include <list>
#include <vector>
#include <algorithm>
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
bool Loader::_file_types_loaded = false;
////////////////////////////////////////////////////////////////////
// Struct : LoaderToken
// Description : Holds a request for the loader (load or delete), as
// well as the return information after the request has
// completed.
////////////////////////////////////////////////////////////////////
class LoaderToken : public ReferenceCount {
public:
INLINE LoaderToken(uint id, Filename path, const string &event_name,
PT_Node node=NULL) : _id(id), _node(node) {
_path = path;
_event_name = event_name;
}
uint _id;
Filename _path;
string _event_name;
PT_Node _node;
};
////////////////////////////////////////////////////////////////////
// Function: Loader::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
Loader::
Loader() : AsyncUtility() {
_token_board = new LoaderTokenBoard;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
Loader::
~Loader() {
destroy_thread();
delete _token_board;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::resolve_filename
// Access: Public
// Description: Looks for the given filename somewhere on the various
// model paths. (The filename extension is used to
// determine which model paths are searched.) If the
// filename is found, updates the Filename to indicate
// the full path; otherwise, leaves the Filename alone.
//
// It is not necessary to call this before loading a
// model; this is just a useful thing to have in case
// you want to look for a file without loading it
// immediately.
////////////////////////////////////////////////////////////////////
void Loader::
resolve_filename(Filename &filename) const {
string extension = filename.get_extension();
if (extension.empty()) {
resolve_unknown_file_type(filename);
return;
}
LoaderFileTypeRegistry *reg = LoaderFileTypeRegistry::get_ptr();
LoaderFileType *requested_type =
reg->get_type_from_extension(extension);
if (requested_type != (LoaderFileType *)NULL) {
requested_type->resolve_filename(filename);
}
}
////////////////////////////////////////////////////////////////////
// Function: Loader::request_load
// Access: Public
// Description: Requests an asynchronous load of a file. The request
// will be queued and served by the asynchronous thread.
// If event_name is nonempty, it is the name of the
// event that will be thrown (with the uint id as its
// single parameter) when the loading is completed later.
//
// The return value is an integer which can be used to
// identify this particular request later to
// fetch_load(), or 0 if there has been an error.
////////////////////////////////////////////////////////////////////
uint Loader::
request_load(const Filename &filename, const string &event_name) {
if (!_file_types_loaded) {
load_file_types();
}
PT(LoaderToken) tok;
if (asynchronous_loads) {
// Make sure we actually are threaded
if (!_threaded) {
loader_cat.info()
<< "Loader::request_load() - create_thread() was "
<< "never called! Calling it now..." << endl;
create_thread();
}
// We need to grab the lock in order to signal the condition variable
#ifdef HAVE_IPC
_lock.lock();
#endif
if (_token_board->_waiting.is_full()) {
loader_cat.error()
<< "Loader::request_load() - Too many pending requests\n";
return 0;
}
if (loader_cat.is_debug()) {
loader_cat.debug()
<< "Load requested for file: " << filename << "\n";
}
tok = new LoaderToken(_next_token++, filename, event_name);
_token_board->_waiting.insert(tok);
#ifdef HAVE_IPC
_request_cond->signal();
_lock.unlock();
#endif
} else {
// If we're not running asynchronously, process the load request
// directly now.
if (_token_board->_waiting.is_full()) {
loader_cat.error()
<< "Loader::request_load() - Too many pending requests\n";
return 0;
}
if (loader_cat.is_debug()) {
loader_cat.debug()
<< "Load requested for file: " << filename << "\n";
}
tok = new LoaderToken(_next_token++, filename, event_name);
_token_board->_waiting.insert(tok);
process_request();
}
return tok->_id;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::check_load
// Access: Public
// Description: Returns true if the indicated load-request has
// completed and not yet been fetched, false otherwise.
////////////////////////////////////////////////////////////////////
bool Loader::
check_load(uint id) {
return _token_board->is_done_token(id);
}
////////////////////////////////////////////////////////////////////
// Function: Loader::fetch_load
// Access: Public
// Description: Returns the Node associated with the indicated id
// number (returned by a previous call to request_load),
// or NULL if the request has not yet completed.
////////////////////////////////////////////////////////////////////
PT_Node Loader::
fetch_load(uint id) {
PT(LoaderToken) tok = _token_board->get_done_token(id);
if (tok.is_null()) {
loader_cat.debug()
<< "Request to fetch id " << id << " which has not yet completed.\n";
return NULL;
}
PT_Node node = tok->_node;
return node;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::load_file_types
// Access: Private, Static
// Description: Loads up all of the dynamic libraries named in a
// load-file-type Configure variable. Presumably this
// will make the various file types available for
// runtime loading.
////////////////////////////////////////////////////////////////////
void Loader::
load_file_types() {
nassertv(load_file_type != (Config::ConfigTable::Symbol *)NULL);
if (!_file_types_loaded) {
Config::ConfigTable::Symbol::iterator ti;
for (ti = load_file_type->begin(); ti != load_file_type->end(); ++ti) {
Filename dlname = Filename::dso_filename("lib" + (*ti).Val() + ".so");
loader_cat.info()
<< "loading file type module: " << dlname.to_os_specific() << endl;
void *tmp = load_dso(dlname.to_os_specific());
if (tmp == (void *)NULL) {
loader_cat.info()
<< "Unable to load: " << load_dso_error() << endl;
}
}
_file_types_loaded = true;
}
}
////////////////////////////////////////////////////////////////////
// Function: Loader::process_request
// Access: Private
// Description: Serves any requests on the token board, moving them
// to the done queue.
////////////////////////////////////////////////////////////////////
bool Loader::
process_request() {
if (_shutdown) {
if (loader_cat.is_debug())
loader_cat.debug()
<< "Loader shutting down...\n";
return false;
}
// If there is actually a request token - process it
while (!_token_board->_waiting.is_empty()) {
PT(LoaderToken) tok = _token_board->_waiting.extract();
tok->_node = load_file(tok->_path);
if (tok->_node == NULL) {
loader_cat.error()
<< "Loader::callback() - couldn't find file: "
<< tok->_path << "\n";
} else {
_token_board->_done.insert(tok);
// Throw a "done" event now.
if (!tok->_event_name.empty()) {
PT_Event done = new Event(tok->_event_name);
done->add_parameter(EventParameter((int)tok->_id));
throw_event(done);
}
}
if (loader_cat.is_debug()) {
loader_cat.debug()
<< "loading complete for " << tok->_path << "\n";
}
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::load_file
// Access: Private
// Description: Loads a single scene graph file, if possible.
// Returns the Node that is the root of the file, or
// NULL if the file cannot be loaded.
////////////////////////////////////////////////////////////////////
PT_Node Loader::
load_file(const Filename &filename) const {
string extension = filename.get_extension();
if (extension.empty()) {
return load_unknown_file_type(filename);
}
LoaderFileTypeRegistry *reg = LoaderFileTypeRegistry::get_ptr();
LoaderFileType *requested_type =
reg->get_type_from_extension(extension);
if (requested_type == (LoaderFileType *)NULL) {
loader_cat.error()
<< "Extension of file " << filename
<< " is unrecognized; cannot load.\n";
loader_cat.error(false)
<< "Currently known scene file types are:\n";
reg->write_types(loader_cat.error(false), 2);
return NULL;
}
Filename requested_filename = filename;
// Ask the loader type to look for the file along its paths.
requested_type->resolve_filename(requested_filename);
if (loader_cat.is_debug()) {
loader_cat.debug()
<< "Loading " << requested_type->get_name() << " file: "
<< requested_filename << "\n";
}
PT_Node result = requested_type->load_file(requested_filename, true);
return result;
}
class LoaderConsiderFile {
public:
Filename _path;
LoaderFileType *_type;
bool operator < (const LoaderConsiderFile &other) const {
return _path.compare_timestamps(other._path) > 0;
}
};
////////////////////////////////////////////////////////////////////
// Function: Loader::load_unknown_file_type
// Access: Private
// Description: Attempts to guess which file is meant when a file
// with no extension is given. Looks around for a file
// with a suitable extension for each of our known file
// types, and loads the most recent file available of
// any file type.
////////////////////////////////////////////////////////////////////
PT_Node Loader::
load_unknown_file_type(const Filename &filename) const {
typedef vector<LoaderConsiderFile> Files;
Files files;
// First, build up a list of all of the possible files it could be.
LoaderFileTypeRegistry *reg = LoaderFileTypeRegistry::get_ptr();
int num_types = reg->get_num_types();
if (num_types == 0) {
loader_cat.error()
<< "Can't load file " << filename
<< "; no scene file types are known.\n";
return (Node *)NULL;
}
for (int i = 0; i < num_types; i++) {
LoaderConsiderFile consider;
consider._type = reg->get_type(i);
consider._path = filename;
consider._path.set_extension(consider._type->get_extension());
// Ask the loader type to look for the file along its paths.
consider._type->resolve_filename(consider._path);
if (consider._path.exists()) {
files.push_back(consider);
}
}
if (files.empty()) {
loader_cat.error()
<< "Couldn't find file " << filename << " as:\n";
for (int i = 0; i < num_types; i++) {
Filename p = filename;
p.set_extension(reg->get_type(i)->get_extension());
loader_cat.error(false)
<< " " << p << "\n";
}
return (Node *)NULL;
}
// Now sort the list into order by timestamp, from newest to oldest.
sort(files.begin(), files.end());
// And try to load each file one at a time.
Files::const_iterator fi;
if (loader_cat.is_debug()) {
loader_cat.debug()
<< "Loading " << filename << ", one of " << files.size()
<< " possible types:\n";
for (fi = files.begin(); fi != files.end(); ++fi) {
loader_cat.debug(false)
<< " " << (*fi)._path << "\n";
}
}
for (fi = files.begin(); fi != files.end(); ++fi) {
const LoaderConsiderFile &consider = (*fi);
PT_Node result = consider._type->load_file(consider._path, false);
if (result != (Node *)NULL) {
return result;
}
if (loader_cat.is_debug()) {
loader_cat.debug()
<< "Couldn't read " << consider._type->get_name()
<< " file " << consider._path << "\n";
}
}
loader_cat.error()
<< "Cannot read " << files.front()._path << "\n";
return (Node *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::resolve_unknown_file_type
// Access: Private
// Description: Attempts to guess which file is meant when a file
// with no extension is given. Looks around for a file
// with a suitable extension for each of our known file
// types, and updates the filename if a suitable match
// is found.
////////////////////////////////////////////////////////////////////
void Loader::
resolve_unknown_file_type(Filename &filename) const {
typedef vector<LoaderConsiderFile> Files;
Files files;
// First, build up a list of all of the possible files it could be.
LoaderFileTypeRegistry *reg = LoaderFileTypeRegistry::get_ptr();
int num_types = reg->get_num_types();
if (num_types == 0) {
// No known file types!
return;
}
for (int i = 0; i < num_types; i++) {
LoaderConsiderFile consider;
consider._type = reg->get_type(i);
consider._path = filename;
consider._path.set_extension(consider._type->get_extension());
// Ask the loader type to look for the file along its paths.
consider._type->resolve_filename(consider._path);
if (consider._path.exists()) {
files.push_back(consider);
}
}
if (files.empty()) {
// Couldn't find it anywhere.
return;
}
// Now sort the list into order by timestamp, from newest to oldest.
sort(files.begin(), files.end());
// And get the first one.
filename = files.front()._path;
}