36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
// Filename: config_sgraphutil.cxx
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// Created by: drose (21Feb00)
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//
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////////////////////////////////////////////////////////////////////
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#include "config_sgraphutil.h"
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#include "directRenderTraverser.h"
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#include <dconfig.h>
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Configure(config_sgraphutil);
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NotifyCategoryDef(sgraphutil, "");
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ConfigureFn(config_sgraphutil) {
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DirectRenderTraverser::init_type();
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}
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// Set this true to enable simple view-frustum culling: the
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// elimination of branches of the scene graph from the drawing
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// pipeline, based on the intersection test of its bounding sphere
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// with the viewing frustum. Usually you'd only want to turn it off
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// if it misbehaved, although there are rare cases in whice the
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// culling logic is more expensive than the cost of drawing more than
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// you can see.
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const bool view_frustum_cull = config_sgraphutil.GetBool("view-frustum-cull", true);
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// Set this to color everything outside of the frustum red instead of
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// culling it. Presumably this is only useful for debugging culling.
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const bool fake_view_frustum_cull = config_sgraphutil.GetBool("fake-view-frustum-cull", false);
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// Setting this true causes the app traversal to be done during the
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// draw traversal, instead of explicitly when the AppTraverser is
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// called.
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const bool implicit_app_traversal = config_sgraphutil.GetBool("implicit-app-traversal", true);
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