390 lines
11 KiB
C++
390 lines
11 KiB
C++
/**
|
|
* PANDA 3D SOFTWARE
|
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
*
|
|
* All use of this software is subject to the terms of the revised BSD
|
|
* license. You should have received a copy of this license along
|
|
* with this source code in a file named "LICENSE."
|
|
*
|
|
* @file occluderNode.cxx
|
|
* @author jenes
|
|
* @date 2011-03-11
|
|
*/
|
|
|
|
#include "occluderNode.h"
|
|
|
|
#include "geomNode.h"
|
|
#include "cullTraverserData.h"
|
|
#include "cullTraverser.h"
|
|
#include "renderState.h"
|
|
#include "plane.h"
|
|
#include "pnmImage.h"
|
|
#include "textureAttrib.h"
|
|
#include "colorAttrib.h"
|
|
#include "depthOffsetAttrib.h"
|
|
#include "cullFaceAttrib.h"
|
|
#include "transparencyAttrib.h"
|
|
#include "transformState.h"
|
|
#include "cullableObject.h"
|
|
#include "cullHandler.h"
|
|
#include "boundingSphere.h"
|
|
#include "geomVertexData.h"
|
|
#include "geomTriangles.h"
|
|
#include "geomLinestrips.h"
|
|
#include "geomVertexWriter.h"
|
|
#include "geom.h"
|
|
#include "datagram.h"
|
|
#include "datagramIterator.h"
|
|
#include "bamReader.h"
|
|
#include "bamWriter.h"
|
|
|
|
#include "plane.h"
|
|
|
|
TypeHandle OccluderNode::_type_handle;
|
|
PT(Texture) OccluderNode::_viz_tex;
|
|
|
|
|
|
/**
|
|
* The default constructor creates a default occlusion polygon in the XZ plane
|
|
* (or XY plane in a y-up coordinate system). Use the normal Panda set_pos(),
|
|
* set_hpr(), set_scale() to position it appropriately, or replace the
|
|
* vertices with set_vertices().
|
|
*/
|
|
OccluderNode::
|
|
OccluderNode(const std::string &name) :
|
|
PandaNode(name)
|
|
{
|
|
set_cull_callback();
|
|
// OccluderNodes are hidden by default.
|
|
set_overall_hidden(true);
|
|
set_double_sided(false);
|
|
set_min_coverage(0.0);
|
|
set_vertices(LPoint3::rfu(-1.0, 0.0, -1.0),
|
|
LPoint3::rfu(1.0, 0.0, -1.0),
|
|
LPoint3::rfu(1.0, 0.0, 1.0),
|
|
LPoint3::rfu(-1.0, 0.0, 1.0));
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
OccluderNode::
|
|
OccluderNode(const OccluderNode ©) :
|
|
PandaNode(copy),
|
|
_double_sided(copy._double_sided),
|
|
_min_coverage(copy._min_coverage),
|
|
_vertices(copy._vertices)
|
|
{
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
OccluderNode::
|
|
~OccluderNode() {
|
|
}
|
|
|
|
/**
|
|
* Returns a newly-allocated Node that is a shallow copy of this one. It will
|
|
* be a different Node pointer, but its internal data may or may not be shared
|
|
* with that of the original Node.
|
|
*/
|
|
PandaNode *OccluderNode::
|
|
make_copy() const {
|
|
return new OccluderNode(*this);
|
|
}
|
|
|
|
/**
|
|
* Returns true if the node's name has extrinsic meaning and must be preserved
|
|
* across a flatten operation, false otherwise.
|
|
*/
|
|
bool OccluderNode::
|
|
preserve_name() const {
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Transforms the contents of this node by the indicated matrix, if it means
|
|
* anything to do so. For most kinds of nodes, this does nothing.
|
|
*/
|
|
void OccluderNode::
|
|
xform(const LMatrix4 &mat) {
|
|
nassertv(!mat.is_nan());
|
|
|
|
for (Vertices::iterator vi = _vertices.begin();
|
|
vi != _vertices.end();
|
|
++vi) {
|
|
(*vi) = (*vi) * mat;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function will be called during the cull traversal to perform any
|
|
* additional operations that should be performed at cull time. This may
|
|
* include additional manipulation of render state or additional
|
|
* visible/invisible decisions, or any other arbitrary operation.
|
|
*
|
|
* Note that this function will *not* be called unless set_cull_callback() is
|
|
* called in the constructor of the derived class. It is necessary to call
|
|
* set_cull_callback() to indicated that we require cull_callback() to be
|
|
* called.
|
|
*
|
|
* By the time this function is called, the node has already passed the
|
|
* bounding-volume test for the viewing frustum, and the node's transform and
|
|
* state have already been applied to the indicated CullTraverserData object.
|
|
*
|
|
* The return value is true if this node should be visible, or false if it
|
|
* should be culled.
|
|
*/
|
|
bool OccluderNode::
|
|
cull_callback(CullTraverser *trav, CullTraverserData &data) {
|
|
// Normally, an OccluderNode is invisible. But if someone shows it, we will
|
|
// draw a visualization, a checkerboard-textured polygon.
|
|
CullableObject *occluder_viz =
|
|
new CullableObject(get_occluder_viz(trav, data), get_occluder_viz_state(trav, data),
|
|
data.get_internal_transform(trav));
|
|
trav->get_cull_handler()->record_object(occluder_viz, trav);
|
|
|
|
// Also get the frame.
|
|
nassertr(_frame_viz != nullptr, false);
|
|
CullableObject *frame_viz =
|
|
new CullableObject(_frame_viz, get_frame_viz_state(trav, data),
|
|
data.get_internal_transform(trav));
|
|
trav->get_cull_handler()->record_object(frame_viz, trav);
|
|
|
|
// Now carry on to render our child nodes.
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Returns true if there is some value to visiting this particular node during
|
|
* the cull traversal for any camera, false otherwise. This will be used to
|
|
* optimize the result of get_net_draw_show_mask(), so that any subtrees that
|
|
* contain only nodes for which is_renderable() is false need not be visited.
|
|
*/
|
|
bool OccluderNode::
|
|
is_renderable() const {
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Writes a brief description of the node to the indicated output stream.
|
|
* This is invoked by the << operator. It may be overridden in derived
|
|
* classes to include some information relevant to the class.
|
|
*/
|
|
void OccluderNode::
|
|
output(std::ostream &out) const {
|
|
PandaNode::output(out);
|
|
}
|
|
|
|
/**
|
|
* Called when needed to recompute the node's _internal_bound object. Nodes
|
|
* that contain anything of substance should redefine this to do the right
|
|
* thing.
|
|
*/
|
|
void OccluderNode::
|
|
compute_internal_bounds(CPT(BoundingVolume) &internal_bounds,
|
|
int &internal_vertices,
|
|
int pipeline_stage,
|
|
Thread *current_thread) const {
|
|
// First, get ourselves a fresh, empty bounding volume.
|
|
PT(BoundingVolume) bound = new BoundingSphere;
|
|
GeometricBoundingVolume *gbv = DCAST(GeometricBoundingVolume, bound);
|
|
|
|
// Now actually compute the bounding volume by putting it around all of our
|
|
// vertices.
|
|
if (!_vertices.empty()) {
|
|
const LPoint3 *vertices_begin = &_vertices[0];
|
|
const LPoint3 *vertices_end = vertices_begin + _vertices.size();
|
|
gbv->around(vertices_begin, vertices_end);
|
|
}
|
|
|
|
internal_bounds = bound;
|
|
internal_vertices = 0;
|
|
}
|
|
|
|
/**
|
|
* Returns a Geom that represents the visualization of the OccluderNode, as
|
|
* seen from the front.
|
|
*/
|
|
PT(Geom) OccluderNode::
|
|
get_occluder_viz(CullTraverser *trav, CullTraverserData &data) {
|
|
if (_occluder_viz == nullptr) {
|
|
nassertr(_vertices.size() == 4, nullptr);
|
|
|
|
if (pgraph_cat.is_debug()) {
|
|
pgraph_cat.debug()
|
|
<< "Recomputing viz for " << *this << "\n";
|
|
}
|
|
|
|
PT(GeomVertexData) vdata = new GeomVertexData
|
|
(get_name(), GeomVertexFormat::get_v3n3t2(), Geom::UH_static);
|
|
|
|
// Compute the polygon normal from the first three vertices.
|
|
LPlane plane(_vertices[0], _vertices[1], _vertices[2]);
|
|
LVector3 poly_normal = plane.get_normal();
|
|
|
|
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
|
|
GeomVertexWriter normal(vdata, InternalName::get_normal());
|
|
GeomVertexWriter texcoord(vdata, InternalName::get_texcoord());
|
|
vertex.add_data3(_vertices[0]);
|
|
normal.add_data3(poly_normal);
|
|
texcoord.add_data2(0.0, 0.0);
|
|
|
|
vertex.add_data3(_vertices[1]);
|
|
normal.add_data3(poly_normal);
|
|
texcoord.add_data2(8.0, 0.0);
|
|
|
|
vertex.add_data3(_vertices[2]);
|
|
normal.add_data3(poly_normal);
|
|
texcoord.add_data2(8.0, 8.0);
|
|
|
|
vertex.add_data3(_vertices[3]);
|
|
normal.add_data3(poly_normal);
|
|
texcoord.add_data2(0.0, 8.0);
|
|
|
|
PT(GeomTriangles) triangles = new GeomTriangles(Geom::UH_static);
|
|
triangles->add_vertices(0, 1, 2);
|
|
triangles->close_primitive();
|
|
triangles->add_vertices(0, 2, 3);
|
|
triangles->close_primitive();
|
|
|
|
_occluder_viz = new Geom(vdata);
|
|
_occluder_viz->add_primitive(triangles);
|
|
|
|
PT(GeomLinestrips) lines = new GeomLinestrips(Geom::UH_static);
|
|
lines->add_vertices(0, 1, 2, 3);
|
|
lines->add_vertex(0);
|
|
lines->close_primitive();
|
|
|
|
_frame_viz = new Geom(vdata);
|
|
_frame_viz->add_primitive(lines);
|
|
}
|
|
|
|
return _occluder_viz;
|
|
}
|
|
|
|
/**
|
|
* Returns the RenderState to apply to the visualization.
|
|
*/
|
|
CPT(RenderState) OccluderNode::
|
|
get_occluder_viz_state(CullTraverser *trav, CullTraverserData &data) {
|
|
if (_viz_tex == nullptr) {
|
|
// Create a default texture. We set it up as a 2x2 graytone checkerboard,
|
|
// since that's real easy, and it doesn't look like a CollisionPolygon.
|
|
_viz_tex = new Texture("occluder_viz");
|
|
_viz_tex->setup_2d_texture(2, 2, Texture::T_unsigned_byte, Texture::F_luminance);
|
|
PTA_uchar image;
|
|
image.set_data("\x20\x80\x80\x20");
|
|
_viz_tex->set_ram_image(image);
|
|
_viz_tex->set_minfilter(SamplerState::FT_nearest);
|
|
_viz_tex->set_magfilter(SamplerState::FT_nearest);
|
|
}
|
|
|
|
static CPT(RenderState) viz_state;
|
|
if (viz_state == nullptr) {
|
|
viz_state = RenderState::make
|
|
(ColorAttrib::make_flat(LVecBase4(1.0f, 1.0f, 1.0f, 0.5f)),
|
|
TransparencyAttrib::make(TransparencyAttrib::M_alpha),
|
|
DepthOffsetAttrib::make(),
|
|
TextureAttrib::make(_viz_tex));
|
|
viz_state = viz_state->adjust_all_priorities(1);
|
|
}
|
|
|
|
CPT(RenderState) state = viz_state;
|
|
if (is_double_sided()) {
|
|
state = viz_state->set_attrib(CullFaceAttrib::make(CullFaceAttrib::M_cull_none), 1);
|
|
} else {
|
|
state = viz_state->set_attrib(CullFaceAttrib::make(CullFaceAttrib::M_cull_clockwise), 1);
|
|
}
|
|
|
|
return state->compose(viz_state);
|
|
}
|
|
|
|
/**
|
|
* Returns the RenderState to apply to the frame.
|
|
*/
|
|
CPT(RenderState) OccluderNode::
|
|
get_frame_viz_state(CullTraverser *trav, CullTraverserData &data) {
|
|
static CPT(RenderState) viz_state;
|
|
if (viz_state == nullptr) {
|
|
viz_state = RenderState::make
|
|
(ColorAttrib::make_flat(LVecBase4(0.0f, 0.0f, 0.0f, 1.0f)),
|
|
TextureAttrib::make_off());
|
|
viz_state = viz_state->adjust_all_priorities(1);
|
|
}
|
|
|
|
return data._state->compose(viz_state);
|
|
}
|
|
|
|
/**
|
|
* Tells the BamReader how to create objects of type OccluderNode.
|
|
*/
|
|
void OccluderNode::
|
|
register_with_read_factory() {
|
|
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
|
|
}
|
|
|
|
/**
|
|
* Writes the contents of this object to the datagram for shipping out to a
|
|
* Bam file.
|
|
*/
|
|
void OccluderNode::
|
|
write_datagram(BamWriter *manager, Datagram &dg) {
|
|
PandaNode::write_datagram(manager, dg);
|
|
|
|
dg.add_uint16(_vertices.size());
|
|
for (Vertices::const_iterator vi = _vertices.begin();
|
|
vi != _vertices.end();
|
|
++vi) {
|
|
(*vi).write_datagram(dg);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Receives an array of pointers, one for each time manager->read_pointer()
|
|
* was called in fillin(). Returns the number of pointers processed.
|
|
*/
|
|
int OccluderNode::
|
|
complete_pointers(TypedWritable **p_list, BamReader *manager) {
|
|
int pi = PandaNode::complete_pointers(p_list, manager);
|
|
|
|
return pi;
|
|
}
|
|
|
|
/**
|
|
* This function is called by the BamReader's factory when a new object of
|
|
* type OccluderNode is encountered in the Bam file. It should create the
|
|
* OccluderNode and extract its information from the file.
|
|
*/
|
|
TypedWritable *OccluderNode::
|
|
make_from_bam(const FactoryParams ¶ms) {
|
|
OccluderNode *node = new OccluderNode("");
|
|
DatagramIterator scan;
|
|
BamReader *manager;
|
|
|
|
parse_params(params, scan, manager);
|
|
node->fillin(scan, manager);
|
|
|
|
return node;
|
|
}
|
|
|
|
/**
|
|
* This internal function is called by make_from_bam to read in all of the
|
|
* relevant data from the BamFile for the new OccluderNode.
|
|
*/
|
|
void OccluderNode::
|
|
fillin(DatagramIterator &scan, BamReader *manager) {
|
|
PandaNode::fillin(scan, manager);
|
|
|
|
int num_vertices = scan.get_uint16();
|
|
_vertices.clear();
|
|
_vertices.reserve(num_vertices);
|
|
for (int i = 0; i < num_vertices; i++) {
|
|
LPoint3 vertex;
|
|
vertex.read_datagram(scan);
|
|
_vertices.push_back(vertex);
|
|
}
|
|
}
|