open_toontown_panda3d/panda/src/pgraph/occluderNode.cxx

390 lines
11 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file occluderNode.cxx
* @author jenes
* @date 2011-03-11
*/
#include "occluderNode.h"
#include "geomNode.h"
#include "cullTraverserData.h"
#include "cullTraverser.h"
#include "renderState.h"
#include "plane.h"
#include "pnmImage.h"
#include "textureAttrib.h"
#include "colorAttrib.h"
#include "depthOffsetAttrib.h"
#include "cullFaceAttrib.h"
#include "transparencyAttrib.h"
#include "transformState.h"
#include "cullableObject.h"
#include "cullHandler.h"
#include "boundingSphere.h"
#include "geomVertexData.h"
#include "geomTriangles.h"
#include "geomLinestrips.h"
#include "geomVertexWriter.h"
#include "geom.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "plane.h"
TypeHandle OccluderNode::_type_handle;
PT(Texture) OccluderNode::_viz_tex;
/**
* The default constructor creates a default occlusion polygon in the XZ plane
* (or XY plane in a y-up coordinate system). Use the normal Panda set_pos(),
* set_hpr(), set_scale() to position it appropriately, or replace the
* vertices with set_vertices().
*/
OccluderNode::
OccluderNode(const std::string &name) :
PandaNode(name)
{
set_cull_callback();
// OccluderNodes are hidden by default.
set_overall_hidden(true);
set_double_sided(false);
set_min_coverage(0.0);
set_vertices(LPoint3::rfu(-1.0, 0.0, -1.0),
LPoint3::rfu(1.0, 0.0, -1.0),
LPoint3::rfu(1.0, 0.0, 1.0),
LPoint3::rfu(-1.0, 0.0, 1.0));
}
/**
*
*/
OccluderNode::
OccluderNode(const OccluderNode &copy) :
PandaNode(copy),
_double_sided(copy._double_sided),
_min_coverage(copy._min_coverage),
_vertices(copy._vertices)
{
}
/**
*
*/
OccluderNode::
~OccluderNode() {
}
/**
* Returns a newly-allocated Node that is a shallow copy of this one. It will
* be a different Node pointer, but its internal data may or may not be shared
* with that of the original Node.
*/
PandaNode *OccluderNode::
make_copy() const {
return new OccluderNode(*this);
}
/**
* Returns true if the node's name has extrinsic meaning and must be preserved
* across a flatten operation, false otherwise.
*/
bool OccluderNode::
preserve_name() const {
return true;
}
/**
* Transforms the contents of this node by the indicated matrix, if it means
* anything to do so. For most kinds of nodes, this does nothing.
*/
void OccluderNode::
xform(const LMatrix4 &mat) {
nassertv(!mat.is_nan());
for (Vertices::iterator vi = _vertices.begin();
vi != _vertices.end();
++vi) {
(*vi) = (*vi) * mat;
}
}
/**
* This function will be called during the cull traversal to perform any
* additional operations that should be performed at cull time. This may
* include additional manipulation of render state or additional
* visible/invisible decisions, or any other arbitrary operation.
*
* Note that this function will *not* be called unless set_cull_callback() is
* called in the constructor of the derived class. It is necessary to call
* set_cull_callback() to indicated that we require cull_callback() to be
* called.
*
* By the time this function is called, the node has already passed the
* bounding-volume test for the viewing frustum, and the node's transform and
* state have already been applied to the indicated CullTraverserData object.
*
* The return value is true if this node should be visible, or false if it
* should be culled.
*/
bool OccluderNode::
cull_callback(CullTraverser *trav, CullTraverserData &data) {
// Normally, an OccluderNode is invisible. But if someone shows it, we will
// draw a visualization, a checkerboard-textured polygon.
CullableObject *occluder_viz =
new CullableObject(get_occluder_viz(trav, data), get_occluder_viz_state(trav, data),
data.get_internal_transform(trav));
trav->get_cull_handler()->record_object(occluder_viz, trav);
// Also get the frame.
nassertr(_frame_viz != nullptr, false);
CullableObject *frame_viz =
new CullableObject(_frame_viz, get_frame_viz_state(trav, data),
data.get_internal_transform(trav));
trav->get_cull_handler()->record_object(frame_viz, trav);
// Now carry on to render our child nodes.
return true;
}
/**
* Returns true if there is some value to visiting this particular node during
* the cull traversal for any camera, false otherwise. This will be used to
* optimize the result of get_net_draw_show_mask(), so that any subtrees that
* contain only nodes for which is_renderable() is false need not be visited.
*/
bool OccluderNode::
is_renderable() const {
return true;
}
/**
* Writes a brief description of the node to the indicated output stream.
* This is invoked by the << operator. It may be overridden in derived
* classes to include some information relevant to the class.
*/
void OccluderNode::
output(std::ostream &out) const {
PandaNode::output(out);
}
/**
* Called when needed to recompute the node's _internal_bound object. Nodes
* that contain anything of substance should redefine this to do the right
* thing.
*/
void OccluderNode::
compute_internal_bounds(CPT(BoundingVolume) &internal_bounds,
int &internal_vertices,
int pipeline_stage,
Thread *current_thread) const {
// First, get ourselves a fresh, empty bounding volume.
PT(BoundingVolume) bound = new BoundingSphere;
GeometricBoundingVolume *gbv = DCAST(GeometricBoundingVolume, bound);
// Now actually compute the bounding volume by putting it around all of our
// vertices.
if (!_vertices.empty()) {
const LPoint3 *vertices_begin = &_vertices[0];
const LPoint3 *vertices_end = vertices_begin + _vertices.size();
gbv->around(vertices_begin, vertices_end);
}
internal_bounds = bound;
internal_vertices = 0;
}
/**
* Returns a Geom that represents the visualization of the OccluderNode, as
* seen from the front.
*/
PT(Geom) OccluderNode::
get_occluder_viz(CullTraverser *trav, CullTraverserData &data) {
if (_occluder_viz == nullptr) {
nassertr(_vertices.size() == 4, nullptr);
if (pgraph_cat.is_debug()) {
pgraph_cat.debug()
<< "Recomputing viz for " << *this << "\n";
}
PT(GeomVertexData) vdata = new GeomVertexData
(get_name(), GeomVertexFormat::get_v3n3t2(), Geom::UH_static);
// Compute the polygon normal from the first three vertices.
LPlane plane(_vertices[0], _vertices[1], _vertices[2]);
LVector3 poly_normal = plane.get_normal();
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
GeomVertexWriter normal(vdata, InternalName::get_normal());
GeomVertexWriter texcoord(vdata, InternalName::get_texcoord());
vertex.add_data3(_vertices[0]);
normal.add_data3(poly_normal);
texcoord.add_data2(0.0, 0.0);
vertex.add_data3(_vertices[1]);
normal.add_data3(poly_normal);
texcoord.add_data2(8.0, 0.0);
vertex.add_data3(_vertices[2]);
normal.add_data3(poly_normal);
texcoord.add_data2(8.0, 8.0);
vertex.add_data3(_vertices[3]);
normal.add_data3(poly_normal);
texcoord.add_data2(0.0, 8.0);
PT(GeomTriangles) triangles = new GeomTriangles(Geom::UH_static);
triangles->add_vertices(0, 1, 2);
triangles->close_primitive();
triangles->add_vertices(0, 2, 3);
triangles->close_primitive();
_occluder_viz = new Geom(vdata);
_occluder_viz->add_primitive(triangles);
PT(GeomLinestrips) lines = new GeomLinestrips(Geom::UH_static);
lines->add_vertices(0, 1, 2, 3);
lines->add_vertex(0);
lines->close_primitive();
_frame_viz = new Geom(vdata);
_frame_viz->add_primitive(lines);
}
return _occluder_viz;
}
/**
* Returns the RenderState to apply to the visualization.
*/
CPT(RenderState) OccluderNode::
get_occluder_viz_state(CullTraverser *trav, CullTraverserData &data) {
if (_viz_tex == nullptr) {
// Create a default texture. We set it up as a 2x2 graytone checkerboard,
// since that's real easy, and it doesn't look like a CollisionPolygon.
_viz_tex = new Texture("occluder_viz");
_viz_tex->setup_2d_texture(2, 2, Texture::T_unsigned_byte, Texture::F_luminance);
PTA_uchar image;
image.set_data("\x20\x80\x80\x20");
_viz_tex->set_ram_image(image);
_viz_tex->set_minfilter(SamplerState::FT_nearest);
_viz_tex->set_magfilter(SamplerState::FT_nearest);
}
static CPT(RenderState) viz_state;
if (viz_state == nullptr) {
viz_state = RenderState::make
(ColorAttrib::make_flat(LVecBase4(1.0f, 1.0f, 1.0f, 0.5f)),
TransparencyAttrib::make(TransparencyAttrib::M_alpha),
DepthOffsetAttrib::make(),
TextureAttrib::make(_viz_tex));
viz_state = viz_state->adjust_all_priorities(1);
}
CPT(RenderState) state = viz_state;
if (is_double_sided()) {
state = viz_state->set_attrib(CullFaceAttrib::make(CullFaceAttrib::M_cull_none), 1);
} else {
state = viz_state->set_attrib(CullFaceAttrib::make(CullFaceAttrib::M_cull_clockwise), 1);
}
return state->compose(viz_state);
}
/**
* Returns the RenderState to apply to the frame.
*/
CPT(RenderState) OccluderNode::
get_frame_viz_state(CullTraverser *trav, CullTraverserData &data) {
static CPT(RenderState) viz_state;
if (viz_state == nullptr) {
viz_state = RenderState::make
(ColorAttrib::make_flat(LVecBase4(0.0f, 0.0f, 0.0f, 1.0f)),
TextureAttrib::make_off());
viz_state = viz_state->adjust_all_priorities(1);
}
return data._state->compose(viz_state);
}
/**
* Tells the BamReader how to create objects of type OccluderNode.
*/
void OccluderNode::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void OccluderNode::
write_datagram(BamWriter *manager, Datagram &dg) {
PandaNode::write_datagram(manager, dg);
dg.add_uint16(_vertices.size());
for (Vertices::const_iterator vi = _vertices.begin();
vi != _vertices.end();
++vi) {
(*vi).write_datagram(dg);
}
}
/**
* Receives an array of pointers, one for each time manager->read_pointer()
* was called in fillin(). Returns the number of pointers processed.
*/
int OccluderNode::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = PandaNode::complete_pointers(p_list, manager);
return pi;
}
/**
* This function is called by the BamReader's factory when a new object of
* type OccluderNode is encountered in the Bam file. It should create the
* OccluderNode and extract its information from the file.
*/
TypedWritable *OccluderNode::
make_from_bam(const FactoryParams &params) {
OccluderNode *node = new OccluderNode("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new OccluderNode.
*/
void OccluderNode::
fillin(DatagramIterator &scan, BamReader *manager) {
PandaNode::fillin(scan, manager);
int num_vertices = scan.get_uint16();
_vertices.clear();
_vertices.reserve(num_vertices);
for (int i = 0; i < num_vertices; i++) {
LPoint3 vertex;
vertex.read_datagram(scan);
_vertices.push_back(vertex);
}
}