open_toontown_panda3d/panda/src/physx/physxCapsuleShape.h

86 lines
2.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxCapsuleShape.h
* @author enn0x
* @date 2009-09-16
*/
#ifndef PHYSXCAPSULESHAPE_H
#define PHYSXCAPSULESHAPE_H
#include "pandabase.h"
#include "luse.h"
#include "physxShape.h"
#include "physx_includes.h"
class PhysxCapsuleShapeDesc;
/**
* A capsule shaped collision detection primitive, also known as a line swept
* sphere. 'radius' is the radius of the capsule's hemispherical ends and its
* trunk. 'height' is the distance between the two hemispherical ends of the
* capsule. The height is along the capsule's Y axis. Each shape is owned by
* an actor that it is attached to.
*
* An instance can be created by calling the createShape() method of the
* PhysxActor object that should own it, with a PhysxCapsuleShapeDesc object
* as the parameter, or by adding the shape descriptor into the PhysxActorDesc
* class before creating the actor.
*
* The shape is deleted by calling release() on the shape itself.
*/
class EXPCL_PANDAPHYSX PhysxCapsuleShape : public PhysxShape {
PUBLISHED:
INLINE PhysxCapsuleShape();
INLINE ~PhysxCapsuleShape();
void save_to_desc(PhysxCapsuleShapeDesc &shapeDesc) const;
void set_radius(float radius);
void set_height(float height);
float get_radius() const;
float get_height() const;
public:
INLINE NxShape *ptr() const { return (NxShape *)_ptr; };
void link(NxShape *shapePtr);
void unlink();
private:
NxCapsuleShape *_ptr;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxShape::init_type();
register_type(_type_handle, "PhysxCapsuleShape",
PhysxShape::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxCapsuleShape.I"
#endif // PHYSXCAPSULESHAPE_H