open_toontown_panda3d/panda/src/egldisplay/eglGraphicsPipe.h

104 lines
2.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eglGraphicsPipe.h
* @author rdb
* @date 2009-05-21
*/
#ifndef EGLGRAPHICSPIPE_H
#define EGLGRAPHICSPIPE_H
#include "pandabase.h"
#ifdef USE_X11
#include "x11GraphicsPipe.h"
typedef x11GraphicsPipe BaseGraphicsPipe;
#else
#include "graphicsPipe.h"
typedef GraphicsPipe BaseGraphicsPipe;
#undef EGL_NO_X11
#define EGL_NO_X11 1
#endif
#ifdef OPENGLES_2
#include "gles2gsg.h"
#include "pre_x11_include.h"
#include <EGL/egl.h>
#include "post_x11_include.h"
#define NativeDisplayType EGLNativeDisplayType
#define NativePixmapType EGLNativePixmapType
#define NativeWindowType EGLNativeWindowType
#elif defined(OPENGLES_1)
#include "glesgsg.h"
#include "pre_x11_include.h"
#include <GLES/egl.h>
#include "post_x11_include.h"
#else
#include "glgsg.h"
#include "pre_x11_include.h"
#include <EGL/egl.h>
#include "post_x11_include.h"
#endif
class FrameBufferProperties;
class eglGraphicsBuffer;
class eglGraphicsPixmap;
class eglGraphicsWindow;
/**
* This graphics pipe represents the interface for creating OpenGL ES graphics
* windows on an X-based (e.g. Unix) client.
*/
class eglGraphicsPipe : public BaseGraphicsPipe {
public:
eglGraphicsPipe();
virtual ~eglGraphicsPipe();
virtual std::string get_interface_name() const;
static PT(GraphicsPipe) pipe_constructor();
INLINE EGLDisplay get_egl_display() const;
protected:
virtual PT(GraphicsOutput) make_output(const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
private:
EGLDisplay _egl_display = 0;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BaseGraphicsPipe::init_type();
register_type(_type_handle, "eglGraphicsPipe",
BaseGraphicsPipe::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eglGraphicsPipe.I"
#endif