open_toontown_panda3d/panda/src/pgraph/audioVolumeAttrib.cxx

251 lines
7.1 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file audioVolumeAttrib.cxx
* @author darren
* @date 2006-12-15
*/
#include "audioVolumeAttrib.h"
#include "graphicsStateGuardianBase.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "config_pgraph.h"
CPT(RenderAttrib) AudioVolumeAttrib::_identity_attrib;
TypeHandle AudioVolumeAttrib::_type_handle;
int AudioVolumeAttrib::_attrib_slot;
/**
* Use AudioVolumeAttrib::make() to construct a new AudioVolumeAttrib object.
*/
AudioVolumeAttrib::
AudioVolumeAttrib(bool off, PN_stdfloat volume) :
_off(off),
_volume(volume)
{
nassertv(_volume >= 0.f);
_has_volume = !IS_NEARLY_EQUAL(_volume, 1.0f);
}
/**
* Constructs an identity audio volume attrib.
*/
CPT(RenderAttrib) AudioVolumeAttrib::
make_identity() {
// We make identity a special case and store a pointer forever once we find
// it the first time.
if (_identity_attrib == nullptr) {
AudioVolumeAttrib *attrib = new AudioVolumeAttrib(false, 1.0f);;
_identity_attrib = return_new(attrib);
}
return _identity_attrib;
}
/**
* Constructs a new AudioVolumeAttrib object that indicates audio volume
* should be scaled by the indicated factor.
*/
CPT(RenderAttrib) AudioVolumeAttrib::
make(PN_stdfloat volume) {
AudioVolumeAttrib *attrib = new AudioVolumeAttrib(false, volume);
return return_new(attrib);
}
/**
* Constructs a new AudioVolumeAttrib object that ignores any
* AudioVolumeAttrib inherited from above. You may also specify an additional
* volume scale to apply to geometry below (using set_volume()).
*/
CPT(RenderAttrib) AudioVolumeAttrib::
make_off() {
AudioVolumeAttrib *attrib =
new AudioVolumeAttrib(true, 1.0f);
return return_new(attrib);
}
/**
* Returns a RenderAttrib that corresponds to whatever the standard default
* properties for render attributes of this type ought to be.
*/
CPT(RenderAttrib) AudioVolumeAttrib::
make_default() {
return return_new(new AudioVolumeAttrib(false, 1.0f));
}
/**
* Returns a new AudioVolumeAttrib, just like this one, but with the volume
* changed to the indicated value.
*/
CPT(RenderAttrib) AudioVolumeAttrib::
set_volume(PN_stdfloat volume) const {
AudioVolumeAttrib *attrib = new AudioVolumeAttrib(*this);
assert(volume >= 0.f);
attrib->_volume = volume;
attrib->_has_volume = !IS_NEARLY_EQUAL(volume, 1.0f);
return return_new(attrib);
}
/**
*
*/
void AudioVolumeAttrib::
output(std::ostream &out) const {
out << get_type() << ":";
if (is_off()) {
out << "off";
}
if (has_volume()) {
out << "(" << get_volume() << ")";
} else if (!is_off()) {
out << "identity";
}
}
/**
* Intended to be overridden by derived AudioVolumeAttrib types to return a
* unique number indicating whether this AudioVolumeAttrib is equivalent to
* the other one.
*
* This should return 0 if the two AudioVolumeAttrib objects are equivalent, a
* number less than zero if this one should be sorted before the other one,
* and a number greater than zero otherwise.
*
* This will only be called with two AudioVolumeAttrib objects whose
* get_type() functions return the same.
*/
int AudioVolumeAttrib::
compare_to_impl(const RenderAttrib *other) const {
const AudioVolumeAttrib *ta = (const AudioVolumeAttrib *)other;
if (_off != ta->_off) {
return (int)_off - (int)ta->_off;
}
if (_volume != ta->_volume) {
return _volume < ta->_volume ? -1 : 1;
}
return 0;
}
/**
* Intended to be overridden by derived RenderAttrib types to return a unique
* hash for these particular properties. RenderAttribs that compare the same
* with compare_to_impl(), above, should return the same hash; RenderAttribs
* that compare differently should return a different hash.
*/
size_t AudioVolumeAttrib::
get_hash_impl() const {
size_t hash = 0;
hash = int_hash::add_hash(hash, (int)_off);
hash = float_hash().add_hash(hash, _volume);
return hash;
}
/**
* Intended to be overridden by derived RenderAttrib types to specify how two
* consecutive RenderAttrib objects of the same type interact.
*
* This should return the result of applying the other RenderAttrib to a node
* in the scene graph below this RenderAttrib, which was already applied. In
* most cases, the result is the same as the other RenderAttrib (that is, a
* subsequent RenderAttrib completely replaces the preceding one). On the
* other hand, some kinds of RenderAttrib (for instance, ColorTransformAttrib)
* might combine in meaningful ways.
*/
CPT(RenderAttrib) AudioVolumeAttrib::
compose_impl(const RenderAttrib *other) const {
const AudioVolumeAttrib *ta = (const AudioVolumeAttrib *)other;
if (ta->is_off()) {
return ta;
}
AudioVolumeAttrib *attrib = new AudioVolumeAttrib(is_off(), ta->_volume * _volume);
return return_new(attrib);
}
/**
* Intended to be overridden by derived RenderAttrib types to specify how two
* consecutive RenderAttrib objects of the same type interact.
*
* See invert_compose() and compose_impl().
*/
CPT(RenderAttrib) AudioVolumeAttrib::
invert_compose_impl(const RenderAttrib *other) const {
if (is_off()) {
return other;
}
const AudioVolumeAttrib *ta = (const AudioVolumeAttrib *)other;
PN_stdfloat new_volume = _volume == 0.0f ? 1.0f : ta->_volume / _volume;
AudioVolumeAttrib *attrib = new AudioVolumeAttrib(false, new_volume);
return return_new(attrib);
}
/**
* Tells the BamReader how to create objects of type AudioVolumeAttrib.
*/
void AudioVolumeAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void AudioVolumeAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
// We cheat, and modify the bam stream without upping the bam version. We
// can do this since we know that no existing bam files have an
// AudioVolumeAttrib in them.
dg.add_bool(_off);
dg.add_stdfloat(_volume);
}
/**
* This function is called by the BamReader's factory when a new object of
* type AudioVolumeAttrib is encountered in the Bam file. It should create
* the AudioVolumeAttrib and extract its information from the file.
*/
TypedWritable *AudioVolumeAttrib::
make_from_bam(const FactoryParams &params) {
AudioVolumeAttrib *attrib = new AudioVolumeAttrib(false, 1.0f);
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new AudioVolumeAttrib.
*/
void AudioVolumeAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
_off = scan.get_bool();
_volume = scan.get_stdfloat();
nassertv(_volume >= 0.f);
_has_volume = !IS_NEARLY_EQUAL(_volume, 1.0f);
}