267 lines
7.5 KiB
C++
267 lines
7.5 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file cullFaceAttrib.cxx
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* @author drose
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* @date 2002-02-27
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*/
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#include "cullFaceAttrib.h"
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#include "graphicsStateGuardianBase.h"
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#include "dcast.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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TypeHandle CullFaceAttrib::_type_handle;
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int CullFaceAttrib::_attrib_slot;
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/**
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* Constructs a new CullFaceAttrib object that specifies how to cull geometry.
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* By Panda convention, vertices are ordered counterclockwise when seen from
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* the front, so the M_cull_clockwise will cull backfacing polygons.
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*
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* M_cull_unchanged is an identity attrib; if this is applied to vertices
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* without any other intervening attrib, it is the same as applying the
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* default attrib.
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*/
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CPT(RenderAttrib) CullFaceAttrib::
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make(CullFaceAttrib::Mode mode) {
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CullFaceAttrib *attrib = new CullFaceAttrib(mode, false);
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return return_new(attrib);
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}
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/**
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* Constructs a new CullFaceAttrib object that reverses the effects of any
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* other CullFaceAttrib objects in the scene graph. M_cull_clockwise will be
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* treated as M_cull_counter_clockwise, and vice-versa. M_cull_none is
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* unchanged.
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*/
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CPT(RenderAttrib) CullFaceAttrib::
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make_reverse() {
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CullFaceAttrib *attrib = new CullFaceAttrib(M_cull_unchanged, true);
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return return_new(attrib);
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}
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/**
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* Returns a RenderAttrib that corresponds to whatever the standard default
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* properties for render attributes of this type ought to be.
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*/
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CPT(RenderAttrib) CullFaceAttrib::
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make_default() {
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return return_new(new CullFaceAttrib(M_cull_clockwise, false));
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}
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/**
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* Returns the effective culling mode. This is the same as the actual culling
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* mode, unless the reverse flag is set, which swaps CW for CCW and vice-
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* versa. Also, M_cull_unchanged is mapped to M_cull_none.
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*/
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CullFaceAttrib::Mode CullFaceAttrib::
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get_effective_mode() const {
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if (_reverse) {
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switch (_mode) {
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case M_cull_clockwise:
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case M_cull_unchanged:
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return M_cull_counter_clockwise;
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case M_cull_counter_clockwise:
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return M_cull_clockwise;
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default:
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break;
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}
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} else {
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switch (_mode) {
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case M_cull_clockwise:
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case M_cull_unchanged:
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return M_cull_clockwise;
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case M_cull_counter_clockwise:
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return M_cull_counter_clockwise;
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default:
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break;
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}
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}
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return M_cull_none;
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}
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/**
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*
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*/
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void CullFaceAttrib::
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output(std::ostream &out) const {
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out << get_type() << ":";
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switch (get_actual_mode()) {
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case M_cull_none:
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out << "cull_none";
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break;
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case M_cull_clockwise:
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out << "cull_clockwise";
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break;
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case M_cull_counter_clockwise:
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out << "cull_counter_clockwise";
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break;
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case M_cull_unchanged:
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out << "cull_unchanged";
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break;
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}
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if (get_reverse()) {
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out << "(reverse)";
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}
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}
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/**
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* Intended to be overridden by derived CullFaceAttrib types to return a
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* unique number indicating whether this CullFaceAttrib is equivalent to the
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* other one.
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*
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* This should return 0 if the two CullFaceAttrib objects are equivalent, a
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* number less than zero if this one should be sorted before the other one,
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* and a number greater than zero otherwise.
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*
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* This will only be called with two CullFaceAttrib objects whose get_type()
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* functions return the same.
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*/
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int CullFaceAttrib::
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compare_to_impl(const RenderAttrib *other) const {
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const CullFaceAttrib *ta = (const CullFaceAttrib *)other;
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if (_mode != ta->_mode) {
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return (int)_mode - (int)ta->_mode;
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}
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return (int)_reverse - (int)ta->_reverse;
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}
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/**
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* Intended to be overridden by derived RenderAttrib types to return a unique
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* hash for these particular properties. RenderAttribs that compare the same
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* with compare_to_impl(), above, should return the same hash; RenderAttribs
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* that compare differently should return a different hash.
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*/
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size_t CullFaceAttrib::
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get_hash_impl() const {
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size_t hash = 0;
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hash = int_hash::add_hash(hash, (int)_mode);
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hash = int_hash::add_hash(hash, (int)_reverse);
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return hash;
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}
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/**
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* Intended to be overridden by derived RenderAttrib types to specify how two
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* consecutive RenderAttrib objects of the same type interact.
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*
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* This should return the result of applying the other RenderAttrib to a node
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* in the scene graph below this RenderAttrib, which was already applied. In
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* most cases, the result is the same as the other RenderAttrib (that is, a
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* subsequent RenderAttrib completely replaces the preceding one). On the
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* other hand, some kinds of RenderAttrib (for instance, ColorTransformAttrib)
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* might combine in meaningful ways.
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*/
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CPT(RenderAttrib) CullFaceAttrib::
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compose_impl(const RenderAttrib *other) const {
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const CullFaceAttrib *ta = (const CullFaceAttrib *)other;
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if (!_reverse && ta->_mode != M_cull_unchanged) {
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// The normal case (there is nothing funny going on): the second attrib
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// completely replaces this attrib.
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return other;
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}
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// In the more complex case, the two attribs affect each other in some way,
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// and we must generate a new attrib from the result.
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Mode mode = _mode;
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if (ta->_mode != M_cull_unchanged) {
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mode = ta->_mode;
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}
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bool reverse = (_reverse && !ta->_reverse) || (!_reverse && ta->_reverse);
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CullFaceAttrib *attrib = new CullFaceAttrib(mode, reverse);
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return return_new(attrib);
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}
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/**
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* Intended to be overridden by derived RenderAttrib types to specify how two
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* consecutive RenderAttrib objects of the same type interact.
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*
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* See invert_compose() and compose_impl().
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*/
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CPT(RenderAttrib) CullFaceAttrib::
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invert_compose_impl(const RenderAttrib *other) const {
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const CullFaceAttrib *ta = (const CullFaceAttrib *)other;
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// The invert case is the same as the normal case, except that the meaning
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// of _reverse is inverted. See compose_impl(), above.
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if (_reverse && ta->_mode != M_cull_unchanged) {
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return other;
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}
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Mode mode = _mode;
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if (ta->_mode != M_cull_unchanged) {
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mode = ta->_mode;
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}
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bool reverse = (!_reverse && !ta->_reverse) || (_reverse && ta->_reverse);
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CullFaceAttrib *attrib = new CullFaceAttrib(mode, reverse);
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return return_new(attrib);
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}
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/**
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* Tells the BamReader how to create objects of type CullFaceAttrib.
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*/
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void CullFaceAttrib::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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}
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/**
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* Writes the contents of this object to the datagram for shipping out to a
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* Bam file.
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*/
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void CullFaceAttrib::
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write_datagram(BamWriter *manager, Datagram &dg) {
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RenderAttrib::write_datagram(manager, dg);
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dg.add_int8(_mode);
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dg.add_bool(_reverse);
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}
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/**
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* This function is called by the BamReader's factory when a new object of
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* type CullFaceAttrib is encountered in the Bam file. It should create the
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* CullFaceAttrib and extract its information from the file.
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*/
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TypedWritable *CullFaceAttrib::
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make_from_bam(const FactoryParams ¶ms) {
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CullFaceAttrib *attrib = new CullFaceAttrib(M_cull_none, false);
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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attrib->fillin(scan, manager);
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return attrib;
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}
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/**
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* This internal function is called by make_from_bam to read in all of the
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* relevant data from the BamFile for the new CullFaceAttrib.
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*/
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void CullFaceAttrib::
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fillin(DatagramIterator &scan, BamReader *manager) {
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RenderAttrib::fillin(scan, manager);
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_mode = (Mode)scan.get_int8();
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_reverse = scan.get_bool();
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}
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