open_toontown_panda3d/panda/src/pgraph/cullFaceAttrib.cxx

267 lines
7.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cullFaceAttrib.cxx
* @author drose
* @date 2002-02-27
*/
#include "cullFaceAttrib.h"
#include "graphicsStateGuardianBase.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle CullFaceAttrib::_type_handle;
int CullFaceAttrib::_attrib_slot;
/**
* Constructs a new CullFaceAttrib object that specifies how to cull geometry.
* By Panda convention, vertices are ordered counterclockwise when seen from
* the front, so the M_cull_clockwise will cull backfacing polygons.
*
* M_cull_unchanged is an identity attrib; if this is applied to vertices
* without any other intervening attrib, it is the same as applying the
* default attrib.
*/
CPT(RenderAttrib) CullFaceAttrib::
make(CullFaceAttrib::Mode mode) {
CullFaceAttrib *attrib = new CullFaceAttrib(mode, false);
return return_new(attrib);
}
/**
* Constructs a new CullFaceAttrib object that reverses the effects of any
* other CullFaceAttrib objects in the scene graph. M_cull_clockwise will be
* treated as M_cull_counter_clockwise, and vice-versa. M_cull_none is
* unchanged.
*/
CPT(RenderAttrib) CullFaceAttrib::
make_reverse() {
CullFaceAttrib *attrib = new CullFaceAttrib(M_cull_unchanged, true);
return return_new(attrib);
}
/**
* Returns a RenderAttrib that corresponds to whatever the standard default
* properties for render attributes of this type ought to be.
*/
CPT(RenderAttrib) CullFaceAttrib::
make_default() {
return return_new(new CullFaceAttrib(M_cull_clockwise, false));
}
/**
* Returns the effective culling mode. This is the same as the actual culling
* mode, unless the reverse flag is set, which swaps CW for CCW and vice-
* versa. Also, M_cull_unchanged is mapped to M_cull_none.
*/
CullFaceAttrib::Mode CullFaceAttrib::
get_effective_mode() const {
if (_reverse) {
switch (_mode) {
case M_cull_clockwise:
case M_cull_unchanged:
return M_cull_counter_clockwise;
case M_cull_counter_clockwise:
return M_cull_clockwise;
default:
break;
}
} else {
switch (_mode) {
case M_cull_clockwise:
case M_cull_unchanged:
return M_cull_clockwise;
case M_cull_counter_clockwise:
return M_cull_counter_clockwise;
default:
break;
}
}
return M_cull_none;
}
/**
*
*/
void CullFaceAttrib::
output(std::ostream &out) const {
out << get_type() << ":";
switch (get_actual_mode()) {
case M_cull_none:
out << "cull_none";
break;
case M_cull_clockwise:
out << "cull_clockwise";
break;
case M_cull_counter_clockwise:
out << "cull_counter_clockwise";
break;
case M_cull_unchanged:
out << "cull_unchanged";
break;
}
if (get_reverse()) {
out << "(reverse)";
}
}
/**
* Intended to be overridden by derived CullFaceAttrib types to return a
* unique number indicating whether this CullFaceAttrib is equivalent to the
* other one.
*
* This should return 0 if the two CullFaceAttrib objects are equivalent, a
* number less than zero if this one should be sorted before the other one,
* and a number greater than zero otherwise.
*
* This will only be called with two CullFaceAttrib objects whose get_type()
* functions return the same.
*/
int CullFaceAttrib::
compare_to_impl(const RenderAttrib *other) const {
const CullFaceAttrib *ta = (const CullFaceAttrib *)other;
if (_mode != ta->_mode) {
return (int)_mode - (int)ta->_mode;
}
return (int)_reverse - (int)ta->_reverse;
}
/**
* Intended to be overridden by derived RenderAttrib types to return a unique
* hash for these particular properties. RenderAttribs that compare the same
* with compare_to_impl(), above, should return the same hash; RenderAttribs
* that compare differently should return a different hash.
*/
size_t CullFaceAttrib::
get_hash_impl() const {
size_t hash = 0;
hash = int_hash::add_hash(hash, (int)_mode);
hash = int_hash::add_hash(hash, (int)_reverse);
return hash;
}
/**
* Intended to be overridden by derived RenderAttrib types to specify how two
* consecutive RenderAttrib objects of the same type interact.
*
* This should return the result of applying the other RenderAttrib to a node
* in the scene graph below this RenderAttrib, which was already applied. In
* most cases, the result is the same as the other RenderAttrib (that is, a
* subsequent RenderAttrib completely replaces the preceding one). On the
* other hand, some kinds of RenderAttrib (for instance, ColorTransformAttrib)
* might combine in meaningful ways.
*/
CPT(RenderAttrib) CullFaceAttrib::
compose_impl(const RenderAttrib *other) const {
const CullFaceAttrib *ta = (const CullFaceAttrib *)other;
if (!_reverse && ta->_mode != M_cull_unchanged) {
// The normal case (there is nothing funny going on): the second attrib
// completely replaces this attrib.
return other;
}
// In the more complex case, the two attribs affect each other in some way,
// and we must generate a new attrib from the result.
Mode mode = _mode;
if (ta->_mode != M_cull_unchanged) {
mode = ta->_mode;
}
bool reverse = (_reverse && !ta->_reverse) || (!_reverse && ta->_reverse);
CullFaceAttrib *attrib = new CullFaceAttrib(mode, reverse);
return return_new(attrib);
}
/**
* Intended to be overridden by derived RenderAttrib types to specify how two
* consecutive RenderAttrib objects of the same type interact.
*
* See invert_compose() and compose_impl().
*/
CPT(RenderAttrib) CullFaceAttrib::
invert_compose_impl(const RenderAttrib *other) const {
const CullFaceAttrib *ta = (const CullFaceAttrib *)other;
// The invert case is the same as the normal case, except that the meaning
// of _reverse is inverted. See compose_impl(), above.
if (_reverse && ta->_mode != M_cull_unchanged) {
return other;
}
Mode mode = _mode;
if (ta->_mode != M_cull_unchanged) {
mode = ta->_mode;
}
bool reverse = (!_reverse && !ta->_reverse) || (_reverse && ta->_reverse);
CullFaceAttrib *attrib = new CullFaceAttrib(mode, reverse);
return return_new(attrib);
}
/**
* Tells the BamReader how to create objects of type CullFaceAttrib.
*/
void CullFaceAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void CullFaceAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
dg.add_int8(_mode);
dg.add_bool(_reverse);
}
/**
* This function is called by the BamReader's factory when a new object of
* type CullFaceAttrib is encountered in the Bam file. It should create the
* CullFaceAttrib and extract its information from the file.
*/
TypedWritable *CullFaceAttrib::
make_from_bam(const FactoryParams &params) {
CullFaceAttrib *attrib = new CullFaceAttrib(M_cull_none, false);
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new CullFaceAttrib.
*/
void CullFaceAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
_mode = (Mode)scan.get_int8();
_reverse = scan.get_bool();
}