open_toontown_panda3d/panda/src/pgraph/shadeModelAttrib.cxx

157 lines
4.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file shadeModelAttrib.cxx
* @author drose
* @date 2005-03-14
*/
#include "shadeModelAttrib.h"
#include "graphicsStateGuardianBase.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle ShadeModelAttrib::_type_handle;
int ShadeModelAttrib::_attrib_slot;
/**
* Constructs a new ShadeModelAttrib object that specifies whether to draw
* polygons with flat shading or with per-vertex (smooth) shading.
*/
CPT(RenderAttrib) ShadeModelAttrib::
make(ShadeModelAttrib::Mode mode) {
ShadeModelAttrib *attrib = new ShadeModelAttrib(mode);
return return_new(attrib);
}
/**
* Returns a RenderAttrib that corresponds to whatever the standard default
* properties for render attributes of this type ought to be.
*/
CPT(RenderAttrib) ShadeModelAttrib::
make_default() {
return return_new(new ShadeModelAttrib(M_smooth));
}
/**
*
*/
void ShadeModelAttrib::
output(std::ostream &out) const {
out << get_type() << ":";
switch (get_mode()) {
case M_flat:
out << "flat";
break;
case M_smooth:
out << "smooth";
break;
}
}
/**
* Intended to be overridden by derived ShadeModelAttrib types to return a
* unique number indicating whether this ShadeModelAttrib is equivalent to the
* other one.
*
* This should return 0 if the two ShadeModelAttrib objects are equivalent, a
* number less than zero if this one should be sorted before the other one,
* and a number greater than zero otherwise.
*
* This will only be called with two ShadeModelAttrib objects whose get_type()
* functions return the same.
*/
int ShadeModelAttrib::
compare_to_impl(const RenderAttrib *other) const {
const ShadeModelAttrib *ta = (const ShadeModelAttrib *)other;
return (int)_mode - (int)ta->_mode;
}
/**
* Intended to be overridden by derived RenderAttrib types to return a unique
* hash for these particular properties. RenderAttribs that compare the same
* with compare_to_impl(), above, should return the same hash; RenderAttribs
* that compare differently should return a different hash.
*/
size_t ShadeModelAttrib::
get_hash_impl() const {
size_t hash = 0;
hash = int_hash::add_hash(hash, (int)_mode);
return hash;
}
/**
* Intended to be overridden by derived RenderAttrib types to specify how two
* consecutive RenderAttrib objects of the same type interact.
*
* This should return the result of applying the other RenderAttrib to a node
* in the scene graph below this RenderAttrib, which was already applied. In
* most cases, the result is the same as the other RenderAttrib (that is, a
* subsequent RenderAttrib completely replaces the preceding one). On the
* other hand, some kinds of RenderAttrib (for instance, ColorTransformAttrib)
* might combine in meaningful ways.
*/
CPT(RenderAttrib) ShadeModelAttrib::
compose_impl(const RenderAttrib *other) const {
const ShadeModelAttrib *ta = (const ShadeModelAttrib *)other;
Mode mode = ta->get_mode();
return make(mode);
}
/**
* Tells the BamReader how to create objects of type ShadeModelAttrib.
*/
void ShadeModelAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void ShadeModelAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
dg.add_int8(_mode);
}
/**
* This function is called by the BamReader's factory when a new object of
* type ShadeModelAttrib is encountered in the Bam file. It should create the
* ShadeModelAttrib and extract its information from the file.
*/
TypedWritable *ShadeModelAttrib::
make_from_bam(const FactoryParams &params) {
ShadeModelAttrib *attrib = new ShadeModelAttrib(M_smooth);
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new ShadeModelAttrib.
*/
void ShadeModelAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
_mode = (Mode)scan.get_int8();
}