open_toontown_panda3d/panda/src/physics/linearFrictionForce.cxx

92 lines
2.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linearFrictionForce.cxx
* @author charles
* @date 2000-06-23
*/
#include "linearFrictionForce.h"
#include "config_physics.h"
TypeHandle LinearFrictionForce::_type_handle;
/**
* Constructor
*/
LinearFrictionForce::
LinearFrictionForce(PN_stdfloat coef, PN_stdfloat a, bool m) :
LinearForce(a, m) {
set_coef(coef);
}
/**
* copy constructor
*/
LinearFrictionForce::
LinearFrictionForce(const LinearFrictionForce &copy) :
LinearForce(copy) {
_coef = copy._coef;
}
/**
* destructor
*/
LinearFrictionForce::
~LinearFrictionForce() {
}
/**
* copier
*/
LinearForce *LinearFrictionForce::
make_copy() {
return new LinearFrictionForce(*this);
}
/**
* Constructor
*/
LVector3 LinearFrictionForce::
get_child_vector(const PhysicsObject* po) {
LVector3 v = po->get_velocity();
assert(_coef>=0.0f && _coef<=1.0f);
// Create a force vector in the opposite direction of v:
LVector3 friction = v * -_coef;
physics_debug(" v "<<v<<" len "<<v.length()
<<" friction "<<friction<<" len "<<friction.length()
<<" dot "<<(normalize(v).dot(normalize(friction))));
assert(friction.almost_equal(LVector3::zero()) || v.dot(friction) < 0.0f);
// cary said to cap this at zero so that friction can't reverse your
// direction, but it seems to me that if you're computing: v + (-v * _coef),
// _coef in [0, 1] that this will always be greater than or equal to zero.
return friction;
}
/**
* Write a string representation of this instance to <out>.
*/
void LinearFrictionForce::
output(std::ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearFrictionForce";
#endif //] NDEBUG
}
/**
* Write a string representation of this instance to <out>.
*/
void LinearFrictionForce::
write(std::ostream &out, int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearFrictionForce:\n";
out.width(indent+2); out<<""; out<<"_coef "<<_coef<<":\n";
LinearForce::write(out, indent+2);
#endif //] NDEBUG
}