open_toontown_panda3d/panda/src/putil/copyOnWritePointer.cxx

141 lines
4.6 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file copyOnWritePointer.cxx
* @author drose
* @date 2007-04-09
*/
#include "copyOnWritePointer.h"
#include "config_putil.h"
#include "config_pipeline.h"
#ifdef COW_THREADED
/**
* Returns a pointer locked for read. Until this pointer dereferences, calls
* to get_write_pointer() will force a copy.
*
* This flavor of the method is written for the threaded case.
*/
CPT(CopyOnWriteObject) CopyOnWritePointer::
get_read_pointer(Thread *current_thread) const {
if (_cow_object == nullptr) {
return nullptr;
}
MutexHolder holder(_cow_object->_lock_mutex);
while (_cow_object->_lock_status == CopyOnWriteObject::LS_locked_write) {
if (_cow_object->_locking_thread == current_thread) {
return _cow_object;
}
if (util_cat.is_debug()) {
util_cat.debug()
<< *current_thread << " waiting on " << _cow_object->get_type()
<< " " << _cow_object << ", held by " << *_cow_object->_locking_thread
<< "\n";
}
_cow_object->_lock_cvar.wait();
}
_cow_object->_lock_status = CopyOnWriteObject::LS_locked_read;
_cow_object->_locking_thread = current_thread;
return _cow_object;
}
#endif // COW_THREADED
#ifdef COW_THREADED
/**
* Returns a pointer locked for write. If another thread or threads already
* hold the pointer locked for read, then this will force a copy.
*
* Until this pointer dereferences, calls to get_read_pointer() or
* get_write_pointer() will block.
*
* This flavor of the method is written for the threaded case.
*/
PT(CopyOnWriteObject) CopyOnWritePointer::
get_write_pointer() {
if (_cow_object == nullptr) {
return nullptr;
}
Thread *current_thread = Thread::get_current_thread();
_cow_object->_lock_mutex.lock();
while (_cow_object->_lock_status == CopyOnWriteObject::LS_locked_write &&
_cow_object->_locking_thread != current_thread) {
if (util_cat.is_debug()) {
util_cat.debug()
<< *current_thread << " waiting on " << _cow_object->get_type()
<< " " << _cow_object << ", held by " << *_cow_object->_locking_thread
<< "\n";
}
_cow_object->_lock_cvar.wait();
}
if (_cow_object->_lock_status == CopyOnWriteObject::LS_locked_read) {
nassertr(_cow_object->get_ref_count() > _cow_object->get_cache_ref_count(), nullptr);
if (util_cat.is_debug()) {
util_cat.debug()
<< "Making copy of " << _cow_object->get_type()
<< " because it is locked in read mode.\n";
}
PT(CopyOnWriteObject) new_object = _cow_object->make_cow_copy();
_cow_object->CachedTypedWritableReferenceCount::cache_unref();
_cow_object->_lock_mutex.unlock();
MutexHolder holder(new_object->_lock_mutex);
_cow_object = new_object;
_cow_object->CachedTypedWritableReferenceCount::cache_ref();
_cow_object->_lock_status = CopyOnWriteObject::LS_locked_write;
_cow_object->_locking_thread = current_thread;
return new_object;
} else if (_cow_object->get_cache_ref_count() > 1) {
// No one else has it specifically read-locked, but there are other
// CopyOnWritePointers holding the same object, so we should make our own
// writable copy anyway.
if (util_cat.is_debug()) {
util_cat.debug()
<< "Making copy of " << _cow_object->get_type()
<< " because it is shared by " << _cow_object->get_ref_count()
<< " pointers.\n";
}
PT(CopyOnWriteObject) new_object = _cow_object->make_cow_copy();
_cow_object->CachedTypedWritableReferenceCount::cache_unref();
_cow_object->_lock_mutex.unlock();
MutexHolder holder(new_object->_lock_mutex);
_cow_object = new_object;
_cow_object->CachedTypedWritableReferenceCount::cache_ref();
_cow_object->_lock_status = CopyOnWriteObject::LS_locked_write;
_cow_object->_locking_thread = current_thread;
return new_object;
} else {
// No other thread has the pointer locked, and we're the only
// CopyOnWritePointer with this object. We can safely write to it without
// making a copy.
// We can't assert that there are no outstanding ordinary references to
// it, though, since the creator of the object might have saved himself a
// reference.
_cow_object->_lock_status = CopyOnWriteObject::LS_locked_write;
_cow_object->_locking_thread = current_thread;
_cow_object->_lock_mutex.unlock();
}
return _cow_object;
}
#endif // COW_THREADED