47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
////////////////////////////////////////////////////////////////////////
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// Filename : arrival.h
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// Created by : Deepak, John, Navin
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// Date : 24 Oct 09
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef _ARRIVAL_H
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#define _ARRIVAL_H
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#include "aiGlobals.h"
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#include "aiCharacter.h"
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class AICharacter;
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class EXPCL_PANDAAI Arrival {
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public:
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AICharacter *_ai_char;
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NodePath _arrival_target;
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LVecBase3f _arrival_target_pos;
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double _arrival_distance;
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LVecBase3f _arrival_direction;
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bool _arrival_done;
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// This flag specifies if the arrival behavior is being used with seek or pursue behavior.
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// True = used with pursue.
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// False = used with seek.
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bool _arrival_type;
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Arrival(AICharacter *ai_ch, double distance = 10.0);
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~Arrival();
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LVecBase3f do_arrival();
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void arrival_activate();
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};
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#endif
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