open_toontown_panda3d/contrib/src/ai/arrival.h

47 lines
1.2 KiB
C++

////////////////////////////////////////////////////////////////////////
// Filename : arrival.h
// Created by : Deepak, John, Navin
// Date : 24 Oct 09
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef _ARRIVAL_H
#define _ARRIVAL_H
#include "aiGlobals.h"
#include "aiCharacter.h"
class AICharacter;
class EXPCL_PANDAAI Arrival {
public:
AICharacter *_ai_char;
NodePath _arrival_target;
LVecBase3f _arrival_target_pos;
double _arrival_distance;
LVecBase3f _arrival_direction;
bool _arrival_done;
// This flag specifies if the arrival behavior is being used with seek or pursue behavior.
// True = used with pursue.
// False = used with seek.
bool _arrival_type;
Arrival(AICharacter *ai_ch, double distance = 10.0);
~Arrival();
LVecBase3f do_arrival();
void arrival_activate();
};
#endif