open_toontown_panda3d/panda/src/express/pointerToArray.I

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// Filename: pointerToArray.I
// Created by: drose (07Jan00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CPPPARSER
template<class Element>
pvector<Element> PointerToArray<Element>::_empty_array;
template<class Element>
pvector<Element> ConstPointerToArray<Element>::_empty_array;
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element>::
PointerToArray(TypeHandle type_handle) :
PointerToArrayBase<Element>((ReferenceCountedVector<Element> *)NULL),
_type_handle(type_handle)
{
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::empty_array
// Access: Public, Static
// Description: Return an empty array of size n
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element>
PointerToArray<Element>::empty_array(size_type n, TypeHandle type_handle) {
PointerToArray<Element> temp(type_handle);
temp.reassign(new ReferenceCountedVector<Element>(type_handle));
To new_array(n, type_handle);
((To *)(temp._void_ptr))->swap(new_array);
return temp;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element>::
PointerToArray(size_type n, const Element &value, TypeHandle type_handle) :
PointerToArrayBase<Element>(new ReferenceCountedVector<Element>(type_handle)),
_type_handle(type_handle)
{
((To *)(this->_void_ptr))->reserve(n);
insert(begin(), n, value);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element>::
PointerToArray(const PointerToArray<Element> &copy) :
PointerToArrayBase<Element>(copy),
_type_handle(copy._type_handle)
{
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::begin
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::iterator PointerToArray<Element>::
begin() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.begin();
}
return ((To *)(this->_void_ptr))->begin();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::end
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::iterator PointerToArray<Element>::
end() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.begin();
}
return ((To *)(this->_void_ptr))->end();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::rbegin
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reverse_iterator PointerToArray<Element>::
rbegin() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.rbegin();
}
return ((To *)(this->_void_ptr))->rbegin();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::rend
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reverse_iterator PointerToArray<Element>::
rend() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.rbegin();
}
return ((To *)(this->_void_ptr))->rend();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::size
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::size_type PointerToArray<Element>::
size() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->size();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::max_size
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::size_type PointerToArray<Element>::
max_size() const {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
return ((To *)(this->_void_ptr))->max_size();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::empty
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE bool PointerToArray<Element>::
empty() const {
return ((this->_void_ptr) == NULL) ? true : ((To *)(this->_void_ptr))->empty();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::reserve
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
reserve(TYPENAME PointerToArray<Element>::size_type n) {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->reserve(n);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::resize
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
resize(TYPENAME PointerToArray<Element>::size_type n) {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->resize(n);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::capacity
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::size_type PointerToArray<Element>::
capacity() const {
nassertr((this->_void_ptr) != NULL, 0);
return ((To *)(this->_void_ptr))->capacity();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::front
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reference PointerToArray<Element>::
front() const {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
return ((To *)(this->_void_ptr))->front();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::back
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reference PointerToArray<Element>::
back() const {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
return ((To *)(this->_void_ptr))->back();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::insert
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::iterator PointerToArray<Element>::
insert(iterator position, const Element &x) {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
position = end();
}
nassertr(position >= ((To *)(this->_void_ptr))->begin() &&
position <= ((To *)(this->_void_ptr))->end(), position);
return ((To *)(this->_void_ptr))->insert(position, x);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::insert
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
insert(iterator position, size_type n, const Element &x) {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
position = end();
}
nassertv(position >= ((To *)(this->_void_ptr))->begin() &&
position <= ((To *)(this->_void_ptr))->end());
((To *)(this->_void_ptr))->insert(position, n, x);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::erase
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
erase(iterator position) {
nassertv((this->_void_ptr) != NULL);
nassertv(position >= ((To *)(this->_void_ptr))->begin() &&
position <= ((To *)(this->_void_ptr))->end());
((To *)(this->_void_ptr))->erase(position);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::erase
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
erase(iterator first, iterator last) {
nassertv((this->_void_ptr) != NULL);
nassertv(first >= ((To *)(this->_void_ptr))->begin() && first <= ((To *)(this->_void_ptr))->end());
nassertv(last >= ((To *)(this->_void_ptr))->begin() && last <= ((To *)(this->_void_ptr))->end());
((To *)(this->_void_ptr))->erase(first, last);
}
#if !defined(WIN32_VC) && !defined(WIN64_VC)
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Indexing operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reference PointerToArray<Element>::
operator [](size_type n) const {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
nassertr(n < ((To *)(this->_void_ptr))->size(), ((To *)(this->_void_ptr))->operator[](0));
return ((To *)(this->_void_ptr))->operator[](n);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Indexing operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reference PointerToArray<Element>::
operator [](int n) const {
return operator[]((size_type)n);
}
#endif
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::push_back
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
push_back(const Element &x) {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->push_back(x);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::pop_back
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
pop_back() {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertv(!((To *)(this->_void_ptr))->empty());
((To *)(this->_void_ptr))->pop_back();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::make_empty
// Access: Public
// Description: Empties the array pointed to. This is different from
// clear(), which reassigns the pointer to a NULL
// pointer.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
make_empty() {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertv(!((To *)(this->_void_ptr))->empty());
((To *)(this->_void_ptr))->clear();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Typecast operator
// Access: Public
// Description: The pointer typecast operator is convenient for
// maintaining the fiction that we actually have a
// C-style array. It returns the address of the first
// element in the array, unless the pointer is
// unassigned, in which case it returns NULL.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element>::
operator Element *() const {
To *vec = (To *)(this->_void_ptr);
return ((vec == NULL)||(vec->empty())) ? (Element *)NULL : &(vec->front());
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::p
// Access: Public
// Description: Function p() is similar to the function from
// PointerTo. It does the same thing: it returns the
// same thing as the typecast operator, above.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE Element *PointerToArray<Element>::
p() const {
To *vec = (To *)(this->_void_ptr);
return ((vec == NULL)||(vec->empty())) ? (Element *)NULL : &(vec->front());
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::v
// Access: Public
// Description: To access the vector itself, for more direct fiddling
// with some of the vector's esoteric functionality.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE pvector<Element> &PointerToArray<Element>::
v() const {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
return *((To *)(this->_void_ptr));
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::v0
// Access: Public
// Description: To access the internal ReferenceCountedVector object,
// for very low-level fiddling. Know what you are doing!
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ReferenceCountedVector<Element> *PointerToArray<Element>::
v0() const {
return (To *)(this->_void_ptr);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get_element
// Access: Published
// Description: This method exists mainly to access the elements of
// the array easily from a high-level language such as
// Python, especially on Windows, where the above index
// element accessor methods can't be defined because of
// a confusion with the pointer typecast operator.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const Element &PointerToArray<Element>::
get_element(size_type n) const {
return (*this)[n];
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::set_element
// Access: Published
// Description: This method exists mainly to access the elements of
// the array easily from a high-level language such as
// Python, especially on Windows, where the above index
// element accessor methods can't be defined because of
// a confusion with the pointer typecast operator.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
set_element(size_type n, const Element &value) {
nassertv(n < ((To *)(this->_void_ptr))->size());
(*this)[n] = value;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get_data
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It returns the entire contents of the vector as a
// block of raw data in a string.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE string PointerToArray<Element>::
get_data() const {
return get_subdata(0, size());
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::set_data
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It replaces the entire contents of the vector from a
// block of raw data in a string.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
set_data(const string &data) {
set_subdata(0, size(), data);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get_subdata
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It returns the contents of a portion of the
// vector--from element (n) through element (n + count -
// 1)--as a block of raw data in a string.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE string PointerToArray<Element>::
get_subdata(size_type n, size_type count) const {
n = min(n, size());
count = max(count, n);
count = min(count, size() - n);
return string((const char *)(p() + n), sizeof(Element) * count);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::set_subdata
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It replaces the contents of a portion of the
// vector--from element (n) through element (n + count -
// 1)--as a block of raw data in a string. The length
// of the string must be an even multiple of Element
// size bytes. The array may be expanded or truncated
// if the length of the string does not correspond to
// exactly count elements.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
set_subdata(size_type n, size_type count, const string &data) {
nassertv((data.length() % sizeof(Element)) == 0);
nassertv(n <= size() && n + count <= size());
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
size_type ncount = data.length() / sizeof(Element);
if (ncount < count) {
// Reduce the array.
erase(begin() + n + ncount, begin() + n + count);
} else if (count < ncount) {
// Expand the array.
insert(begin() + n + count, ncount - count, Element());
}
// Now boldly replace the data. Hope there aren't any constructors
// or destructors involved here. The user better know what she is
// doing.
memcpy(p() + n, data.data(), sizeof(Element) * ncount);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get(this->_void_ptr)
// Access: Public
// Description: Returns the reference to memory where the vector
// is stored. To be used only with set_void_ptr
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void *PointerToArray<Element>::
get_void_ptr() const {
return (this->_void_ptr);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::set_void_ptr
// Access: Public
// Description: Sets this PTA to point to the pointer passed in
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
set_void_ptr(void *p) {
((PointerToArray<Element> *)this)->reassign((To *)p);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get_ref_count
// Access: Public
// Description: Returns the reference count of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE int PointerToArray<Element>::
get_ref_count() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->get_ref_count();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::ref
// Access: Public
// Description: Increments the reference count of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
ref() const {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->ref();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::unref
// Access: Public
// Description: Decrements the reference count of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE bool PointerToArray<Element>::
unref() const {
nassertr((this->_void_ptr) != NULL, true);
return ((To *)(this->_void_ptr))->unref();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get_node_ref_count
// Access: Public
// Description: Returns the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE int PointerToArray<Element>::
get_node_ref_count() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->get_node_ref_count();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::node_ref
// Access: Public
// Description: Increments the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
node_ref() const {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->node_ref();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::node_unref
// Access: Public
// Description: Decrements the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE bool PointerToArray<Element>::
node_unref() const {
nassertr((this->_void_ptr) != NULL, true);
return ((To *)(this->_void_ptr))->node_unref();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element> &PointerToArray<Element>::
operator = (ReferenceCountedVector<Element> *ptr) {
((PointerToArray<Element> *)this)->reassign(ptr);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element> &PointerToArray<Element>::
operator = (const PointerToArray<Element> &copy) {
_type_handle = copy._type_handle;
((PointerToArray<Element> *)this)->reassign(copy);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::clear
// Access: Public
// Description: To empty the PTA, use the clear() method, since
// assignment to NULL is problematic (given the
// ambiguity of the pointer type of NULL).
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
clear() {
((PointerToArray<Element> *)this)->reassign((ReferenceCountedVector<Element> *)NULL);
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element>::
ConstPointerToArray(TypeHandle type_handle) :
PointerToArrayBase<Element>((ReferenceCountedVector<Element> *)NULL),
_type_handle(type_handle)
{
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element>::
ConstPointerToArray(const PointerToArray<Element> &copy) :
PointerToArrayBase<Element>(copy),
_type_handle(copy._type_handle)
{
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element>::
ConstPointerToArray(const ConstPointerToArray<Element> &copy) :
PointerToArrayBase<Element>(copy),
_type_handle(copy._type_handle)
{
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::begin
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::iterator ConstPointerToArray<Element>::
begin() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.begin();
}
return ((To *)(this->_void_ptr))->begin();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::end
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::iterator ConstPointerToArray<Element>::
end() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.begin();
}
return ((To *)(this->_void_ptr))->end();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::rbegin
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reverse_iterator ConstPointerToArray<Element>::
rbegin() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.rbegin();
}
return ((To *)(this->_void_ptr))->rbegin();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::rend
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reverse_iterator ConstPointerToArray<Element>::
rend() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.rbegin();
}
return ((To *)(this->_void_ptr))->rend();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::size
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::size_type ConstPointerToArray<Element>::
size() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->size();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::max_size
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::size_type ConstPointerToArray<Element>::
max_size() const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
return ((To *)(this->_void_ptr))->max_size();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::empty
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE bool ConstPointerToArray<Element>::
empty() const {
return ((this->_void_ptr) == NULL) ? true : ((To *)(this->_void_ptr))->empty();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::capacity
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::size_type ConstPointerToArray<Element>::
capacity() const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
return ((To *)(this->_void_ptr))->capacity();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::front
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reference ConstPointerToArray<Element>::
front() const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
return ((To *)(this->_void_ptr))->front();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::back
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reference ConstPointerToArray<Element>::
back() const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
return ((To *)(this->_void_ptr))->back();
}
#if !defined(WIN32_VC) && !defined(WIN64_VC)
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Indexing operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reference ConstPointerToArray<Element>::
operator [](size_type n) const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
nassertr(n < ((To *)(this->_void_ptr))->size(), ((To *)(this->_void_ptr))->operator[](0));
return ((To *)(this->_void_ptr))->operator[](n);
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Indexing operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reference ConstPointerToArray<Element>::
operator [](int n) const {
return operator[]((size_type)n);
}
#endif
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Typecast operator
// Access: Public
// Description: The pointer typecast operator is convenient for
// maintaining the fiction that we actually have a
// C-style array. It returns the address of the first
// element in the array, unless the pointer is
// unassigned, in which case it returns NULL.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element>::
operator const Element *() const {
const To *vec = (const To *)(this->_void_ptr);
return ((vec == NULL)||(vec->empty())) ? (const Element *)NULL : &(vec->front());
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::p
// Access: Public
// Description: Function p() is similar to the function from
// ConstPointerTo. It does the same thing: it returns the
// same thing as the typecast operator, above.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const Element *ConstPointerToArray<Element>::
p() const {
const To *vec = (const To *)(this->_void_ptr);
return ((vec == NULL)||(vec->empty())) ? (const Element *)NULL : &(vec->front());
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::v
// Access: Public
// Description: To access the vector itself, for more direct fiddling
// with some of the vector's esoteric functionality.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const pvector<Element> &ConstPointerToArray<Element>::
v() const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
return *(const To *)(this->_void_ptr);
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::v0
// Access: Public
// Description: To access the internal ReferenceCountedVector object,
// for very low-level fiddling. Know what you are doing!
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const ReferenceCountedVector<Element> *ConstPointerToArray<Element>::
v0() const {
return (const To *)(this->_void_ptr);
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::cast_non_const
// Access: Public
// Description: Casts away the constness of the CPTA(Element), and
// returns an equivalent PTA(Element).
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element> ConstPointerToArray<Element>::
cast_non_const() const {
PointerToArray<Element> non_const;
non_const = (To *)(this->_void_ptr);
return non_const;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::get_element
// Access: Published
// Description: This method exists mainly to access the elements of
// the array easily from a high-level language such as
// Python, especially on Windows, where the above index
// element accessor methods can't be defined because of
// a confusion with the pointer typecast operator.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const Element &ConstPointerToArray<Element>::
get_element(size_type n) const {
return (*this)[n];
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::get_data
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It returns the entire contents of the vector as a
// block of raw data in a string.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE string ConstPointerToArray<Element>::
get_data() const {
return get_subdata(0, size());
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::get_subdata
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It returns the contents of a portion of the
// vector--from element (n) through element (n + count -
// 1)--as a block of raw data in a string.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE string ConstPointerToArray<Element>::
get_subdata(size_type n, size_type count) const {
n = min(n, size());
count = max(count, n);
count = min(count, size() - n);
return string((const char *)(p() + n), sizeof(Element) * count);
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::get_ref_count
// Access: Public
// Description: Returns the reference count of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE int ConstPointerToArray<Element>::
get_ref_count() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->get_ref_count();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::ref
// Access: Public
// Description: Increments the reference count of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void ConstPointerToArray<Element>::
ref() const {
if ((this->_void_ptr) == NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->ref();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::unref
// Access: Public
// Description: Decrements the reference count of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE bool ConstPointerToArray<Element>::
unref() const {
nassertr((this->_void_ptr) != NULL, true);
return ((To *)(this->_void_ptr))->unref();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::get_node_ref_count
// Access: Public
// Description: Returns the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE int ConstPointerToArray<Element>::
get_node_ref_count() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->get_node_ref_count();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::node_ref
// Access: Public
// Description: Increments the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void ConstPointerToArray<Element>::
node_ref() const {
if ((this->_void_ptr) == NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->node_ref();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::node_unref
// Access: Public
// Description: Decrements the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE bool ConstPointerToArray<Element>::
node_unref() const {
nassertr((this->_void_ptr) != NULL, true);
return ((To *)(this->_void_ptr))->node_unref();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element> &ConstPointerToArray<Element>::
operator = (ReferenceCountedVector<Element> *ptr) {
((ConstPointerToArray<Element> *)this)->reassign(ptr);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element> &ConstPointerToArray<Element>::
operator = (const PointerToArray<Element> &copy) {
_type_handle = copy._type_handle;
((ConstPointerToArray<Element> *)this)->reassign(copy);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element> &ConstPointerToArray<Element>::
operator = (const ConstPointerToArray<Element> &copy) {
_type_handle = copy._type_handle;
((ConstPointerToArray<Element> *)this)->reassign(copy);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::clear
// Access: Public
// Description: To empty the PTA, use the clear() method, since
// assignment to NULL is problematic (given the
// ambiguity of the pointer type of NULL).
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void ConstPointerToArray<Element>::
clear() {
((ConstPointerToArray<Element> *)this)->reassign((ReferenceCountedVector<Element> *)NULL);
}
#endif // CPPPARSER