open_toontown_panda3d/panda/src/pgraph/Sources.pp

349 lines
11 KiB
ObjectPascal

#define OTHER_LIBS p3interrogatedb:c p3dconfig:c p3dtoolconfig:m \
p3dtoolutil:c p3dtoolbase:c p3dtool:m p3prc:c
#define LOCAL_LIBS \
p3event p3gsgbase p3gobj p3putil p3linmath \
p3downloader p3express p3pandabase p3pstatclient
#define USE_PACKAGES python
#begin lib_target
#define TARGET p3pgraph
// This directory is too big to combine into a single composite
// file--at least on Windows.
#define DONT_COMBINE $[WINDOWS_PLATFORM]
#define SOURCES \
accumulatedAttribs.I accumulatedAttribs.h \
alphaTestAttrib.I alphaTestAttrib.h \
antialiasAttrib.I antialiasAttrib.h \
attribNodeRegistry.I attribNodeRegistry.h \
audioVolumeAttrib.I audioVolumeAttrib.h \
auxSceneData.I auxSceneData.h \
auxBitplaneAttrib.I auxBitplaneAttrib.h \
bamFile.I bamFile.h \
billboardEffect.I billboardEffect.h \
cacheStats.I cacheStats.h \
camera.I camera.h \
clipPlaneAttrib.I clipPlaneAttrib.h \
colorAttrib.I colorAttrib.h \
colorBlendAttrib.I colorBlendAttrib.h \
colorScaleAttrib.I colorScaleAttrib.h \
colorWriteAttrib.I colorWriteAttrib.h \
compassEffect.I compassEffect.h \
config_pgraph.h \
cullBin.I cullBin.h \
cullBinEnums.h \
cullBinAttrib.I cullBinAttrib.h \
cullBinManager.I cullBinManager.h \
cullFaceAttrib.I cullFaceAttrib.h \
cullHandler.I cullHandler.h \
cullPlanes.I cullPlanes.h \
cullResult.I cullResult.h \
cullTraverser.I cullTraverser.h \
cullTraverserData.I cullTraverserData.h \
cullableObject.I cullableObject.h \
decalEffect.I decalEffect.h \
depthOffsetAttrib.I depthOffsetAttrib.h \
depthTestAttrib.I depthTestAttrib.h \
depthWriteAttrib.I depthWriteAttrib.h \
findApproxLevelEntry.I findApproxLevelEntry.h \
findApproxPath.I findApproxPath.h \
fog.I fog.h \
fogAttrib.I fogAttrib.h \
geomDrawCallbackData.I geomDrawCallbackData.h \
geomNode.I geomNode.h \
geomTransformer.I geomTransformer.h \
internalNameCollection.I internalNameCollection.h \
lensNode.I lensNode.h \
light.I light.h \
lightAttrib.I lightAttrib.h \
lightRampAttrib.I lightRampAttrib.h \
loader.I loader.h \
loaderFileType.h \
loaderFileTypeBam.h \
loaderFileTypeRegistry.h \
materialAttrib.I materialAttrib.h \
materialCollection.I materialCollection.h \
modelFlattenRequest.I modelFlattenRequest.h \
modelLoadRequest.I modelLoadRequest.h \
modelSaveRequest.I modelSaveRequest.h \
modelNode.I modelNode.h \
modelPool.I modelPool.h \
modelRoot.I modelRoot.h \
nodePath.I nodePath.h nodePath.cxx \
nodePath_ext.I nodePath_ext.h \
nodePathCollection.I nodePathCollection.h \
nodePathCollection_ext.h \
nodePathComponent.I nodePathComponent.h \
occluderEffect.I occluderEffect.h \
occluderNode.I occluderNode.h \
pandaNode.I pandaNode.h \
pandaNodeChain.I pandaNodeChain.h \
planeNode.I planeNode.h \
polylightEffect.I polylightEffect.h \
polylightNode.I polylightNode.h \
portalNode.I portalNode.h \
portalClipper.I portalClipper.h \
renderAttrib.I renderAttrib.h \
renderAttribRegistry.I renderAttribRegistry.h \
renderEffect.I renderEffect.h \
renderEffects.I renderEffects.h \
renderModeAttrib.I renderModeAttrib.h \
renderState.I renderState.h \
rescaleNormalAttrib.I rescaleNormalAttrib.h \
sceneGraphReducer.I sceneGraphReducer.h \
sceneSetup.I sceneSetup.h \
scissorAttrib.I scissorAttrib.h \
scissorEffect.I scissorEffect.h \
shadeModelAttrib.I shadeModelAttrib.h \
shaderAttrib.I shaderAttrib.h \
shaderInput.I shaderInput.h \
shaderPool.I shaderPool.h \
showBoundsEffect.I showBoundsEffect.h \
stateMunger.I stateMunger.h \
stencilAttrib.I stencilAttrib.h \
texMatrixAttrib.I texMatrixAttrib.h \
texProjectorEffect.I texProjectorEffect.h \
textureAttrib.I textureAttrib.h \
texGenAttrib.I texGenAttrib.h \
textureStageCollection.I textureStageCollection.h \
transformState.I transformState.h \
transparencyAttrib.I transparencyAttrib.h \
weakNodePath.I weakNodePath.h \
workingNodePath.I workingNodePath.h \
nodePath_ext.h nodePath_ext.I \
nodePathCollection_ext.h \
pandaNode_ext.h \
renderState_ext.h \
transformState_ext.h
#define COMBINED_SOURCES \
$[TARGET]_composite1.cxx $[TARGET]_composite2.cxx \
$[TARGET]_composite3.cxx $[TARGET]_composite4.cxx \
$[TARGET]_ext_composite.cxx
#define INCLUDED_SOURCES \
accumulatedAttribs.cxx \
alphaTestAttrib.cxx \
antialiasAttrib.cxx \
attribNodeRegistry.cxx \
audioVolumeAttrib.cxx \
auxBitplaneAttrib.cxx \
auxSceneData.cxx \
bamFile.cxx \
billboardEffect.cxx \
cacheStats.cxx \
camera.cxx \
clipPlaneAttrib.cxx \
colorAttrib.cxx \
colorBlendAttrib.cxx \
colorScaleAttrib.cxx \
colorWriteAttrib.cxx \
compassEffect.cxx \
config_pgraph.cxx \
cullBin.cxx \
cullBinAttrib.cxx \
cullBinManager.cxx \
cullFaceAttrib.cxx \
cullHandler.cxx \
cullPlanes.cxx \
cullResult.cxx \
cullTraverser.cxx \
cullTraverserData.cxx \
cullableObject.cxx \
decalEffect.cxx \
depthOffsetAttrib.cxx \
depthTestAttrib.cxx \
depthWriteAttrib.cxx \
findApproxLevelEntry.cxx \
findApproxPath.cxx \
fog.cxx \
fogAttrib.cxx \
geomDrawCallbackData.cxx \
geomNode.cxx \
geomTransformer.cxx \
internalNameCollection.cxx \
lensNode.cxx \
light.cxx \
lightAttrib.cxx \
lightRampAttrib.cxx \
loader.cxx \
loaderFileType.cxx \
loaderFileTypeBam.cxx \
loaderFileTypeRegistry.cxx \
materialAttrib.cxx \
materialCollection.cxx \
modelFlattenRequest.cxx \
modelLoadRequest.cxx \
modelSaveRequest.cxx \
modelNode.cxx \
modelPool.cxx \
modelRoot.cxx \
nodePathCollection.cxx \
nodePathComponent.cxx \
occluderEffect.cxx \
occluderNode.cxx \
pandaNode.cxx \
pandaNodeChain.cxx \
planeNode.cxx \
polylightEffect.cxx \
polylightNode.cxx \
portalNode.cxx \
portalClipper.cxx \
renderAttrib.cxx \
renderAttribRegistry.cxx \
renderEffect.cxx \
renderEffects.cxx \
renderModeAttrib.cxx \
renderState.cxx \
rescaleNormalAttrib.cxx \
sceneGraphReducer.cxx \
sceneSetup.cxx \
scissorAttrib.cxx \
scissorEffect.cxx \
shadeModelAttrib.cxx \
shaderAttrib.cxx \
shaderInput.cxx \
shaderPool.cxx \
showBoundsEffect.cxx \
stateMunger.cxx \
stencilAttrib.cxx \
texMatrixAttrib.cxx \
texProjectorEffect.cxx \
textureAttrib.cxx \
texGenAttrib.cxx \
textureStageCollection.cxx \
transformState.cxx \
transparencyAttrib.cxx \
weakNodePath.cxx \
workingNodePath.cxx \
nodePath_ext.cxx \
nodePathCollection_ext.cxx \
pandaNode_ext.cxx \
renderState_ext.cxx \
transformState_ext.cxx
#define INSTALL_HEADERS \
accumulatedAttribs.I accumulatedAttribs.h \
alphaTestAttrib.I alphaTestAttrib.h \
antialiasAttrib.I antialiasAttrib.h \
attribNodeRegistry.I attribNodeRegistry.h \
audioVolumeAttrib.I audioVolumeAttrib.h \
auxSceneData.I auxSceneData.h \
auxBitplaneAttrib.I auxBitplaneAttrib.h \
bamFile.I bamFile.h \
billboardEffect.I billboardEffect.h \
cacheStats.I cacheStats.h \
camera.I camera.h \
clipPlaneAttrib.I clipPlaneAttrib.h \
colorAttrib.I colorAttrib.h \
colorBlendAttrib.I colorBlendAttrib.h \
colorScaleAttrib.I colorScaleAttrib.h \
colorWriteAttrib.I colorWriteAttrib.h \
compassEffect.I compassEffect.h \
config_pgraph.h \
cullBin.I cullBin.h \
cullBinEnums.h \
cullBinAttrib.I cullBinAttrib.h \
cullBinManager.I cullBinManager.h \
cullFaceAttrib.I cullFaceAttrib.h \
cullHandler.I cullHandler.h \
cullPlanes.I cullPlanes.h \
cullResult.I cullResult.h \
cullTraverser.I cullTraverser.h \
cullTraverserData.I cullTraverserData.h \
cullableObject.I cullableObject.h \
decalEffect.I decalEffect.h \
depthOffsetAttrib.I depthOffsetAttrib.h \
depthTestAttrib.I depthTestAttrib.h \
depthWriteAttrib.I depthWriteAttrib.h \
fog.I fog.h \
fogAttrib.I fogAttrib.h \
geomDrawCallbackData.I geomDrawCallbackData.h \
geomNode.I geomNode.h \
geomTransformer.I geomTransformer.h \
internalNameCollection.I internalNameCollection.h \
lensNode.I lensNode.h \
light.I light.h \
lightAttrib.I lightAttrib.h \
lightRampAttrib.I lightRampAttrib.h \
loader.I loader.h \
loaderFileType.h \
loaderFileTypeBam.h \
loaderFileTypeRegistry.h \
materialAttrib.I materialAttrib.h \
materialCollection.I materialCollection.h \
modelFlattenRequest.I modelFlattenRequest.h \
modelLoadRequest.I modelLoadRequest.h \
modelSaveRequest.I modelSaveRequest.h \
modelNode.I modelNode.h \
modelPool.I modelPool.h \
modelRoot.I modelRoot.h \
nodePath.I nodePath.h \
nodePathCollection.I nodePathCollection.h \
nodePathComponent.I nodePathComponent.h \
occluderEffect.I occluderEffect.h \
occluderNode.I occluderNode.h \
pandaNode.I pandaNode.h \
pandaNode_ext.h pandaNode_ext.cxx \
pandaNodeChain.I pandaNodeChain.h \
planeNode.I planeNode.h \
polylightEffect.I polylightEffect.h \
polylightNode.I polylightNode.h \
portalNode.I portalNode.h \
portalClipper.I portalClipper.h \
renderAttrib.I renderAttrib.h \
renderAttribRegistry.I renderAttribRegistry.h \
renderEffect.I renderEffect.h \
renderEffects.I renderEffects.h \
renderModeAttrib.I renderModeAttrib.h \
renderState.I renderState.h \
renderState_ext.h renderState_ext.cxx \
rescaleNormalAttrib.I rescaleNormalAttrib.h \
sceneGraphReducer.I sceneGraphReducer.h \
sceneSetup.I sceneSetup.h \
scissorAttrib.I scissorAttrib.h \
scissorEffect.I scissorEffect.h \
shadeModelAttrib.I shadeModelAttrib.h \
shaderAttrib.I shaderAttrib.h \
shaderInput.I shaderInput.h \
shaderPool.I shaderPool.h \
showBoundsEffect.I showBoundsEffect.h \
stateMunger.I stateMunger.h \
stencilAttrib.I stencilAttrib.h \
texMatrixAttrib.I texMatrixAttrib.h \
texProjectorEffect.I texProjectorEffect.h \
textureAttrib.I textureAttrib.h \
texGenAttrib.I texGenAttrib.h \
textureStageCollection.I textureStageCollection.h \
transformState.I transformState.h \
transformState_ext.h transformState_ext.cxx \
transparencyAttrib.I transparencyAttrib.h \
weakNodePath.I weakNodePath.h \
workingNodePath.I workingNodePath.h
// No need to install these.
// findApproxLevelEntry.I findApproxLevelEntry.h \
// findApproxPath.I findApproxPath.h \
#define IGATESCAN all
// Uncomment these lines to compile everything individually instead of
// combining into p3pgraph_composite*.cxx.
// #define COMBINED_SOURCES
// #define SOURCES $[SOURCES] $[INCLUDED_SOURCES]
#end lib_target
#begin test_bin_target
#define TARGET test_pgraph
#define SOURCES \
test_pgraph.cxx
#define LOCAL_LIBS $[LOCAL_LIBS] p3pgraph
#define OTHER_LIBS $[OTHER_LIBS] p3pystub
#end test_bin_target