349 lines
11 KiB
ObjectPascal
349 lines
11 KiB
ObjectPascal
#define OTHER_LIBS p3interrogatedb:c p3dconfig:c p3dtoolconfig:m \
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p3dtoolutil:c p3dtoolbase:c p3dtool:m p3prc:c
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#define LOCAL_LIBS \
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p3event p3gsgbase p3gobj p3putil p3linmath \
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p3downloader p3express p3pandabase p3pstatclient
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#define USE_PACKAGES python
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#begin lib_target
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#define TARGET p3pgraph
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// This directory is too big to combine into a single composite
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// file--at least on Windows.
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#define DONT_COMBINE $[WINDOWS_PLATFORM]
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#define SOURCES \
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accumulatedAttribs.I accumulatedAttribs.h \
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alphaTestAttrib.I alphaTestAttrib.h \
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antialiasAttrib.I antialiasAttrib.h \
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attribNodeRegistry.I attribNodeRegistry.h \
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audioVolumeAttrib.I audioVolumeAttrib.h \
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auxSceneData.I auxSceneData.h \
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auxBitplaneAttrib.I auxBitplaneAttrib.h \
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bamFile.I bamFile.h \
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billboardEffect.I billboardEffect.h \
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cacheStats.I cacheStats.h \
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camera.I camera.h \
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clipPlaneAttrib.I clipPlaneAttrib.h \
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colorAttrib.I colorAttrib.h \
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colorBlendAttrib.I colorBlendAttrib.h \
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colorScaleAttrib.I colorScaleAttrib.h \
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colorWriteAttrib.I colorWriteAttrib.h \
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compassEffect.I compassEffect.h \
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config_pgraph.h \
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cullBin.I cullBin.h \
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cullBinEnums.h \
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cullBinAttrib.I cullBinAttrib.h \
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cullBinManager.I cullBinManager.h \
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cullFaceAttrib.I cullFaceAttrib.h \
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cullHandler.I cullHandler.h \
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cullPlanes.I cullPlanes.h \
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cullResult.I cullResult.h \
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cullTraverser.I cullTraverser.h \
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cullTraverserData.I cullTraverserData.h \
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cullableObject.I cullableObject.h \
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decalEffect.I decalEffect.h \
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depthOffsetAttrib.I depthOffsetAttrib.h \
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depthTestAttrib.I depthTestAttrib.h \
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depthWriteAttrib.I depthWriteAttrib.h \
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findApproxLevelEntry.I findApproxLevelEntry.h \
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findApproxPath.I findApproxPath.h \
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fog.I fog.h \
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fogAttrib.I fogAttrib.h \
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geomDrawCallbackData.I geomDrawCallbackData.h \
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geomNode.I geomNode.h \
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geomTransformer.I geomTransformer.h \
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internalNameCollection.I internalNameCollection.h \
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lensNode.I lensNode.h \
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light.I light.h \
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lightAttrib.I lightAttrib.h \
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lightRampAttrib.I lightRampAttrib.h \
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loader.I loader.h \
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loaderFileType.h \
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loaderFileTypeBam.h \
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loaderFileTypeRegistry.h \
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materialAttrib.I materialAttrib.h \
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materialCollection.I materialCollection.h \
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modelFlattenRequest.I modelFlattenRequest.h \
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modelLoadRequest.I modelLoadRequest.h \
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modelSaveRequest.I modelSaveRequest.h \
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modelNode.I modelNode.h \
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modelPool.I modelPool.h \
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modelRoot.I modelRoot.h \
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nodePath.I nodePath.h nodePath.cxx \
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nodePath_ext.I nodePath_ext.h \
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nodePathCollection.I nodePathCollection.h \
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nodePathCollection_ext.h \
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nodePathComponent.I nodePathComponent.h \
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occluderEffect.I occluderEffect.h \
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occluderNode.I occluderNode.h \
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pandaNode.I pandaNode.h \
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pandaNodeChain.I pandaNodeChain.h \
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planeNode.I planeNode.h \
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polylightEffect.I polylightEffect.h \
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polylightNode.I polylightNode.h \
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portalNode.I portalNode.h \
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portalClipper.I portalClipper.h \
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renderAttrib.I renderAttrib.h \
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renderAttribRegistry.I renderAttribRegistry.h \
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renderEffect.I renderEffect.h \
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renderEffects.I renderEffects.h \
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renderModeAttrib.I renderModeAttrib.h \
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renderState.I renderState.h \
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rescaleNormalAttrib.I rescaleNormalAttrib.h \
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sceneGraphReducer.I sceneGraphReducer.h \
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sceneSetup.I sceneSetup.h \
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scissorAttrib.I scissorAttrib.h \
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scissorEffect.I scissorEffect.h \
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shadeModelAttrib.I shadeModelAttrib.h \
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shaderAttrib.I shaderAttrib.h \
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shaderInput.I shaderInput.h \
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shaderPool.I shaderPool.h \
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showBoundsEffect.I showBoundsEffect.h \
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stateMunger.I stateMunger.h \
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stencilAttrib.I stencilAttrib.h \
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texMatrixAttrib.I texMatrixAttrib.h \
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texProjectorEffect.I texProjectorEffect.h \
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textureAttrib.I textureAttrib.h \
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texGenAttrib.I texGenAttrib.h \
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textureStageCollection.I textureStageCollection.h \
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transformState.I transformState.h \
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transparencyAttrib.I transparencyAttrib.h \
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weakNodePath.I weakNodePath.h \
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workingNodePath.I workingNodePath.h \
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nodePath_ext.h nodePath_ext.I \
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nodePathCollection_ext.h \
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pandaNode_ext.h \
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renderState_ext.h \
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transformState_ext.h
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#define COMBINED_SOURCES \
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$[TARGET]_composite1.cxx $[TARGET]_composite2.cxx \
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$[TARGET]_composite3.cxx $[TARGET]_composite4.cxx \
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$[TARGET]_ext_composite.cxx
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#define INCLUDED_SOURCES \
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accumulatedAttribs.cxx \
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alphaTestAttrib.cxx \
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antialiasAttrib.cxx \
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attribNodeRegistry.cxx \
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audioVolumeAttrib.cxx \
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auxBitplaneAttrib.cxx \
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auxSceneData.cxx \
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bamFile.cxx \
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billboardEffect.cxx \
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cacheStats.cxx \
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camera.cxx \
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clipPlaneAttrib.cxx \
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colorAttrib.cxx \
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colorBlendAttrib.cxx \
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colorScaleAttrib.cxx \
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colorWriteAttrib.cxx \
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compassEffect.cxx \
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config_pgraph.cxx \
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cullBin.cxx \
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cullBinAttrib.cxx \
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cullBinManager.cxx \
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cullFaceAttrib.cxx \
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cullHandler.cxx \
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cullPlanes.cxx \
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cullResult.cxx \
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cullTraverser.cxx \
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cullTraverserData.cxx \
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cullableObject.cxx \
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decalEffect.cxx \
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depthOffsetAttrib.cxx \
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depthTestAttrib.cxx \
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depthWriteAttrib.cxx \
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findApproxLevelEntry.cxx \
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findApproxPath.cxx \
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fog.cxx \
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fogAttrib.cxx \
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geomDrawCallbackData.cxx \
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geomNode.cxx \
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geomTransformer.cxx \
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internalNameCollection.cxx \
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lensNode.cxx \
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light.cxx \
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lightAttrib.cxx \
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lightRampAttrib.cxx \
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loader.cxx \
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loaderFileType.cxx \
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loaderFileTypeBam.cxx \
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loaderFileTypeRegistry.cxx \
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materialAttrib.cxx \
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materialCollection.cxx \
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modelFlattenRequest.cxx \
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modelLoadRequest.cxx \
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modelSaveRequest.cxx \
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modelNode.cxx \
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modelPool.cxx \
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modelRoot.cxx \
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nodePathCollection.cxx \
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nodePathComponent.cxx \
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occluderEffect.cxx \
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occluderNode.cxx \
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pandaNode.cxx \
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pandaNodeChain.cxx \
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planeNode.cxx \
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polylightEffect.cxx \
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polylightNode.cxx \
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portalNode.cxx \
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portalClipper.cxx \
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renderAttrib.cxx \
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renderAttribRegistry.cxx \
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renderEffect.cxx \
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renderEffects.cxx \
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renderModeAttrib.cxx \
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renderState.cxx \
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rescaleNormalAttrib.cxx \
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sceneGraphReducer.cxx \
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sceneSetup.cxx \
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scissorAttrib.cxx \
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scissorEffect.cxx \
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shadeModelAttrib.cxx \
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shaderAttrib.cxx \
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shaderInput.cxx \
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shaderPool.cxx \
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showBoundsEffect.cxx \
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stateMunger.cxx \
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stencilAttrib.cxx \
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texMatrixAttrib.cxx \
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texProjectorEffect.cxx \
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textureAttrib.cxx \
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texGenAttrib.cxx \
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textureStageCollection.cxx \
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transformState.cxx \
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transparencyAttrib.cxx \
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weakNodePath.cxx \
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workingNodePath.cxx \
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nodePath_ext.cxx \
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nodePathCollection_ext.cxx \
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pandaNode_ext.cxx \
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renderState_ext.cxx \
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transformState_ext.cxx
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#define INSTALL_HEADERS \
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accumulatedAttribs.I accumulatedAttribs.h \
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alphaTestAttrib.I alphaTestAttrib.h \
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antialiasAttrib.I antialiasAttrib.h \
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attribNodeRegistry.I attribNodeRegistry.h \
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audioVolumeAttrib.I audioVolumeAttrib.h \
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auxSceneData.I auxSceneData.h \
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auxBitplaneAttrib.I auxBitplaneAttrib.h \
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bamFile.I bamFile.h \
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billboardEffect.I billboardEffect.h \
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cacheStats.I cacheStats.h \
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camera.I camera.h \
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clipPlaneAttrib.I clipPlaneAttrib.h \
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colorAttrib.I colorAttrib.h \
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colorBlendAttrib.I colorBlendAttrib.h \
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colorScaleAttrib.I colorScaleAttrib.h \
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colorWriteAttrib.I colorWriteAttrib.h \
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compassEffect.I compassEffect.h \
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config_pgraph.h \
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cullBin.I cullBin.h \
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cullBinEnums.h \
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cullBinAttrib.I cullBinAttrib.h \
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cullBinManager.I cullBinManager.h \
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cullFaceAttrib.I cullFaceAttrib.h \
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cullHandler.I cullHandler.h \
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cullPlanes.I cullPlanes.h \
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cullResult.I cullResult.h \
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cullTraverser.I cullTraverser.h \
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cullTraverserData.I cullTraverserData.h \
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cullableObject.I cullableObject.h \
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decalEffect.I decalEffect.h \
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depthOffsetAttrib.I depthOffsetAttrib.h \
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depthTestAttrib.I depthTestAttrib.h \
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depthWriteAttrib.I depthWriteAttrib.h \
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fog.I fog.h \
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fogAttrib.I fogAttrib.h \
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geomDrawCallbackData.I geomDrawCallbackData.h \
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geomNode.I geomNode.h \
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geomTransformer.I geomTransformer.h \
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internalNameCollection.I internalNameCollection.h \
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lensNode.I lensNode.h \
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light.I light.h \
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lightAttrib.I lightAttrib.h \
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lightRampAttrib.I lightRampAttrib.h \
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loader.I loader.h \
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loaderFileType.h \
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loaderFileTypeBam.h \
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loaderFileTypeRegistry.h \
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materialAttrib.I materialAttrib.h \
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materialCollection.I materialCollection.h \
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modelFlattenRequest.I modelFlattenRequest.h \
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modelLoadRequest.I modelLoadRequest.h \
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modelSaveRequest.I modelSaveRequest.h \
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modelNode.I modelNode.h \
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modelPool.I modelPool.h \
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modelRoot.I modelRoot.h \
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nodePath.I nodePath.h \
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nodePathCollection.I nodePathCollection.h \
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nodePathComponent.I nodePathComponent.h \
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occluderEffect.I occluderEffect.h \
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occluderNode.I occluderNode.h \
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pandaNode.I pandaNode.h \
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pandaNode_ext.h pandaNode_ext.cxx \
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pandaNodeChain.I pandaNodeChain.h \
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planeNode.I planeNode.h \
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polylightEffect.I polylightEffect.h \
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polylightNode.I polylightNode.h \
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portalNode.I portalNode.h \
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portalClipper.I portalClipper.h \
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renderAttrib.I renderAttrib.h \
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renderAttribRegistry.I renderAttribRegistry.h \
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renderEffect.I renderEffect.h \
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renderEffects.I renderEffects.h \
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renderModeAttrib.I renderModeAttrib.h \
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renderState.I renderState.h \
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renderState_ext.h renderState_ext.cxx \
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rescaleNormalAttrib.I rescaleNormalAttrib.h \
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sceneGraphReducer.I sceneGraphReducer.h \
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sceneSetup.I sceneSetup.h \
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scissorAttrib.I scissorAttrib.h \
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scissorEffect.I scissorEffect.h \
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shadeModelAttrib.I shadeModelAttrib.h \
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shaderAttrib.I shaderAttrib.h \
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shaderInput.I shaderInput.h \
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shaderPool.I shaderPool.h \
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showBoundsEffect.I showBoundsEffect.h \
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stateMunger.I stateMunger.h \
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stencilAttrib.I stencilAttrib.h \
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texMatrixAttrib.I texMatrixAttrib.h \
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texProjectorEffect.I texProjectorEffect.h \
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textureAttrib.I textureAttrib.h \
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texGenAttrib.I texGenAttrib.h \
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textureStageCollection.I textureStageCollection.h \
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transformState.I transformState.h \
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transformState_ext.h transformState_ext.cxx \
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transparencyAttrib.I transparencyAttrib.h \
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weakNodePath.I weakNodePath.h \
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workingNodePath.I workingNodePath.h
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// No need to install these.
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// findApproxLevelEntry.I findApproxLevelEntry.h \
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// findApproxPath.I findApproxPath.h \
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#define IGATESCAN all
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// Uncomment these lines to compile everything individually instead of
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// combining into p3pgraph_composite*.cxx.
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// #define COMBINED_SOURCES
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// #define SOURCES $[SOURCES] $[INCLUDED_SOURCES]
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#end lib_target
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#begin test_bin_target
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#define TARGET test_pgraph
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#define SOURCES \
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test_pgraph.cxx
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#define LOCAL_LIBS $[LOCAL_LIBS] p3pgraph
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#define OTHER_LIBS $[OTHER_LIBS] p3pystub
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#end test_bin_target
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