68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
// Filename: zSpinParticleFactory.h
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// Created by: charles (16Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef ZSPINPARTICLEFACTORY_H
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#define ZSPINPARTICLEFACTORY_H
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#include "baseParticleFactory.h"
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////////////////////////////////////////////////////////////////////
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// Class : ZSpinParticleFactory
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS ZSpinParticleFactory : public BaseParticleFactory {
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PUBLISHED:
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ZSpinParticleFactory();
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ZSpinParticleFactory(const ZSpinParticleFactory ©);
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virtual ~ZSpinParticleFactory();
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INLINE void set_initial_angle(PN_stdfloat angle);
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INLINE void set_final_angle(PN_stdfloat angle);
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INLINE void set_initial_angle_spread(PN_stdfloat spread);
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INLINE void set_final_angle_spread(PN_stdfloat spread);
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INLINE PN_stdfloat get_initial_angle() const;
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INLINE PN_stdfloat get_final_angle() const;
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INLINE PN_stdfloat get_initial_angle_spread() const;
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INLINE PN_stdfloat get_final_angle_spread() const;
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INLINE void set_angular_velocity(PN_stdfloat v);
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INLINE PN_stdfloat get_angular_velocity() const;
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INLINE void set_angular_velocity_spread(PN_stdfloat spread);
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INLINE PN_stdfloat get_angular_velocity_spread() const;
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INLINE void enable_angular_velocity(bool bEnabled);
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INLINE bool get_angular_velocity_enabled() const;
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent=0) const;
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private:
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PN_stdfloat _initial_angle;
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PN_stdfloat _initial_angle_spread;
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PN_stdfloat _final_angle;
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PN_stdfloat _final_angle_spread;
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PN_stdfloat _angular_velocity;
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PN_stdfloat _angular_velocity_spread;
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bool _bUseAngularVelocity;
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virtual void populate_child_particle(BaseParticle *bp) const;
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virtual BaseParticle *alloc_particle() const;
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};
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#include "zSpinParticleFactory.I"
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#endif // ZSPINPARTICLEFACTORY_H
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