open_toontown_panda3d/panda/src/particlesystem/zSpinParticleFactory.h

68 lines
2.2 KiB
C++

// Filename: zSpinParticleFactory.h
// Created by: charles (16Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef ZSPINPARTICLEFACTORY_H
#define ZSPINPARTICLEFACTORY_H
#include "baseParticleFactory.h"
////////////////////////////////////////////////////////////////////
// Class : ZSpinParticleFactory
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS ZSpinParticleFactory : public BaseParticleFactory {
PUBLISHED:
ZSpinParticleFactory();
ZSpinParticleFactory(const ZSpinParticleFactory &copy);
virtual ~ZSpinParticleFactory();
INLINE void set_initial_angle(PN_stdfloat angle);
INLINE void set_final_angle(PN_stdfloat angle);
INLINE void set_initial_angle_spread(PN_stdfloat spread);
INLINE void set_final_angle_spread(PN_stdfloat spread);
INLINE PN_stdfloat get_initial_angle() const;
INLINE PN_stdfloat get_final_angle() const;
INLINE PN_stdfloat get_initial_angle_spread() const;
INLINE PN_stdfloat get_final_angle_spread() const;
INLINE void set_angular_velocity(PN_stdfloat v);
INLINE PN_stdfloat get_angular_velocity() const;
INLINE void set_angular_velocity_spread(PN_stdfloat spread);
INLINE PN_stdfloat get_angular_velocity_spread() const;
INLINE void enable_angular_velocity(bool bEnabled);
INLINE bool get_angular_velocity_enabled() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent=0) const;
private:
PN_stdfloat _initial_angle;
PN_stdfloat _initial_angle_spread;
PN_stdfloat _final_angle;
PN_stdfloat _final_angle_spread;
PN_stdfloat _angular_velocity;
PN_stdfloat _angular_velocity_spread;
bool _bUseAngularVelocity;
virtual void populate_child_particle(BaseParticle *bp) const;
virtual BaseParticle *alloc_particle() const;
};
#include "zSpinParticleFactory.I"
#endif // ZSPINPARTICLEFACTORY_H