open_toontown_panda3d/panda/src/egg/eggAnimPreload.h

72 lines
1.9 KiB
C++

// Filename: eggAnimPreload.h
// Created by: drose (06Aug08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef EGGANIMPRELOAD_H
#define EGGANIMPRELOAD_H
#include "pandabase.h"
#include "eggNode.h"
////////////////////////////////////////////////////////////////////
// Class : EggAnimPreload
// Description : This corresponds to an <AnimPreload> entry.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG EggAnimPreload : public EggNode {
PUBLISHED:
INLINE EggAnimPreload(const string &name = "");
INLINE EggAnimPreload(const EggAnimPreload &copy);
INLINE EggAnimPreload &operator = (const EggAnimPreload &copy);
INLINE void set_fps(double fps);
INLINE void clear_fps();
INLINE bool has_fps() const;
INLINE double get_fps() const;
INLINE void set_num_frames(int num_frames);
INLINE void clear_num_frames();
INLINE bool has_num_frames() const;
INLINE int get_num_frames() const;
virtual void write(ostream &out, int indent_level) const;
private:
double _fps;
bool _has_fps;
int _num_frames;
bool _has_num_frames;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggNode::init_type();
register_type(_type_handle, "EggAnimPreload",
EggNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggAnimPreload.I"
#endif