open_toontown_panda3d/panda/src/egg/eggCompositePrimitive.h

89 lines
2.8 KiB
C++

// Filename: eggCompositePrimitive.h
// Created by: drose (13Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef EGGCOMPOSITEPRIMITIVE_H
#define EGGCOMPOSITEPRIMITIVE_H
#include "pandabase.h"
#include "eggPrimitive.h"
////////////////////////////////////////////////////////////////////
// Class : EggCompositePrimitive
// Description : The base class for primitives such as triangle strips
// and triangle fans, which include several component
// triangles, each of which might have its own color
// and/or normal.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG EggCompositePrimitive : public EggPrimitive {
PUBLISHED:
INLINE EggCompositePrimitive(const string &name = "");
INLINE EggCompositePrimitive(const EggCompositePrimitive &copy);
INLINE EggCompositePrimitive &operator = (const EggCompositePrimitive &copy);
virtual ~EggCompositePrimitive();
virtual Shading get_shading() const;
INLINE int get_num_components() const;
INLINE const EggAttributes *get_component(int i) const;
INLINE EggAttributes *get_component(int i);
MAKE_SEQ(get_components, get_num_components, get_component);
INLINE void set_component(int i, const EggAttributes *attrib);
INLINE bool triangulate_into(EggGroupNode *container) const;
PT(EggCompositePrimitive) triangulate_in_place();
virtual void unify_attributes(Shading shading);
virtual void apply_last_attribute();
virtual void apply_first_attribute();
virtual void post_apply_flat_attribute();
virtual bool cleanup();
protected:
virtual int get_num_lead_vertices() const=0;
virtual void prepare_add_vertex(EggVertex *vertex, int i, int n);
virtual void prepare_remove_vertex(EggVertex *vertex, int i, int n);
virtual bool do_triangulate(EggGroupNode *container) const;
void write_body(ostream &out, int indent_level) const;
private:
typedef pvector<EggAttributes *> Components;
Components _components;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggPrimitive::init_type();
register_type(_type_handle, "EggCompositePrimitive",
EggPrimitive::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggCompositePrimitive.I"
#endif