open_toontown_panda3d/panda/src/particlesystem/zSpinParticleFactory.cxx

119 lines
4.4 KiB
C++

// Filename: zSpinParticleFactory.cxx
// Created by: charles (16Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "zSpinParticleFactory.h"
#include "zSpinParticle.h"
////////////////////////////////////////////////////////////////////
// Function : ZSpinParticleFactory
// Access : public
// Description : constructor
////////////////////////////////////////////////////////////////////
ZSpinParticleFactory::
ZSpinParticleFactory() :
BaseParticleFactory() {
_initial_angle = 0.0f;
_final_angle = 0.0f;
_initial_angle_spread = 0.0f;
_final_angle_spread = 0.0f;
_angular_velocity = 0.0f;
_angular_velocity_spread = 0.0f;
_bUseAngularVelocity = false;
}
////////////////////////////////////////////////////////////////////
// Function : ZSpinParticleFactory
// Access : public
// Description : copy constructor
////////////////////////////////////////////////////////////////////
ZSpinParticleFactory::
ZSpinParticleFactory(const ZSpinParticleFactory &copy) :
BaseParticleFactory(copy) {
_initial_angle = copy._initial_angle;
_final_angle = copy._final_angle;
_initial_angle_spread = copy._initial_angle_spread;
_final_angle_spread = copy._final_angle_spread;
_angular_velocity = copy._angular_velocity;
_angular_velocity_spread = copy._angular_velocity_spread;
_bUseAngularVelocity = copy._bUseAngularVelocity;
}
////////////////////////////////////////////////////////////////////
// Function : ~ZSpinParticleFactory
// Access : virtual, public
// Description : destructor
////////////////////////////////////////////////////////////////////
ZSpinParticleFactory::
~ZSpinParticleFactory() {
}
////////////////////////////////////////////////////////////////////
// Function : alloc_particle
// Access : private, virtual
// Description : factory method
////////////////////////////////////////////////////////////////////
BaseParticle *ZSpinParticleFactory::
alloc_particle() const {
return new ZSpinParticle;
}
////////////////////////////////////////////////////////////////////
// Function : populate_child_particle
// Access : private, virtual
// Description : factory populator
////////////////////////////////////////////////////////////////////
void ZSpinParticleFactory::
populate_child_particle(BaseParticle *bp) const {
ZSpinParticle *zsp = (ZSpinParticle *) bp;
zsp->set_initial_angle(_initial_angle + SPREAD(_initial_angle_spread));
zsp->set_final_angle(_final_angle + SPREAD(_final_angle_spread));
zsp->set_angular_velocity(_angular_velocity + SPREAD(_angular_velocity_spread));
zsp->enable_angular_velocity(_bUseAngularVelocity);
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void ZSpinParticleFactory::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"ZSpinParticleFactory";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void ZSpinParticleFactory::
write(ostream &out, int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"ZSpinParticleFactory:\n";
out.width(indent+2); out<<""; out<<"_initial_angle "<<_initial_angle<<"\n";
out.width(indent+2); out<<""; out<<"_initial_angle_spread "<<_initial_angle_spread<<"\n";
out.width(indent+2); out<<""; out<<"_final_angle "<<_final_angle<<"\n";
out.width(indent+2); out<<""; out<<"_final_angle_spread "<<_final_angle_spread<<"\n";
out.width(indent+2); out<<""; out<<"_angular_velocity "<<_angular_velocity<<"\n";
out.width(indent+2); out<<""; out<<"_angular_velocity_spread "<<_angular_velocity_spread<<"\n";
out.width(indent+2); out<<""; out<<"_bUseAngularVelocity "<<_bUseAngularVelocity<<"\n";
BaseParticleFactory::write(out, indent+2);
#endif //] NDEBUG
}