open_toontown_panda3d/pandatool/src/eggcharbase/eggMatrixTablePointer.cxx

173 lines
5.7 KiB
C++

// Filename: eggMatrixTablePointer.cxx
// Created by: drose (26Feb01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "eggMatrixTablePointer.h"
#include "dcast.h"
#include "eggXfmAnimData.h"
#include "eggXfmSAnim.h"
TypeHandle EggMatrixTablePointer::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: EggMatrixTablePointer::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
EggMatrixTablePointer::
EggMatrixTablePointer(EggObject *object) {
_table = DCAST(EggTable, object);
if (_table != (EggTable *)NULL) {
// Now search for the child named "xform". This contains the
// actual table data.
EggGroupNode::iterator ci;
bool found = false;
for (ci = _table->begin(); ci != _table->end() && !found; ++ci) {
EggNode *child = (*ci);
if (child->get_name() == "xform") {
if (child->is_of_type(EggXfmSAnim::get_class_type())) {
_xform = DCAST(EggXfmSAnim, child);
_xform->normalize();
found = true;
} else if (child->is_of_type(EggXfmAnimData::get_class_type())) {
// Quietly replace old-style XfmAnim tables with new-style
// XfmSAnim tables.
PT(EggXfmAnimData) anim = DCAST(EggXfmAnimData, child);
_xform = new EggXfmSAnim(*anim);
_table->replace(ci, _xform.p());
found = true;
}
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: EggMatrixTablePointer::get_num_frames
// Access: Public, Virtual
// Description: Returns the number of frames of animation for this
// particular joint.
////////////////////////////////////////////////////////////////////
int EggMatrixTablePointer::
get_num_frames() const {
if (_xform == (EggXfmSAnim *)NULL) {
return 0;
} else {
return _xform->get_num_rows();
}
}
////////////////////////////////////////////////////////////////////
// Function: EggMatrixTablePointer::get_frame
// Access: Public, Virtual
// Description: Returns the transform matrix corresponding to this
// joint position in the nth frame.
////////////////////////////////////////////////////////////////////
LMatrix4d EggMatrixTablePointer::
get_frame(int n) const {
if (get_num_frames() == 1) {
// If we have exactly one frame, then we have as many frames as we
// want; just repeat the first frame.
n = 0;
}
nassertr(n >= 0 && n < get_num_frames(), LMatrix4d::ident_mat());
LMatrix4d mat;
_xform->get_value(n, mat);
return mat;
}
////////////////////////////////////////////////////////////////////
// Function: EggMatrixTablePointer::set_frame
// Access: Public, Virtual
// Description: Sets the transform matrix corresponding to this
// joint position in the nth frame.
////////////////////////////////////////////////////////////////////
void EggMatrixTablePointer::
set_frame(int n, const LMatrix4d &mat) {
nassertv(n >= 0 && n < get_num_frames());
_xform->set_value(n, mat);
}
////////////////////////////////////////////////////////////////////
// Function: EggMatrixTablePointer::add_frame
// Access: Public, Virtual
// Description: Appends a new frame onto the end of the data, if
// possible; returns true if not possible, or false
// otherwise (e.g. for a static joint).
////////////////////////////////////////////////////////////////////
bool EggMatrixTablePointer::
add_frame(const LMatrix4d &mat) {
if (_xform == (EggXfmSAnim *)NULL) {
return false;
}
return _xform->add_data(mat);
}
////////////////////////////////////////////////////////////////////
// Function: EggMatrixTablePointer::do_rebuild
// Access: Public, Virtual
// Description: Rebuilds the entire table all at once, based on the
// frames added by repeated calls to add_rebuild_frame()
// since the last call to begin_rebuild().
//
// Until do_rebuild() is called, the animation table is
// not changed.
//
// The return value is true if all frames are
// acceptable, or false if there is some problem.
////////////////////////////////////////////////////////////////////
bool EggMatrixTablePointer::
do_rebuild() {
if (_rebuild_frames.empty()) {
return true;
}
if (_xform == (EggXfmSAnim *)NULL) {
return false;
}
_xform->clear_data();
RebuildFrames::const_iterator fi;
for (fi = _rebuild_frames.begin(); fi != _rebuild_frames.end(); ++fi) {
if (!_xform->add_data(*fi)) {
return false;
}
}
_rebuild_frames.clear();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: EggMatrixTablePointer::optimize
// Access: Public, Virtual
// Description: Resets the table before writing to disk so that
// redundant rows (e.g. i { 1 1 1 1 1 1 1 1 }) are
// collapsed out.
////////////////////////////////////////////////////////////////////
void EggMatrixTablePointer::
optimize() {
if (_xform != (EggXfmSAnim *)NULL) {
_xform->optimize();
}
}