173 lines
5.7 KiB
C++
173 lines
5.7 KiB
C++
// Filename: eggMatrixTablePointer.cxx
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// Created by: drose (26Feb01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "eggMatrixTablePointer.h"
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#include "dcast.h"
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#include "eggXfmAnimData.h"
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#include "eggXfmSAnim.h"
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TypeHandle EggMatrixTablePointer::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: EggMatrixTablePointer::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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EggMatrixTablePointer::
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EggMatrixTablePointer(EggObject *object) {
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_table = DCAST(EggTable, object);
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if (_table != (EggTable *)NULL) {
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// Now search for the child named "xform". This contains the
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// actual table data.
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EggGroupNode::iterator ci;
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bool found = false;
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for (ci = _table->begin(); ci != _table->end() && !found; ++ci) {
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EggNode *child = (*ci);
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if (child->get_name() == "xform") {
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if (child->is_of_type(EggXfmSAnim::get_class_type())) {
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_xform = DCAST(EggXfmSAnim, child);
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_xform->normalize();
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found = true;
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} else if (child->is_of_type(EggXfmAnimData::get_class_type())) {
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// Quietly replace old-style XfmAnim tables with new-style
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// XfmSAnim tables.
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PT(EggXfmAnimData) anim = DCAST(EggXfmAnimData, child);
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_xform = new EggXfmSAnim(*anim);
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_table->replace(ci, _xform.p());
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found = true;
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}
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggMatrixTablePointer::get_num_frames
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// Access: Public, Virtual
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// Description: Returns the number of frames of animation for this
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// particular joint.
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////////////////////////////////////////////////////////////////////
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int EggMatrixTablePointer::
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get_num_frames() const {
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if (_xform == (EggXfmSAnim *)NULL) {
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return 0;
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} else {
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return _xform->get_num_rows();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggMatrixTablePointer::get_frame
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// Access: Public, Virtual
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// Description: Returns the transform matrix corresponding to this
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// joint position in the nth frame.
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////////////////////////////////////////////////////////////////////
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LMatrix4d EggMatrixTablePointer::
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get_frame(int n) const {
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if (get_num_frames() == 1) {
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// If we have exactly one frame, then we have as many frames as we
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// want; just repeat the first frame.
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n = 0;
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}
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nassertr(n >= 0 && n < get_num_frames(), LMatrix4d::ident_mat());
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LMatrix4d mat;
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_xform->get_value(n, mat);
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return mat;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggMatrixTablePointer::set_frame
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// Access: Public, Virtual
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// Description: Sets the transform matrix corresponding to this
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// joint position in the nth frame.
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////////////////////////////////////////////////////////////////////
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void EggMatrixTablePointer::
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set_frame(int n, const LMatrix4d &mat) {
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nassertv(n >= 0 && n < get_num_frames());
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_xform->set_value(n, mat);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggMatrixTablePointer::add_frame
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// Access: Public, Virtual
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// Description: Appends a new frame onto the end of the data, if
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// possible; returns true if not possible, or false
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// otherwise (e.g. for a static joint).
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////////////////////////////////////////////////////////////////////
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bool EggMatrixTablePointer::
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add_frame(const LMatrix4d &mat) {
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if (_xform == (EggXfmSAnim *)NULL) {
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return false;
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}
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return _xform->add_data(mat);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggMatrixTablePointer::do_rebuild
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// Access: Public, Virtual
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// Description: Rebuilds the entire table all at once, based on the
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// frames added by repeated calls to add_rebuild_frame()
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// since the last call to begin_rebuild().
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//
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// Until do_rebuild() is called, the animation table is
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// not changed.
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//
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// The return value is true if all frames are
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// acceptable, or false if there is some problem.
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////////////////////////////////////////////////////////////////////
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bool EggMatrixTablePointer::
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do_rebuild() {
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if (_rebuild_frames.empty()) {
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return true;
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}
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if (_xform == (EggXfmSAnim *)NULL) {
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return false;
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}
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_xform->clear_data();
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RebuildFrames::const_iterator fi;
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for (fi = _rebuild_frames.begin(); fi != _rebuild_frames.end(); ++fi) {
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if (!_xform->add_data(*fi)) {
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return false;
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}
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}
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_rebuild_frames.clear();
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggMatrixTablePointer::optimize
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// Access: Public, Virtual
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// Description: Resets the table before writing to disk so that
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// redundant rows (e.g. i { 1 1 1 1 1 1 1 1 }) are
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// collapsed out.
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////////////////////////////////////////////////////////////////////
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void EggMatrixTablePointer::
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optimize() {
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if (_xform != (EggXfmSAnim *)NULL) {
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_xform->optimize();
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}
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}
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