164 lines
5.8 KiB
Plaintext
164 lines
5.8 KiB
Plaintext
// Filename: physicsManager.I
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// Created by: charles (14Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function : attach_physical
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// Access : Public
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// Description : Registers a Physical class with the manager
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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attach_physical(Physical *p) {
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nassertv(p && p->_physics_manager == NULL);
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p->_physics_manager = this;
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PhysicalsVector::iterator found;
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found = find(_physicals.begin(), _physicals.end(), p);
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if (found == _physicals.end()) {
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_physicals.push_back(p);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function : attach_linear_force
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// Access : Public
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// Description : Adds a global linear force to the physics manager
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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add_linear_force(LinearForce *f) {
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nassertv(f);
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LinearForceVector::iterator found;
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PT(LinearForce) ptlf = f;
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found = find(_linear_forces.begin(), _linear_forces.end(), ptlf);
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if (found == _linear_forces.end()) {
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_linear_forces.push_back(f);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function : attach_physicalnode
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// Access : Public
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// Description : Please call attach_physical_node instead.
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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attach_physicalnode(PhysicalNode *p) {
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cerr<<"attach_physicalnode (aka attachPhysicalnode) has been"
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<<"replaced with attach_physical_node (aka attachPhysicalNode)."
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<<" Please change the spelling of the function in your code."
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<<endl;
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attach_physical_node(p);
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}
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////////////////////////////////////////////////////////////////////
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// Function : attach_physical_node
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// Access : Public
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// Description : Registers a physicalnode with the manager
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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attach_physical_node(PhysicalNode *p) {
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nassertv(p);
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for (int i = 0; i < p->get_num_physicals(); ++i) {
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attach_physical(p->get_physical(i));
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function : clear_linear_forces
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// Access : Public
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// Description : Resets the physics manager force vector
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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clear_linear_forces() {
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_linear_forces.erase(_linear_forces.begin(), _linear_forces.end());
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}
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////////////////////////////////////////////////////////////////////
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// Function : attach_angular_force
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// Access : Public
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// Description : Adds a global angular force to the physics manager
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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add_angular_force(AngularForce *f) {
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nassertv(f);
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AngularForceVector::iterator found;
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PT(AngularForce) ptaf = f;
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found = find(_angular_forces.begin(), _angular_forces.end(), ptaf);
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if (found == _angular_forces.end())
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_angular_forces.push_back(f);
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}
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////////////////////////////////////////////////////////////////////
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// Function : clear_angular_forces
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// Access : Public
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// Description : Resets the physics manager force vector
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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clear_angular_forces() {
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_angular_forces.erase(_angular_forces.begin(), _angular_forces.end());
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}
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////////////////////////////////////////////////////////////////////
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// Function : clear_physicals
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// Access : Public
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// Description : Resets the physics manager objects vector
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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clear_physicals() {
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_physicals.erase(_physicals.begin(), _physicals.end());
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}
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////////////////////////////////////////////////////////////////////
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// Function : set_viscosity
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// Access : Public
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// Description : Set the global viscosity.
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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set_viscosity(float viscosity) {
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_viscosity=viscosity;
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}
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////////////////////////////////////////////////////////////////////
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// Function : get_viscosity
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// Access : Public
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// Description : Get the global viscosity.
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////////////////////////////////////////////////////////////////////
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INLINE float PhysicsManager::
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get_viscosity() const {
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return _viscosity;
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}
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////////////////////////////////////////////////////////////////////
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// Function : attach_linear_integrator
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// Access : Public
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// Description : Hooks a linear integrator into the manager
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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attach_linear_integrator(LinearIntegrator *i) {
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nassertv(i);
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_linear_integrator = i;
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}
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////////////////////////////////////////////////////////////////////
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// Function : attach_angular_integrator
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// Access : Public
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// Description : Hooks an angular integrator into the manager
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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attach_angular_integrator(AngularIntegrator *i) {
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nassertv(i);
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_angular_integrator = i;
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}
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