157 lines
5.7 KiB
C++
157 lines
5.7 KiB
C++
// Filename: sequenceNode.cxx
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// Created by: jason (18Jul00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Includes
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////////////////////////////////////////////////////////////////////
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#include <pandabase.h>
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#include <clockObject.h>
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#include "sequenceNode.h"
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#include "config_switchnode.h"
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#include <graphicsStateGuardian.h>
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#include <allTransitionsWrapper.h>
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#include <renderRelation.h>
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#include <renderTraverser.h>
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////////////////////////////////////////////////////////////////////
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// Static variables
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////////////////////////////////////////////////////////////////////
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TypeHandle SequenceNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: SequenceNode::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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SequenceNode::
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SequenceNode(const string &initial_name) :
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SwitchNodeOne(initial_name), TimedCycle()
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: SequenceNode::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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SequenceNode::
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SequenceNode(float switch_time, const string &initial_name) :
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SwitchNodeOne(initial_name), TimedCycle(switch_time, 0)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: SequenceNode::set_switch_time
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void SequenceNode::
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set_switch_time(float switch_time)
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{
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set_cycle_time(switch_time);
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}
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////////////////////////////////////////////////////////////////////
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// Function: SequenceNode::make_copy
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// Access: Public, Virtual
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// Description: Returns a newly-allocated Node that is a shallow copy
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// of this one. It will be a different Node pointer,
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// but its internal data may or may not be shared with
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// that of the original Node. No children will be
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// copied.
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////////////////////////////////////////////////////////////////////
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Node *SequenceNode::
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make_copy() const {
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return new SequenceNode(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: SequenceNode::compute_switch
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// Access: Public, Virtual
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// Description: Computes the node's switching properties, to decide
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// what children should be visible in the given
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// rendering situation.
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//
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// In the case of a SequenceNode, this simply selects
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// the appropriate child based on the elapsed time.
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////////////////////////////////////////////////////////////////////
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void SequenceNode::
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compute_switch(RenderTraverser *) {
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// Determine which child to traverse
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int num_children = get_num_children(RenderRelation::get_class_type());
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set_element_count(num_children);
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int index = next_element();
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select_child(index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: SequenceNode::write_object
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// Description: Writes the contents of this object to the datagram
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// for shipping out to a Bam file.
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////////////////////////////////////////////////////////////////////
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void SequenceNode::
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write_datagram(BamWriter *manager, Datagram &me) {
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SwitchNodeOne::write_datagram(manager, me);
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TimedCycle::write_datagram(me);
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}
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////////////////////////////////////////////////////////////////////
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// Function: SequenceNode::fillin
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// Access: Protected
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// Description: This internal function is called by make_SequenceNode to
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// read in all of the relevant data from the BamFile for
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// the new SequenceNode.
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////////////////////////////////////////////////////////////////////
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void SequenceNode::
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fillin(DatagramIterator &scan, BamReader *manager) {
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SwitchNodeOne::fillin(scan, manager);
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TimedCycle::fillin(scan);
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}
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////////////////////////////////////////////////////////////////////
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// Function: SequenceNode::make_SequenceNode
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// Access: Protected
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// Description: This function is called by the BamReader's factory
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// when a new object of type SequenceNode is encountered in
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// the Bam file. It should create the SequenceNode and
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// extract its information from the file.
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////////////////////////////////////////////////////////////////////
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TypedWritable *SequenceNode::
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make_SequenceNode(const FactoryParams ¶ms) {
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SequenceNode *me = new SequenceNode;
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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me->fillin(scan, manager);
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return me;
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}
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////////////////////////////////////////////////////////////////////
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// Function: SequenceNode::register_with_read_factory
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// Access: Public, Static
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// Description: Tells the BamReader how to create objects of type
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// SequenceNode.
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////////////////////////////////////////////////////////////////////
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void SequenceNode::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_SequenceNode);
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}
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