open_toontown_panda3d/panda/src/switchnode/sequenceNode.cxx

157 lines
5.7 KiB
C++

// Filename: sequenceNode.cxx
// Created by: jason (18Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include <pandabase.h>
#include <clockObject.h>
#include "sequenceNode.h"
#include "config_switchnode.h"
#include <graphicsStateGuardian.h>
#include <allTransitionsWrapper.h>
#include <renderRelation.h>
#include <renderTraverser.h>
////////////////////////////////////////////////////////////////////
// Static variables
////////////////////////////////////////////////////////////////////
TypeHandle SequenceNode::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
SequenceNode::
SequenceNode(const string &initial_name) :
SwitchNodeOne(initial_name), TimedCycle()
{
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
SequenceNode::
SequenceNode(float switch_time, const string &initial_name) :
SwitchNodeOne(initial_name), TimedCycle(switch_time, 0)
{
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::set_switch_time
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void SequenceNode::
set_switch_time(float switch_time)
{
set_cycle_time(switch_time);
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::make_copy
// Access: Public, Virtual
// Description: Returns a newly-allocated Node that is a shallow copy
// of this one. It will be a different Node pointer,
// but its internal data may or may not be shared with
// that of the original Node. No children will be
// copied.
////////////////////////////////////////////////////////////////////
Node *SequenceNode::
make_copy() const {
return new SequenceNode(*this);
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::compute_switch
// Access: Public, Virtual
// Description: Computes the node's switching properties, to decide
// what children should be visible in the given
// rendering situation.
//
// In the case of a SequenceNode, this simply selects
// the appropriate child based on the elapsed time.
////////////////////////////////////////////////////////////////////
void SequenceNode::
compute_switch(RenderTraverser *) {
// Determine which child to traverse
int num_children = get_num_children(RenderRelation::get_class_type());
set_element_count(num_children);
int index = next_element();
select_child(index);
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::write_object
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void SequenceNode::
write_datagram(BamWriter *manager, Datagram &me) {
SwitchNodeOne::write_datagram(manager, me);
TimedCycle::write_datagram(me);
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::fillin
// Access: Protected
// Description: This internal function is called by make_SequenceNode to
// read in all of the relevant data from the BamFile for
// the new SequenceNode.
////////////////////////////////////////////////////////////////////
void SequenceNode::
fillin(DatagramIterator &scan, BamReader *manager) {
SwitchNodeOne::fillin(scan, manager);
TimedCycle::fillin(scan);
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::make_SequenceNode
// Access: Protected
// Description: This function is called by the BamReader's factory
// when a new object of type SequenceNode is encountered in
// the Bam file. It should create the SequenceNode and
// extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *SequenceNode::
make_SequenceNode(const FactoryParams &params) {
SequenceNode *me = new SequenceNode;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
me->fillin(scan, manager);
return me;
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// SequenceNode.
////////////////////////////////////////////////////////////////////
void SequenceNode::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_SequenceNode);
}