open_toontown_panda3d/dmodels/src/maps/textures.txa

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:palette 256 256
:imagetype rgb
# Allow textures that repeat up to three times to be palettized. This
# requires stamping multiple copies of the texture into the palette.
:coverage 3.0
:group leveleditor dir leveleditor
:group misc
:group fonts
# The following line flags all textures to use the most generic image
# type (e.g. 'rgba' as opposed to 'rgba8') and also turns on
# mipmapping for all textures ('mipmap'). This enables more textures
# to be grouped together on the same palettes. The 'cont' keyword
# indicates that we should not stop scanning this file for a particular
# texture just because we matched this first line.
* : generic mipmap cont
Comic.rgb : 256 256
Humanist.rgb : 256 256
Comic.egg : fonts
Humanist.egg : fonts
lilsmiley.rgba : 32 32
smiley.rgb : 512 256
soft_iris.rgb : 128 128
fade.egg : misc
iris.egg : misc
lilsmiley.egg : misc
objectHandles.egg : misc
smiley.egg : misc
sphere.egg : misc
dialog_box_gui : misc
4map.rgb : 256 256 omit
donalds_dock_layout.egg : leveleditor
minnies_melody_land_layout.egg : leveleditor
toontown_central_layout.egg : leveleditor
the_burrrgh_layout.egg : leveleditor
gridBack.egg : leveleditor