open_toontown_panda3d/panda/src/gobj/materialPool.I

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// Filename: materialPool.I
// Created by: drose (30Apr01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::get_material
// Access: Public, Static
// Description: Returns a Material pointer that represents the
// same material described by temp, except that it is a
// shared pointer.
//
// Each call to get_material() passing an equivalent
// Material pointer will return the same shared pointer.
//
// If you modify the shared pointer, it will
// automatically disassociate it from the pool.
//
// Also, the return value may be a different pointer
// than that passed in, or it may be the same pointer.
// In either case, the passed in pointer has now been
// sacrificed to the greater good and should not be used
// again (like any other PointerTo, it will be freed
// when the last reference count is removed).
////////////////////////////////////////////////////////////////////
INLINE Material *MaterialPool::
get_material(Material *temp) {
return get_ptr()->ns_get_material(temp);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::garbage_collect
// Access: Public, Static
// Description: Releases only those materials in the pool that have a
// reference count of exactly 1; i.e. only those
// materials that are not being used outside of the pool.
// Returns the number of materials released.
////////////////////////////////////////////////////////////////////
INLINE int MaterialPool::
garbage_collect() {
return get_ptr()->ns_garbage_collect();
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::list_contents
// Access: Public, Static
// Description: Lists the contents of the material pool to the
// indicated output stream.
////////////////////////////////////////////////////////////////////
INLINE void MaterialPool::
list_contents(ostream &out) {
get_ptr()->ns_list_contents(out);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::Constructor
// Access: Private
// Description: The constructor is not intended to be called
// directly; there's only supposed to be one MaterialPool
// in the universe and it constructs itself.
////////////////////////////////////////////////////////////////////
INLINE MaterialPool::
MaterialPool() {
}