open_toontown_panda3d/panda/src/ode/odeBody.cxx

63 lines
1.3 KiB
C++
Executable File

// Filename: odeBody.cxx
// Created by: joswilso (27Dec06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "config_ode.h"
#include "odeBody.h"
#include "odeJoint.h"
TypeHandle OdeBody::_type_handle;
OdeBody::
OdeBody(dBodyID id) :
_id(id) {
}
OdeBody::
OdeBody(OdeWorld &world) :
_id(dBodyCreate(world.get_id())) {
world.add_body_dampening(*this, 0);
}
OdeBody::
~OdeBody() {
}
void OdeBody::
destroy() {
#ifdef HAVE_PYTHON
Py_XDECREF((PyObject*) dBodyGetData(_id));
#endif
nassertv(_id);
dBodyDestroy(_id);
}
OdeJoint OdeBody::
get_joint(int index) const {
nassertr(_id != 0, OdeJoint(0));
nassertr(index < get_num_joints(), OdeJoint(0));
return OdeJoint(dBodyGetJoint(_id, index));
}
void OdeBody::
write(ostream &out, unsigned int indent) const {
out.width(indent); out << "" << get_type() \
<< "(id = " << _id \
<< ")";
}
OdeBody::
operator bool () const {
return (_id != NULL);
}