open_toontown_panda3d/direct/src/plugin_npapi/ppToplevelObject.h

81 lines
2.7 KiB
C++

// Filename: ppToplevelObject.h
// Created by: drose (21Aug09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PPTOPLEVELOBJECT_H
#define PPTOPLEVELOBJECT_H
#include "nppanda3d_common.h"
////////////////////////////////////////////////////////////////////
// Class : PPToplevelObject
// Description : This is a special object fed to Mozilla as the
// toplevel scripting object for the instance. It has
// only one property, "main", which corresponds to the
// appRunner.main object from Python.
////////////////////////////////////////////////////////////////////
class PPToplevelObject : public NPObject {
public:
static PPToplevelObject *make_new(PPInstance *inst);
inline P3D_object *get_main() const;
void set_main(P3D_object *main);
private:
void construct(PPInstance *inst);
void invalidate();
bool has_property(NPIdentifier name);
bool get_property(NPIdentifier name,
NPVariant *result);
private:
static NPObject *NPAllocate(NPP npp, NPClass *aClass);
static void NPDeallocate(NPObject *npobj);
static void NPInvalidate(NPObject *npobj);
static bool NPHasMethod(NPObject *npobj, NPIdentifier name);
static bool NPInvoke(NPObject *npobj, NPIdentifier name,
const NPVariant *args, uint32_t argCount,
NPVariant *result);
static bool NPInvokeDefault(NPObject *npobj,
const NPVariant *args,
uint32_t argCount,
NPVariant *result);
static bool NPHasProperty(NPObject *npobj, NPIdentifier name);
static bool NPGetProperty(NPObject *npobj, NPIdentifier name,
NPVariant *result);
static bool NPSetProperty(NPObject *npobj, NPIdentifier name,
const NPVariant *value);
static bool NPRemoveProperty(NPObject *npobj,
NPIdentifier name);
static bool NPEnumerate(NPObject *npobj, NPIdentifier **value,
uint32_t *count);
static bool NPConstruct(NPObject *npobj,
const NPVariant *args,
uint32_t argCount,
NPVariant *result);
private:
PPInstance *_instance;
P3D_object *_main;
NPIdentifier _main_id;
public:
static NPClass _object_class;
};
#include "ppToplevelObject.I"
#endif