open_toontown_panda3d/panda/src/text/textNode.h

258 lines
7.2 KiB
C++

// Filename: textNode.h
// Created by: drose (12May99)
//
////////////////////////////////////////////////////////////////////
//
#ifndef TEXTNODE_H
#define TEXTNODE_H
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include <pandabase.h>
#include "config_text.h"
#include "textFont.h"
#include <pt_Node.h>
#include <namedNode.h>
#include <luse.h>
#include <geom.h>
#include <geomNode.h>
#include <renderRelation.h>
#include <textureTransition.h>
#include <transparencyTransition.h>
#include <allTransitionsWrapper.h>
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
BEGIN_PUBLISH
#define TM_ALIGN_LEFT 1
#define TM_ALIGN_RIGHT 2
#define TM_ALIGN_CENTER 3
END_PUBLISH
////////////////////////////////////////////////////////////////////
// Class : TextNode
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA TextNode : public NamedNode {
PUBLISHED:
TextNode(const string &name = "");
~TextNode();
INLINE int freeze();
INLINE int get_freeze_level() const;
INLINE int thaw();
INLINE void set_font(TextFont *font);
INLINE TextFont *get_font() const;
INLINE float get_line_height() const;
INLINE void set_slant(float slant);
INLINE float get_slant() const;
INLINE void set_align(int align_type);
INLINE int get_align() const;
INLINE void set_wordwrap(float width);
INLINE void clear_wordwrap();
INLINE bool has_wordwrap() const;
INLINE float get_wordwrap() const;
INLINE void set_text_color(float r, float g, float b, float a);
INLINE void set_text_color(const Colorf &text_color);
INLINE void clear_text_color();
INLINE bool has_text_color() const;
INLINE Colorf get_text_color() const;
INLINE void set_frame_color(float r, float g, float b, float a);
INLINE void set_frame_color(const Colorf &frame_color);
INLINE Colorf get_frame_color() const;
INLINE void set_card_border(float size, float uv_portion);
INLINE void clear_card_border();
INLINE float get_card_border_size() const;
INLINE float get_card_border_uv_portion() const;
INLINE bool has_card_border() const;
INLINE void set_card_color(float r, float g, float b, float a);
INLINE void set_card_color(const Colorf &card_color);
INLINE Colorf get_card_color() const;
INLINE void set_card_texture(Texture *card_texture);
INLINE void clear_card_texture();
INLINE bool has_card_texture() const;
INLINE Texture *get_card_texture() const;
INLINE void set_shadow_color(float r, float g, float b, float a);
INLINE void set_shadow_color(const Colorf &shadow_color);
INLINE Colorf get_shadow_color() const;
INLINE void set_frame_as_margin(float left, float right,
float bottom, float top);
INLINE void set_frame_actual(float left, float right,
float bottom, float top);
INLINE void clear_frame();
INLINE bool has_frame() const;
INLINE bool is_frame_as_margin() const;
INLINE LVecBase4f get_frame_as_set() const;
INLINE LVecBase4f get_frame_actual() const;
INLINE void set_frame_line_width(float line_width);
INLINE float get_frame_line_width() const;
INLINE void set_frame_corners(bool corners);
INLINE bool get_frame_corners() const;
INLINE void set_card_as_margin(float left, float right,
float bottom, float top);
INLINE void set_card_actual(float left, float right,
float bottom, float top);
INLINE void clear_card();
INLINE bool has_card() const;
INLINE bool is_card_as_margin() const;
INLINE LVecBase4f get_card_as_set() const;
INLINE LVecBase4f get_card_actual() const;
INLINE LVecBase4f get_card_transformed() const;
INLINE void set_shadow(float xoffset, float yoffset);
INLINE void clear_shadow();
INLINE bool has_shadow() const;
INLINE LVecBase2f get_shadow() const;
INLINE void set_bin(const string &bin);
INLINE void clear_bin();
INLINE bool has_bin() const;
INLINE const string &get_bin() const;
INLINE int set_draw_order(int draw_order);
INLINE int get_draw_order() const;
INLINE void set_billboard(bool billboard);
INLINE bool get_billboard() const;
INLINE void set_transform(const LMatrix4f &transform);
INLINE LMatrix4f get_transform() const;
INLINE void set_coordinate_system(CoordinateSystem cs);
INLINE CoordinateSystem get_coordinate_system() const;
INLINE void set_text(const string &str);
INLINE void clear_text();
INLINE bool has_text() const;
INLINE string get_text() const;
INLINE float calc_width(char ch) const;
INLINE float calc_width(const string &line) const;
INLINE string wordwrap_to(const string &text, float wordwrap_width) const;
virtual void write(ostream &out, int indent_level = 0) const;
INLINE void rebuild(bool needs_measure);
INLINE void measure();
// The following functions return information about the text that
// was last built (and is currently visible).
INLINE float get_left() const;
INLINE float get_right() const;
INLINE float get_bottom() const;
INLINE float get_top() const;
INLINE float get_height() const;
INLINE float get_width() const;
INLINE LPoint3f get_upper_left_3d() const;
INLINE LPoint3f get_lower_right_3d() const;
INLINE int get_num_rows() const;
PT_Node generate();
private:
void do_rebuild();
void do_measure();
float assemble_row(const char *&source, Node *dest);
Node *assemble_text(const char *source, LVector2f &ul, LVector2f &lr,
int &num_rows);
float measure_row(const char *&source);
void measure_text(const char *source, LVector2f &ul, LVector2f &lr,
int &num_rows);
Node *make_frame();
Node *make_card();
Node *make_card_with_border();
PT(TextFont) _font;
float _slant;
PT(Texture) _card_texture;
Colorf _text_color;
Colorf _shadow_color;
Colorf _frame_color;
Colorf _card_color;
enum Flags {
F_has_text_color = 0x0001,
F_has_wordwrap = 0x0002,
F_has_frame = 0x0004,
F_frame_as_margin = 0x0008,
F_has_card = 0x0010,
F_card_as_margin = 0x0020,
F_has_card_texture = 0x0040,
F_has_shadow = 0x0080,
F_frame_corners = 0x0100,
F_card_transp = 0x0200,
F_has_card_border = 0x0400,
F_billboard = 0x0800,
};
int _flags;
int _align;
float _wordwrap_width;
float _frame_width;
float _card_border_size;
float _card_border_uv_portion;
LVector2f _frame_ul, _frame_lr;
LVector2f _card_ul, _card_lr;
LVector2f _shadow_offset;
string _bin;
int _draw_order;
LMatrix4f _transform;
CoordinateSystem _coordinate_system;
string _text;
LPoint2f _ul2d, _lr2d;
LPoint3f _ul3d, _lr3d;
int _num_rows;
int _freeze_level;
bool _needs_rebuild;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
NamedNode::init_type();
register_type(_type_handle, "TextNode",
NamedNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "textNode.I"
#endif