open_toontown_panda3d/panda/src/physx/physxTriangleMeshShape.cxx

57 lines
1.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxTriangleMeshShape.cxx
* @author enn0x
* @date 2009-10-14
*/
#include "physxTriangleMeshShape.h"
#include "physxTriangleMeshShapeDesc.h"
TypeHandle PhysxTriangleMeshShape::_type_handle;
/**
*
*/
void PhysxTriangleMeshShape::
link(NxShape *shapePtr) {
_ptr = shapePtr->isTriangleMesh();
_ptr->userData = this;
_error_type = ET_ok;
set_name(shapePtr->getName());
PhysxActor *actor = (PhysxActor *)_ptr->getActor().userData;
actor->_shapes.add(this);
}
/**
*
*/
void PhysxTriangleMeshShape::
unlink() {
_ptr->userData = nullptr;
_error_type = ET_released;
PhysxActor *actor = (PhysxActor *)_ptr->getActor().userData;
actor->_shapes.remove(this);
}
/**
* Saves the state of the shape object to a descriptor.
*/
void PhysxTriangleMeshShape::
save_to_desc(PhysxTriangleMeshShapeDesc &shapeDesc) const {
nassertv(_error_type == ET_ok);
_ptr->saveToDesc(shapeDesc._desc);
}