280 lines
7.3 KiB
C++
280 lines
7.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file tinyWinGraphicsWindow.cxx
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* @author drose
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* @date 2008-05-06
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*/
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#include "pandabase.h"
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#ifdef WIN32
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#include "tinyWinGraphicsWindow.h"
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#include "config_tinydisplay.h"
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#include "config_windisplay.h"
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#include "tinyWinGraphicsPipe.h"
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#include "tinyGraphicsStateGuardian.h"
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#include "pStatTimer.h"
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#include <wingdi.h>
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TypeHandle TinyWinGraphicsWindow::_type_handle;
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/**
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*
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*/
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TinyWinGraphicsWindow::
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TinyWinGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
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const std::string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host) :
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WinGraphicsWindow(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
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{
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_frame_buffer = nullptr;
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_hdc = (HDC)0;
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update_pixel_factor();
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}
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/**
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*
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*/
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TinyWinGraphicsWindow::
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~TinyWinGraphicsWindow() {
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}
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/**
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* This function will be called within the draw thread before beginning
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* rendering for a given frame. It should do whatever setup is required, and
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* return true if the frame should be rendered, or false if it should be
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* skipped.
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*/
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bool TinyWinGraphicsWindow::
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begin_frame(FrameMode mode, Thread *current_thread) {
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begin_frame_spam(mode);
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if (_gsg == nullptr) {
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return false;
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}
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if (!get_unexposed_draw() && !_got_expose_event) {
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if (tinydisplay_cat.is_spam()) {
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tinydisplay_cat.spam()
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<< "Not drawing " << this << ": unexposed.\n";
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}
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return false;
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}
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TinyGraphicsStateGuardian *tinygsg;
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DCAST_INTO_R(tinygsg, _gsg, false);
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tinygsg->_current_frame_buffer = _frame_buffer;
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tinygsg->reset_if_new();
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_gsg->set_current_properties(&get_fb_properties());
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return _gsg->begin_frame(current_thread);
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}
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/**
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* This function will be called within the draw thread after rendering is
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* completed for a given frame. It should do whatever finalization is
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* required.
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*/
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void TinyWinGraphicsWindow::
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end_frame(FrameMode mode, Thread *current_thread) {
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end_frame_spam(mode);
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nassertv(_gsg != nullptr);
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if (mode == FM_render) {
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// end_render_texture();
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copy_to_textures();
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}
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_gsg->end_frame(current_thread);
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if (mode == FM_render) {
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trigger_flip();
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clear_cube_map_selection();
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}
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}
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/**
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* This function will be called within the draw thread after begin_flip() has
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* been called on all windows, to finish the exchange of the front and back
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* buffers.
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*
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* This should cause the window to wait for the flip, if necessary.
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*/
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void TinyWinGraphicsWindow::
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end_flip() {
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if (!_flip_ready) {
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GraphicsWindow::end_flip();
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return;
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}
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HBITMAP bm = CreateCompatibleBitmap(_hdc, _frame_buffer->xsize, _frame_buffer->ysize);
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HDC bmdc = CreateCompatibleDC(_hdc);
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SelectObject(bmdc, bm);
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int fb_xsize = get_fb_x_size();
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int fb_ysize = get_fb_y_size();
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int fb_ytop = _frame_buffer->ysize - fb_ysize;
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SetDIBits(_hdc, bm, fb_ytop, fb_ysize, _frame_buffer->pbuf,
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&_bitmap_info, DIB_RGB_COLORS);
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if (fb_xsize == _frame_buffer->xsize) {
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BitBlt(_hdc, 0, 0, fb_xsize, fb_ysize,
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bmdc, 0, 0, SRCCOPY);
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} else {
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// SetStretchBltMode(_hdc, HALFTONE);
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StretchBlt(_hdc, 0, 0, _frame_buffer->xsize, _frame_buffer->ysize,
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bmdc, 0, 0,fb_xsize, fb_ysize,
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SRCCOPY);
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}
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DeleteDC(bmdc);
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DeleteObject(bm);
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GdiFlush();
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GraphicsWindow::end_flip();
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}
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/**
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* Returns true if a call to set_pixel_zoom() will be respected, false if it
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* will be ignored. If this returns false, then get_pixel_factor() will
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* always return 1.0, regardless of what value you specify for
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* set_pixel_zoom().
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*
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* This may return false if the underlying renderer doesn't support pixel
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* zooming, or if you have called this on a DisplayRegion that doesn't have
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* both set_clear_color() and set_clear_depth() enabled.
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*/
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bool TinyWinGraphicsWindow::
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supports_pixel_zoom() const {
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return true;
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}
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/**
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* Closes the window right now. Called from the window thread.
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*/
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void TinyWinGraphicsWindow::
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close_window() {
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if (_gsg != nullptr) {
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TinyGraphicsStateGuardian *tinygsg;
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DCAST_INTO_V(tinygsg, _gsg);
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tinygsg->_current_frame_buffer = nullptr;
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_gsg.clear();
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}
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ReleaseDC(_hWnd, _hdc);
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_hdc = (HDC)0;
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WinGraphicsWindow::close_window();
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}
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/**
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* Opens the window right now. Called from the window thread. Returns true
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* if the window is successfully opened, or false if there was a problem.
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*/
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bool TinyWinGraphicsWindow::
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open_window() {
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if (!WinGraphicsWindow::open_window()) {
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return false;
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}
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// GSG CreationInitialization
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TinyGraphicsStateGuardian *tinygsg;
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if (_gsg == 0) {
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// There is no old gsg. Create a new one.
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tinygsg = new TinyGraphicsStateGuardian(_engine, _pipe, nullptr);
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_gsg = tinygsg;
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} else {
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DCAST_INTO_R(tinygsg, _gsg, false);
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}
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_hdc = GetDC(_hWnd);
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create_frame_buffer();
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if (_frame_buffer == nullptr) {
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tinydisplay_cat.error()
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<< "Could not create frame buffer.\n";
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return false;
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}
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tinygsg->_current_frame_buffer = _frame_buffer;
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tinygsg->reset_if_new();
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if (!tinygsg->is_valid()) {
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close_window();
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return false;
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}
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return true;
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}
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/**
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* Called in the window thread when the window size or location is changed,
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* this updates the properties structure accordingly.
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*/
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void TinyWinGraphicsWindow::
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handle_reshape() {
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WinGraphicsWindow::handle_reshape();
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if (_frame_buffer != nullptr) {
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ZB_resize(_frame_buffer, nullptr, _properties.get_x_size(), _properties.get_y_size());
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setup_bitmap_info();
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}
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}
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/**
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* Called in the window thread when the window size or location is changed,
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* this updates the properties structure accordingly.
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*/
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bool TinyWinGraphicsWindow::
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do_fullscreen_resize(int x_size, int y_size) {
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bool result = WinGraphicsWindow::do_fullscreen_resize(x_size, y_size);
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ZB_resize(_frame_buffer, nullptr, _properties.get_x_size(), _properties.get_y_size());
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setup_bitmap_info();
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return result;
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}
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/**
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* Creates a suitable frame buffer for the current window size.
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*/
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void TinyWinGraphicsWindow::
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create_frame_buffer() {
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if (_frame_buffer != nullptr) {
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ZB_close(_frame_buffer);
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_frame_buffer = nullptr;
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}
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_frame_buffer = ZB_open(_properties.get_x_size(), _properties.get_y_size(), ZB_MODE_RGBA, 0, 0, 0, 0);
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setup_bitmap_info();
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}
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/**
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* Determines the BITMAPINFO stuff for blitting the frame buffer to the
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* window.
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*/
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void TinyWinGraphicsWindow::
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setup_bitmap_info() {
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_bitmap_info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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_bitmap_info.bmiHeader.biWidth = _frame_buffer->xsize;
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_bitmap_info.bmiHeader.biHeight = -_frame_buffer->ysize;
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_bitmap_info.bmiHeader.biPlanes = 1;
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_bitmap_info.bmiHeader.biBitCount = 32;
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_bitmap_info.bmiHeader.biCompression = BI_RGB;
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_bitmap_info.bmiHeader.biSizeImage = _frame_buffer->linesize * _frame_buffer->ysize;
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_bitmap_info.bmiHeader.biXPelsPerMeter = 0;
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_bitmap_info.bmiHeader.biYPelsPerMeter = 0;
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_bitmap_info.bmiHeader.biClrUsed = 0;
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_bitmap_info.bmiHeader.biClrImportant = 0;
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}
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#endif // WIN32
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