open_toontown_panda3d/panda/src/tinydisplay/tinyWinGraphicsWindow.cxx

280 lines
7.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file tinyWinGraphicsWindow.cxx
* @author drose
* @date 2008-05-06
*/
#include "pandabase.h"
#ifdef WIN32
#include "tinyWinGraphicsWindow.h"
#include "config_tinydisplay.h"
#include "config_windisplay.h"
#include "tinyWinGraphicsPipe.h"
#include "tinyGraphicsStateGuardian.h"
#include "pStatTimer.h"
#include <wingdi.h>
TypeHandle TinyWinGraphicsWindow::_type_handle;
/**
*
*/
TinyWinGraphicsWindow::
TinyWinGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host) :
WinGraphicsWindow(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
{
_frame_buffer = nullptr;
_hdc = (HDC)0;
update_pixel_factor();
}
/**
*
*/
TinyWinGraphicsWindow::
~TinyWinGraphicsWindow() {
}
/**
* This function will be called within the draw thread before beginning
* rendering for a given frame. It should do whatever setup is required, and
* return true if the frame should be rendered, or false if it should be
* skipped.
*/
bool TinyWinGraphicsWindow::
begin_frame(FrameMode mode, Thread *current_thread) {
begin_frame_spam(mode);
if (_gsg == nullptr) {
return false;
}
if (!get_unexposed_draw() && !_got_expose_event) {
if (tinydisplay_cat.is_spam()) {
tinydisplay_cat.spam()
<< "Not drawing " << this << ": unexposed.\n";
}
return false;
}
TinyGraphicsStateGuardian *tinygsg;
DCAST_INTO_R(tinygsg, _gsg, false);
tinygsg->_current_frame_buffer = _frame_buffer;
tinygsg->reset_if_new();
_gsg->set_current_properties(&get_fb_properties());
return _gsg->begin_frame(current_thread);
}
/**
* This function will be called within the draw thread after rendering is
* completed for a given frame. It should do whatever finalization is
* required.
*/
void TinyWinGraphicsWindow::
end_frame(FrameMode mode, Thread *current_thread) {
end_frame_spam(mode);
nassertv(_gsg != nullptr);
if (mode == FM_render) {
// end_render_texture();
copy_to_textures();
}
_gsg->end_frame(current_thread);
if (mode == FM_render) {
trigger_flip();
clear_cube_map_selection();
}
}
/**
* This function will be called within the draw thread after begin_flip() has
* been called on all windows, to finish the exchange of the front and back
* buffers.
*
* This should cause the window to wait for the flip, if necessary.
*/
void TinyWinGraphicsWindow::
end_flip() {
if (!_flip_ready) {
GraphicsWindow::end_flip();
return;
}
HBITMAP bm = CreateCompatibleBitmap(_hdc, _frame_buffer->xsize, _frame_buffer->ysize);
HDC bmdc = CreateCompatibleDC(_hdc);
SelectObject(bmdc, bm);
int fb_xsize = get_fb_x_size();
int fb_ysize = get_fb_y_size();
int fb_ytop = _frame_buffer->ysize - fb_ysize;
SetDIBits(_hdc, bm, fb_ytop, fb_ysize, _frame_buffer->pbuf,
&_bitmap_info, DIB_RGB_COLORS);
if (fb_xsize == _frame_buffer->xsize) {
BitBlt(_hdc, 0, 0, fb_xsize, fb_ysize,
bmdc, 0, 0, SRCCOPY);
} else {
// SetStretchBltMode(_hdc, HALFTONE);
StretchBlt(_hdc, 0, 0, _frame_buffer->xsize, _frame_buffer->ysize,
bmdc, 0, 0,fb_xsize, fb_ysize,
SRCCOPY);
}
DeleteDC(bmdc);
DeleteObject(bm);
GdiFlush();
GraphicsWindow::end_flip();
}
/**
* Returns true if a call to set_pixel_zoom() will be respected, false if it
* will be ignored. If this returns false, then get_pixel_factor() will
* always return 1.0, regardless of what value you specify for
* set_pixel_zoom().
*
* This may return false if the underlying renderer doesn't support pixel
* zooming, or if you have called this on a DisplayRegion that doesn't have
* both set_clear_color() and set_clear_depth() enabled.
*/
bool TinyWinGraphicsWindow::
supports_pixel_zoom() const {
return true;
}
/**
* Closes the window right now. Called from the window thread.
*/
void TinyWinGraphicsWindow::
close_window() {
if (_gsg != nullptr) {
TinyGraphicsStateGuardian *tinygsg;
DCAST_INTO_V(tinygsg, _gsg);
tinygsg->_current_frame_buffer = nullptr;
_gsg.clear();
}
ReleaseDC(_hWnd, _hdc);
_hdc = (HDC)0;
WinGraphicsWindow::close_window();
}
/**
* Opens the window right now. Called from the window thread. Returns true
* if the window is successfully opened, or false if there was a problem.
*/
bool TinyWinGraphicsWindow::
open_window() {
if (!WinGraphicsWindow::open_window()) {
return false;
}
// GSG CreationInitialization
TinyGraphicsStateGuardian *tinygsg;
if (_gsg == 0) {
// There is no old gsg. Create a new one.
tinygsg = new TinyGraphicsStateGuardian(_engine, _pipe, nullptr);
_gsg = tinygsg;
} else {
DCAST_INTO_R(tinygsg, _gsg, false);
}
_hdc = GetDC(_hWnd);
create_frame_buffer();
if (_frame_buffer == nullptr) {
tinydisplay_cat.error()
<< "Could not create frame buffer.\n";
return false;
}
tinygsg->_current_frame_buffer = _frame_buffer;
tinygsg->reset_if_new();
if (!tinygsg->is_valid()) {
close_window();
return false;
}
return true;
}
/**
* Called in the window thread when the window size or location is changed,
* this updates the properties structure accordingly.
*/
void TinyWinGraphicsWindow::
handle_reshape() {
WinGraphicsWindow::handle_reshape();
if (_frame_buffer != nullptr) {
ZB_resize(_frame_buffer, nullptr, _properties.get_x_size(), _properties.get_y_size());
setup_bitmap_info();
}
}
/**
* Called in the window thread when the window size or location is changed,
* this updates the properties structure accordingly.
*/
bool TinyWinGraphicsWindow::
do_fullscreen_resize(int x_size, int y_size) {
bool result = WinGraphicsWindow::do_fullscreen_resize(x_size, y_size);
ZB_resize(_frame_buffer, nullptr, _properties.get_x_size(), _properties.get_y_size());
setup_bitmap_info();
return result;
}
/**
* Creates a suitable frame buffer for the current window size.
*/
void TinyWinGraphicsWindow::
create_frame_buffer() {
if (_frame_buffer != nullptr) {
ZB_close(_frame_buffer);
_frame_buffer = nullptr;
}
_frame_buffer = ZB_open(_properties.get_x_size(), _properties.get_y_size(), ZB_MODE_RGBA, 0, 0, 0, 0);
setup_bitmap_info();
}
/**
* Determines the BITMAPINFO stuff for blitting the frame buffer to the
* window.
*/
void TinyWinGraphicsWindow::
setup_bitmap_info() {
_bitmap_info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
_bitmap_info.bmiHeader.biWidth = _frame_buffer->xsize;
_bitmap_info.bmiHeader.biHeight = -_frame_buffer->ysize;
_bitmap_info.bmiHeader.biPlanes = 1;
_bitmap_info.bmiHeader.biBitCount = 32;
_bitmap_info.bmiHeader.biCompression = BI_RGB;
_bitmap_info.bmiHeader.biSizeImage = _frame_buffer->linesize * _frame_buffer->ysize;
_bitmap_info.bmiHeader.biXPelsPerMeter = 0;
_bitmap_info.bmiHeader.biYPelsPerMeter = 0;
_bitmap_info.bmiHeader.biClrUsed = 0;
_bitmap_info.bmiHeader.biClrImportant = 0;
}
#endif // WIN32