217 lines
6.0 KiB
C++
217 lines
6.0 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file androidGraphicsPipe.cxx
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* @author rdb
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* @date 2013-01-11
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*/
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// #include "androidGraphicsBuffer.h"
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#include "androidGraphicsPipe.h"
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// #include "androidGraphicsPixmap.h"
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#include "androidGraphicsWindow.h"
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#include "androidGraphicsStateGuardian.h"
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#include "config_androiddisplay.h"
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#include "frameBufferProperties.h"
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TypeHandle AndroidGraphicsPipe::_type_handle;
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/**
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*
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*/
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AndroidGraphicsPipe::
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AndroidGraphicsPipe() {
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_is_valid = false;
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_supported_types = OT_window | OT_buffer | OT_texture_buffer;
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_egl_display = nullptr;
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_display_width = 0;
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_display_height = 0;
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_egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (!eglInitialize(_egl_display, nullptr, nullptr)) {
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androiddisplay_cat.error()
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<< "Couldn't initialize the EGL display: "
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<< get_egl_error_string(eglGetError()) << "\n";
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}
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if (!eglBindAPI(EGL_OPENGL_ES_API)) {
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androiddisplay_cat.error()
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<< "Couldn't bind EGL to the OpenGL ES API: "
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<< get_egl_error_string(eglGetError()) << "\n";
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}
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_is_valid = true;
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}
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/**
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*
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*/
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AndroidGraphicsPipe::
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~AndroidGraphicsPipe() {
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if (_egl_display) {
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if (!eglTerminate(_egl_display)) {
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androiddisplay_cat.error() << "Failed to terminate EGL display: "
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<< get_egl_error_string(eglGetError()) << "\n";
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}
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}
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}
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/**
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* Returns the name of the rendering interface associated with this
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* GraphicsPipe. This is used to present to the user to allow him/her to
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* choose between several possible GraphicsPipes available on a particular
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* platform, so the name should be meaningful and unique for a given platform.
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*/
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std::string AndroidGraphicsPipe::
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get_interface_name() const {
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return "OpenGL ES";
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}
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/**
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* This function is passed to the GraphicsPipeSelection object to allow the
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* user to make a default AndroidGraphicsPipe.
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*/
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PT(GraphicsPipe) AndroidGraphicsPipe::
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pipe_constructor() {
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return new AndroidGraphicsPipe;
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}
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/**
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* Returns an indication of the thread in which this GraphicsPipe requires its
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* window processing to be performed: typically either the app thread (e.g.
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* X) or the draw thread (Windows).
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*/
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GraphicsPipe::PreferredWindowThread
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AndroidGraphicsPipe::get_preferred_window_thread() const {
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// Most of the Android NDK window functions can be called from any thread.
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// Since we're creating the context at open_window time, let's choose
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// "draw".
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return PWT_app;
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}
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/**
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* Creates a new window on the pipe, if possible.
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*/
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PT(GraphicsOutput) AndroidGraphicsPipe::
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make_output(const std::string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsEngine *engine,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host,
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int retry,
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bool &precertify) {
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if (!_is_valid) {
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return nullptr;
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}
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AndroidGraphicsStateGuardian *androidgsg = 0;
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if (gsg != 0) {
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DCAST_INTO_R(androidgsg, gsg, nullptr);
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}
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// First thing to try: an eglGraphicsWindow
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if (retry == 0) {
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if (((flags&BF_require_parasite)!=0)||
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((flags&BF_refuse_window)!=0)||
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((flags&BF_resizeable)!=0)||
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((flags&BF_size_track_host)!=0)||
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((flags&BF_rtt_cumulative)!=0)||
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((flags&BF_can_bind_color)!=0)||
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((flags&BF_can_bind_every)!=0)) {
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return nullptr;
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}
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return new AndroidGraphicsWindow(engine, this, name, fb_prop, win_prop,
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flags, gsg, host);
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}
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// Second thing to try: a GLES(2)GraphicsBuffer
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/*if (retry == 1) {
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if ((host==0)||
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// (!gl_support_fbo)||
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((flags&BF_require_parasite)!=0)||
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((flags&BF_require_window)!=0)) {
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return NULL;
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}
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// Early failure - if we are sure that this buffer WONT meet specs, we can
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// bail out early.
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if ((flags & BF_fb_props_optional)==0) {
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if ((fb_prop.get_indexed_color() > 0)||
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(fb_prop.get_back_buffers() > 0)||
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(fb_prop.get_accum_bits() > 0)||
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(fb_prop.get_multisamples() > 0)) {
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return NULL;
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}
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}
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// Early success - if we are sure that this buffer WILL meet specs, we can
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// precertify it.
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if ((eglgsg != 0) &&
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(eglgsg->is_valid()) &&
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(!eglgsg->needs_reset()) &&
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(eglgsg->_supports_framebuffer_object) &&
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(eglgsg->_glDrawBuffers != 0)&&
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(fb_prop.is_basic())) {
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precertify = true;
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}
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#ifdef OPENGLES_2
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return new GLES2GraphicsBuffer(engine, this, name, fb_prop, win_prop,
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flags, gsg, host);
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#else
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return new GLESGraphicsBuffer(engine, this, name, fb_prop, win_prop,
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flags, gsg, host);
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#endif
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}
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// Third thing to try: a eglGraphicsBuffer
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if (retry == 2) {
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if (((flags&BF_require_parasite)!=0)||
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((flags&BF_require_window)!=0)||
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((flags&BF_resizeable)!=0)||
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((flags&BF_size_track_host)!=0)) {
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return NULL;
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}
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if (!support_rtt) {
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if (((flags&BF_rtt_cumulative)!=0)||
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((flags&BF_can_bind_every)!=0)) {
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// If we require Render-to-Texture, but can't be sure we support it,
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// bail.
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return NULL;
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}
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}
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return new eglGraphicsBuffer(engine, this, name, fb_prop, win_prop,
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flags, gsg, host);
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}
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// Fourth thing to try: an eglGraphicsPixmap.
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if (retry == 3) {
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if (((flags&BF_require_parasite)!=0)||
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((flags&BF_require_window)!=0)||
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((flags&BF_resizeable)!=0)||
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((flags&BF_size_track_host)!=0)) {
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return NULL;
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}
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if (((flags&BF_rtt_cumulative)!=0)||
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((flags&BF_can_bind_every)!=0)) {
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return NULL;
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}
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return new eglGraphicsPixmap(engine, this, name, fb_prop, win_prop,
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flags, gsg, host);
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}*/
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// Nothing else left to try.
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return nullptr;
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}
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