open_toontown_panda3d/panda/src/androiddisplay/androidGraphicsPipe.cxx

217 lines
6.0 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file androidGraphicsPipe.cxx
* @author rdb
* @date 2013-01-11
*/
// #include "androidGraphicsBuffer.h"
#include "androidGraphicsPipe.h"
// #include "androidGraphicsPixmap.h"
#include "androidGraphicsWindow.h"
#include "androidGraphicsStateGuardian.h"
#include "config_androiddisplay.h"
#include "frameBufferProperties.h"
TypeHandle AndroidGraphicsPipe::_type_handle;
/**
*
*/
AndroidGraphicsPipe::
AndroidGraphicsPipe() {
_is_valid = false;
_supported_types = OT_window | OT_buffer | OT_texture_buffer;
_egl_display = nullptr;
_display_width = 0;
_display_height = 0;
_egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!eglInitialize(_egl_display, nullptr, nullptr)) {
androiddisplay_cat.error()
<< "Couldn't initialize the EGL display: "
<< get_egl_error_string(eglGetError()) << "\n";
}
if (!eglBindAPI(EGL_OPENGL_ES_API)) {
androiddisplay_cat.error()
<< "Couldn't bind EGL to the OpenGL ES API: "
<< get_egl_error_string(eglGetError()) << "\n";
}
_is_valid = true;
}
/**
*
*/
AndroidGraphicsPipe::
~AndroidGraphicsPipe() {
if (_egl_display) {
if (!eglTerminate(_egl_display)) {
androiddisplay_cat.error() << "Failed to terminate EGL display: "
<< get_egl_error_string(eglGetError()) << "\n";
}
}
}
/**
* Returns the name of the rendering interface associated with this
* GraphicsPipe. This is used to present to the user to allow him/her to
* choose between several possible GraphicsPipes available on a particular
* platform, so the name should be meaningful and unique for a given platform.
*/
std::string AndroidGraphicsPipe::
get_interface_name() const {
return "OpenGL ES";
}
/**
* This function is passed to the GraphicsPipeSelection object to allow the
* user to make a default AndroidGraphicsPipe.
*/
PT(GraphicsPipe) AndroidGraphicsPipe::
pipe_constructor() {
return new AndroidGraphicsPipe;
}
/**
* Returns an indication of the thread in which this GraphicsPipe requires its
* window processing to be performed: typically either the app thread (e.g.
* X) or the draw thread (Windows).
*/
GraphicsPipe::PreferredWindowThread
AndroidGraphicsPipe::get_preferred_window_thread() const {
// Most of the Android NDK window functions can be called from any thread.
// Since we're creating the context at open_window time, let's choose
// "draw".
return PWT_app;
}
/**
* Creates a new window on the pipe, if possible.
*/
PT(GraphicsOutput) AndroidGraphicsPipe::
make_output(const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify) {
if (!_is_valid) {
return nullptr;
}
AndroidGraphicsStateGuardian *androidgsg = 0;
if (gsg != 0) {
DCAST_INTO_R(androidgsg, gsg, nullptr);
}
// First thing to try: an eglGraphicsWindow
if (retry == 0) {
if (((flags&BF_require_parasite)!=0)||
((flags&BF_refuse_window)!=0)||
((flags&BF_resizeable)!=0)||
((flags&BF_size_track_host)!=0)||
((flags&BF_rtt_cumulative)!=0)||
((flags&BF_can_bind_color)!=0)||
((flags&BF_can_bind_every)!=0)) {
return nullptr;
}
return new AndroidGraphicsWindow(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}
// Second thing to try: a GLES(2)GraphicsBuffer
/*if (retry == 1) {
if ((host==0)||
// (!gl_support_fbo)||
((flags&BF_require_parasite)!=0)||
((flags&BF_require_window)!=0)) {
return NULL;
}
// Early failure - if we are sure that this buffer WONT meet specs, we can
// bail out early.
if ((flags & BF_fb_props_optional)==0) {
if ((fb_prop.get_indexed_color() > 0)||
(fb_prop.get_back_buffers() > 0)||
(fb_prop.get_accum_bits() > 0)||
(fb_prop.get_multisamples() > 0)) {
return NULL;
}
}
// Early success - if we are sure that this buffer WILL meet specs, we can
// precertify it.
if ((eglgsg != 0) &&
(eglgsg->is_valid()) &&
(!eglgsg->needs_reset()) &&
(eglgsg->_supports_framebuffer_object) &&
(eglgsg->_glDrawBuffers != 0)&&
(fb_prop.is_basic())) {
precertify = true;
}
#ifdef OPENGLES_2
return new GLES2GraphicsBuffer(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
#else
return new GLESGraphicsBuffer(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
#endif
}
// Third thing to try: a eglGraphicsBuffer
if (retry == 2) {
if (((flags&BF_require_parasite)!=0)||
((flags&BF_require_window)!=0)||
((flags&BF_resizeable)!=0)||
((flags&BF_size_track_host)!=0)) {
return NULL;
}
if (!support_rtt) {
if (((flags&BF_rtt_cumulative)!=0)||
((flags&BF_can_bind_every)!=0)) {
// If we require Render-to-Texture, but can't be sure we support it,
// bail.
return NULL;
}
}
return new eglGraphicsBuffer(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}
// Fourth thing to try: an eglGraphicsPixmap.
if (retry == 3) {
if (((flags&BF_require_parasite)!=0)||
((flags&BF_require_window)!=0)||
((flags&BF_resizeable)!=0)||
((flags&BF_size_track_host)!=0)) {
return NULL;
}
if (((flags&BF_rtt_cumulative)!=0)||
((flags&BF_can_bind_every)!=0)) {
return NULL;
}
return new eglGraphicsPixmap(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}*/
// Nothing else left to try.
return nullptr;
}