open_toontown_panda3d/panda/src/putil/buttonRegistry.h

69 lines
1.8 KiB
C++

// Filename: buttonRegistry.h
// Created by: drose (01Mar00)
//
////////////////////////////////////////////////////////////////////
#ifndef BUTTONREGISTRY_H
#define BUTTONREGISTRY_H
#include <pandabase.h>
#include "buttonHandle.h"
#include <vector>
#include <map>
#include <string>
////////////////////////////////////////////////////////////////////
// Class : ButtonRegistry
// Description : The ButtonRegistry class maintains all the assigned
// ButtonHandles in a given system. There should be only
// one ButtonRegistry class during the lifetime of the
// application.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA ButtonRegistry {
protected:
class EXPCL_PANDA RegistryNode {
public:
INLINE RegistryNode(ButtonHandle handle, const string &name);
ButtonHandle _handle;
string _name;
};
PUBLISHED:
bool register_button(ButtonHandle &button_handle, const string &name,
char ascii_equivalent = '\0');
ButtonHandle find_button(const string &name) const;
ButtonHandle find_button(char ascii_equivalent) const;
INLINE string get_name(ButtonHandle button) const;
void write(ostream &out) const;
// ptr() returns the pointer to the global ButtonRegistry object.
INLINE static ButtonRegistry *ptr();
private:
// The ButtonRegistry class should never be constructed by user code.
// There is only one in the universe, and it constructs itself!
ButtonRegistry();
static void init_global_pointer();
RegistryNode *look_up(ButtonHandle button) const;
typedef vector<RegistryNode *> HandleRegistry;
HandleRegistry _handle_registry;
typedef map<string, RegistryNode *> NameRegistry;
NameRegistry _name_registry;
static ButtonRegistry *_global_pointer;
};
#include "buttonRegistry.I"
#endif