open_toontown_panda3d/panda/src/egg/eggXfmAnimData.h

100 lines
3.0 KiB
C++

// Filename: eggXfmAnimData.h
// Created by: drose (19Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGXFMANIMDATA_H
#define EGGXFMANIMDATA_H
#include "pandabase.h"
#include "eggAnimData.h"
#include "eggXfmSAnim.h"
////////////////////////////////////////////////////////////////////
// Class : EggXfmAnimData
// Description : Corresponding to an <Xfm$Anim> entry, this stores a
// two-dimensional table with up to nine columns, one
// for each component of a transformation. This is an
// older syntax of egg anim table, not often used
// currently--it's replaced by EggXfmSAnim.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG EggXfmAnimData : public EggAnimData {
PUBLISHED:
INLINE EggXfmAnimData(const string &name = "",
CoordinateSystem cs = CS_default);
EggXfmAnimData(const EggXfmSAnim &convert_from);
INLINE EggXfmAnimData(const EggXfmAnimData &copy);
INLINE EggXfmAnimData &operator = (const EggXfmAnimData &copy);
INLINE void set_order(const string &order);
INLINE void clear_order();
INLINE bool has_order() const;
INLINE const string &get_order() const;
INLINE static const string &get_standard_order();
INLINE void set_contents(const string &contents);
INLINE void clear_contents();
INLINE bool has_contents() const;
INLINE const string &get_contents() const;
INLINE CoordinateSystem get_coordinate_system() const;
INLINE int get_num_rows() const;
INLINE int get_num_cols() const;
INLINE double get_value(int row, int col) const;
void get_value(int row, LMatrix4d &mat) const;
virtual bool is_anim_matrix() const;
virtual void write(ostream &out, int indent_level) const;
protected:
virtual void r_transform(const LMatrix4d &mat, const LMatrix4d &inv,
CoordinateSystem to_cs);
virtual void r_mark_coordsys(CoordinateSystem cs);
private:
string _order;
string _contents;
CoordinateSystem _coordsys;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggAnimData::init_type();
register_type(_type_handle, "EggXfmAnimData",
EggAnimData::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggXfmAnimData.I"
#endif