171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
// Filename: eggMultiBase.cxx
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// Created by: drose (02Nov00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "eggMultiBase.h"
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#include "eggBase.h"
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#include "eggData.h"
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#include "eggComment.h"
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#include "filename.h"
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#include "dSearchPath.h"
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////////////////////////////////////////////////////////////////////
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// Function: EggMultiBase::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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EggMultiBase::
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EggMultiBase() {
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add_option
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("f", "", 80,
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"Force complete loading: load up the egg file along with all of its "
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"external references.",
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&EggMultiBase::dispatch_none, &_force_complete);
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add_option
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("noabs", "", 0,
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"Don't allow any of the named egg files to have absolute pathnames. "
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"If any do, abort with an error. This option is designed to help "
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"detect errors when populating or building a standalone model tree, "
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"which should be self-contained and include only relative pathnames.",
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&EggMultiBase::dispatch_none, &_noabs);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggMultiBase::post_process_egg_files
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// Access: Public
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// Description: Performs any processing of the egg file(s) that is
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// appropriate before writing them out. This includes any
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// normal adjustments the user requested via -np, etc.
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//
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// Normally, you should not need to call this function
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// directly; write_egg_files() calls it for you. You
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// should call this only if you do not use
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// write_egg_files() to write out the resulting egg
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// files.
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////////////////////////////////////////////////////////////////////
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void EggMultiBase::
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post_process_egg_files() {
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if (_eggs.empty()) {
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return;
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}
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Eggs::iterator ei;
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if (_got_transform) {
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nout << "Applying transform matrix:\n";
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_transform.write(nout, 2);
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LVecBase3d scale, hpr, translate;
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if (decompose_matrix(_transform, scale, hpr, translate,
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_eggs[0]->get_coordinate_system())) {
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nout << "(scale " << scale << ", hpr " << hpr << ", translate "
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<< translate << ")\n";
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}
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for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
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(*ei)->transform(_transform);
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}
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}
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switch (_normals_mode) {
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case NM_strip:
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nout << "Stripping normals.\n";
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for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
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(*ei)->strip_normals();
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(*ei)->remove_unused_vertices(true);
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}
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break;
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case NM_polygon:
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nout << "Recomputing polygon normals.\n";
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for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
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(*ei)->recompute_polygon_normals();
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(*ei)->remove_unused_vertices(true);
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}
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break;
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case NM_vertex:
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nout << "Recomputing vertex normals.\n";
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for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
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(*ei)->recompute_vertex_normals(_normals_threshold);
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(*ei)->remove_unused_vertices(true);
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}
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break;
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case NM_preserve:
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// Do nothing.
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break;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggMultiBase::read_egg
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// Access: Protected, Virtual
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// Description: Allocates and returns a new EggData structure that
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// represents the indicated egg file. If the egg file
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// cannot be read for some reason, returns NULL.
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//
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// This can be overridden by derived classes to control
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// how the egg files are read, or to extend the
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// information stored with each egg structure, by
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// deriving from EggData.
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////////////////////////////////////////////////////////////////////
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PT(EggData) EggMultiBase::
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read_egg(const Filename &filename) {
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PT(EggData) data = new EggData;
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if (!data->read(filename)) {
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// Failure reading.
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return (EggData *)NULL;
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}
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if (_noabs && data->original_had_absolute_pathnames()) {
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nout << filename.get_basename()
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<< " includes absolute pathnames!\n";
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return (EggData *)NULL;
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}
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DSearchPath file_path;
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file_path.append_directory(filename.get_dirname());
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// We always resolve filenames first based on the source egg
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// filename, since egg files almost always store relative paths.
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// This is a temporary kludge around integrating the path_replace
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// system with the EggData better.
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//
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// Update: I believe this kludge is obsolete. Commenting out. - Josh.
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// data->resolve_filenames(file_path);
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if (_force_complete) {
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if (!data->load_externals()) {
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return (EggData *)NULL;
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}
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}
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// Now resolve the filenames again according to the user's
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// specified _path_replace.
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EggBase::convert_paths(data, _path_replace, file_path);
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if (_got_coordinate_system) {
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data->set_coordinate_system(_coordinate_system);
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} else {
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_coordinate_system = data->get_coordinate_system();
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_got_coordinate_system = true;
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}
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return data;
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}
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