69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
// Filename: physicsManager.h
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// Created by: charles (14Jun00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSICSMANAGER_H
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#define PHYSICSMANAGER_H
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#include <pandabase.h>
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#include <pointerTo.h>
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#include "physical.h"
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#include "linearForce.h"
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#include "angularForce.h"
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#include "linearIntegrator.h"
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#include "angularIntegrator.h"
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#include "physicalNode.h"
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#include <list>
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#include <vector>
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////////////////////////////////////////////////////////////////////
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// Class : PhysicsManager
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// Description : Physics don't get much higher-level than this.
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// Attach as many Physicals (particle systems, etc..)
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// as you want, pick an integrator and go.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS PhysicsManager {
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private:
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// NOTE that the physicals container is NOT reference counted.
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// this does indeed mean that you are NOT supposed to use this
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// as a primary storage container for the physicals. This is so
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// because physicals, on their death, ask to be removed from their
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// current physicsmanager, if one exists, relieving the client from
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// the task and also allowing for dynamically created and destroyed
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// physicals.
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vector< Physical * > _physicals;
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vector< PT(LinearForce) > _linear_forces;
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vector< PT(AngularForce) > _angular_forces;
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PT(LinearIntegrator) _linear_integrator;
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PT(AngularIntegrator) _angular_integrator;
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public:
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PhysicsManager(void);
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virtual ~PhysicsManager(void);
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INLINE void attach_linear_integrator(LinearIntegrator *i);
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INLINE void attach_angular_integrator(AngularIntegrator *i);
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INLINE void attach_physical(Physical *p);
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INLINE void attach_physicalnode(PhysicalNode *p);
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INLINE void add_linear_force(LinearForce *f);
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INLINE void add_angular_force(AngularForce *f);
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INLINE void clear_linear_forces(void);
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INLINE void clear_angular_forces(void);
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INLINE void clear_physicals(void);
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void remove_physical(Physical *p);
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void remove_linear_force(LinearForce *f);
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void remove_angular_force(AngularForce *f);
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void do_physics(float dt);
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friend class Physical;
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};
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#include "physicsManager.I"
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#endif // PHYSICSMANAGER_H
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