open_toontown_panda3d/panda/src/chan/partBundleNode.I

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// Filename: partBundleNode.I
// Created by: drose (23Feb99)
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PartBundleNode::Constructor
// Access: Public
// Description: The PartBundle and its node should be constructed
// together. Generally, the derived classes of
// PartBundleNode will automatically create a PartBundle
// of the appropriate type, and pass it up to this
// constructor.
////////////////////////////////////////////////////////////////////
INLINE PartBundleNode::
PartBundleNode(const string &name, PartBundle *bundle) :
NamedNode(name),
_bundle(bundle)
{
_bundle->_node = this;
}
////////////////////////////////////////////////////////////////////
// Function: PartBundleNode::Default Constructor
// Access: Protected
// Description: For internal use only.
////////////////////////////////////////////////////////////////////
INLINE PartBundleNode::
PartBundleNode(void)
{
}
////////////////////////////////////////////////////////////////////
// Function: PartBundleNode::Copy Constructor
// Access: Protected
// Description: Use make_copy() or copy_subgraph() to copy one of
// these. Copying a PartBundleNode will always force a
// deep copy of the PartGroup hierarchy.
////////////////////////////////////////////////////////////////////
INLINE PartBundleNode::
PartBundleNode(const PartBundleNode &copy) :
NamedNode(copy),
_bundle(DCAST(PartBundle, copy._bundle->copy_subgraph()))
{
_bundle->_node = this;
}
////////////////////////////////////////////////////////////////////
// Function: PartBundleNode::get_bundle
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PartBundle *PartBundleNode::
get_bundle() const {
return _bundle;
}