68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
// Filename: guiCollection.h
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// Created by: cary (07Mar01)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __GUICOLLECTION_H__
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#define __GUICOLLECTION_H__
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#include "guiItem.h"
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#include <vector>
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class EXPCL_PANDA GuiCollection : public GuiItem {
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private:
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typedef vector< PT(GuiItem) > Items;
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Items _items;
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INLINE GuiCollection(void);
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virtual void recompute_frame(void);
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PUBLISHED:
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GuiCollection(const string&);
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~GuiCollection(void);
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virtual int freeze();
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virtual int thaw();
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void add_item(GuiItem*);
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void remove_item(GuiItem*);
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virtual void manage(GuiManager*, EventHandler&);
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virtual void manage(GuiManager*, EventHandler&, Node*);
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virtual void unmanage(void);
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virtual void set_scale(float);
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virtual void set_scale(float, float, float);
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virtual void set_pos(const LVector3f&);
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virtual void set_priority(GuiLabel*, const Priority);
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virtual void set_priority(GuiItem*, const Priority);
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virtual int set_draw_order(int);
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virtual void output(ostream&) const;
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public:
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// type interface
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static TypeHandle get_class_type(void) {
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return _type_handle;
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}
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static void init_type(void) {
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GuiItem::init_type();
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register_type(_type_handle, "GuiCollection",
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GuiItem::get_class_type());
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}
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virtual TypeHandle get_type(void) const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type(void) {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "guiCollection.I"
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#endif /* __GUICOLLECTION_H__ */
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