open_toontown_panda3d/panda/src/gobj/savedContext.h

61 lines
1.8 KiB
C++

// Filename: savedContext.h
// Created by: drose (11Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef SAVEDCONTEXT_H
#define SAVEDCONTEXT_H
#include "pandabase.h"
#include "typedObject.h"
////////////////////////////////////////////////////////////////////
// Class : SavedContext
// Description : This is the base class for all GSG-specific context
// objects, such as TextureContext and GeomContext. It
// exists mainly to provide some structural
// organization. At the moment, there are no methods
// common to all of these objects, but there might be
// one day.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA SavedContext : public TypedObject {
public:
INLINE SavedContext();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedObject::init_type();
register_type(_type_handle, "SavedContext",
TypedObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "savedContext.I"
#endif