open_toontown_panda3d/panda/src/mathutil/boundingHexahedron.cxx

369 lines
10 KiB
C++

// Filename: boundingHexahedron.cxx
// Created by: drose (03Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "boundingHexahedron.h"
#include "boundingSphere.h"
#include "config_mathutil.h"
#include <math.h>
#include <algorithm>
TypeHandle BoundingHexahedron::_type_handle;
BoundingHexahedron::
BoundingHexahedron(const Frustumf &frustum, bool is_ortho,
CoordinateSystem cs) {
if (cs == CS_default) {
cs = default_coordinate_system;
}
float fs = 1.0f;
if (!is_ortho) {
fs = frustum._ffar / frustum._fnear;
}
// We build the points based on a Z-up right-handed frustum. If the
// requested coordinate system is otherwise, we'll convert it in a
// second pass.
_points[0].set(frustum._l * fs, frustum._ffar, frustum._b * fs);
_points[1].set(frustum._r * fs, frustum._ffar, frustum._b * fs);
_points[2].set(frustum._r * fs, frustum._ffar, frustum._t * fs);
_points[3].set(frustum._l * fs, frustum._ffar, frustum._t * fs);
_points[4].set(frustum._l, frustum._fnear, frustum._b);
_points[5].set(frustum._r, frustum._fnear, frustum._b);
_points[6].set(frustum._r, frustum._fnear, frustum._t);
_points[7].set(frustum._l, frustum._fnear, frustum._t);
_flags = 0;
// Now fix the coordinate system, if necessary.
if (cs == CS_zup_right) {
set_centroid();
set_planes();
} else {
xform(LMatrix4f::convert_mat(CS_zup_right, cs));
}
}
BoundingHexahedron::
BoundingHexahedron(const LPoint3f &fll, const LPoint3f &flr,
const LPoint3f &fur, const LPoint3f &ful,
const LPoint3f &nll, const LPoint3f &nlr,
const LPoint3f &nur, const LPoint3f &nul) {
_points[0] = fll;
_points[1] = flr;
_points[2] = fur;
_points[3] = ful;
_points[4] = nll;
_points[5] = nlr;
_points[6] = nur;
_points[7] = nul;
_flags = 0;
set_centroid();
set_planes();
}
BoundingVolume *BoundingHexahedron::
make_copy() const {
return new BoundingHexahedron(*this);
}
LPoint3f BoundingHexahedron::
get_min() const {
nassertr(!is_empty(), LPoint3f(0.0f, 0.0f, 0.0f));
nassertr(!is_infinite(), LPoint3f(0.0f, 0.0f, 0.0f));
int i;
LPoint3f m = _points[0];
for (i = 1; i < num_points; i++) {
m.set(min(m[0], _points[i][0]),
min(m[1], _points[i][1]),
min(m[2], _points[i][2]));
}
return m;
}
LPoint3f BoundingHexahedron::
get_max() const {
nassertr(!is_empty(), LPoint3f(0.0f, 0.0f, 0.0f));
nassertr(!is_infinite(), LPoint3f(0.0f, 0.0f, 0.0f));
int i;
LPoint3f m = _points[0];
for (i = 1; i < num_points; i++) {
m.set(max(m[0], _points[i][0]),
max(m[1], _points[i][1]),
max(m[2], _points[i][2]));
}
return m;
}
LPoint3f BoundingHexahedron::
get_approx_center() const {
nassertr(!is_empty(), LPoint3f(0.0f, 0.0f, 0.0f));
nassertr(!is_infinite(), LPoint3f(0.0f, 0.0f, 0.0f));
return _centroid;
}
void BoundingHexahedron::
xform(const LMatrix4f &mat) {
if (!is_empty() && !is_infinite()) {
for (int i = 0; i < num_points; i++) {
_points[i] = _points[i] * mat;
}
set_centroid();
set_planes();
}
}
void BoundingHexahedron::
output(ostream &out) const {
if (is_empty()) {
out << "bhexahedron, empty";
} else if (is_infinite()) {
out << "bhexahedron, infinite";
} else {
out << "bhexahedron, min " << get_min() << " max " << get_max();
}
}
void BoundingHexahedron::
write(ostream &out, int indent_level) const {
if (is_empty()) {
indent(out, indent_level) << "bhexahedron, empty\n";
} else if (is_infinite()) {
out << "bhexahedron, infinite\n";
} else {
indent(out, indent_level)
<< "bhexahedron, min " << get_min() << " max " << get_max() << ":\n";
int i;
for (i = 0; i < num_points; i++) {
indent(out, indent_level + 2) << _points[i] << "\n";
}
indent(out, indent_level + 2) << "centroid is " << _centroid << "\n";
}
}
bool BoundingHexahedron::
extend_other(BoundingVolume *other) const {
return other->extend_by_hexahedron(this);
}
bool BoundingHexahedron::
around_other(BoundingVolume *other,
const BoundingVolume **first,
const BoundingVolume **last) const {
return other->around_hexahedrons(first, last);
}
int BoundingHexahedron::
contains_other(const BoundingVolume *other) const {
return other->contains_hexahedron(this);
}
bool BoundingHexahedron::
extend_by_point(const LPoint3f &) {
mathutil_cat.error()
<< "BoundingHexahedron::extend_by_point() called\n";
return false;
}
bool BoundingHexahedron::
extend_by_sphere(const BoundingSphere *) {
mathutil_cat.error()
<< "BoundingHexahedron::extend_by_sphere() called\n";
return false;
}
bool BoundingHexahedron::
extend_by_hexahedron(const BoundingHexahedron *) {
mathutil_cat.error()
<< "BoundingHexahedron::extend_by_hexahedron() called\n";
return false;
}
bool BoundingHexahedron::
around_points(const LPoint3f *, const LPoint3f *) {
mathutil_cat.error()
<< "BoundingHexahedron::around_points() called\n";
return false;
}
bool BoundingHexahedron::
around_spheres(const BoundingVolume **,
const BoundingVolume **) {
mathutil_cat.error()
<< "BoundingHexahedron::around_spheres() called\n";
return false;
}
bool BoundingHexahedron::
around_hexahedrons(const BoundingVolume **,
const BoundingVolume **) {
mathutil_cat.error()
<< "BoundingHexahedron::around_hexahedrons() called\n";
return false;
}
int BoundingHexahedron::
contains_point(const LPoint3f &point) const {
if (is_empty()) {
return IF_no_intersection;
} else if (is_infinite()) {
return IF_possible | IF_some | IF_all;
} else {
// The hexahedron contains the point iff the point is behind all of
// the planes.
for (int i = 0; i < num_planes; i++) {
const Planef &p = _planes[i];
if (p.dist_to_plane(point) > 0.0f) {
return IF_no_intersection;
}
}
return IF_possible | IF_some | IF_all;
}
}
int BoundingHexahedron::
contains_lineseg(const LPoint3f &a, const LPoint3f &b) const {
if (is_empty()) {
return IF_no_intersection;
} else if (is_infinite()) {
return IF_possible | IF_some | IF_all;
} else {
// The hexahedron does not contains the line segment if both points
// are in front of any one plane.
for (int i = 0; i < num_planes; i++) {
const Planef &p = _planes[i];
if (p.dist_to_plane(a) > 0.0f ||
p.dist_to_plane(b) > 0.0f) {
return IF_no_intersection;
}
}
// If there is no plane that both points are in front of, the
// hexahedron may or may not contain the line segment. For the
// moment, we won't bother to check that more thoroughly, though.
return IF_possible;
}
}
int BoundingHexahedron::
contains_sphere(const BoundingSphere *sphere) const {
nassertr(!is_empty(), 0);
// The hexahedron contains the sphere iff the sphere is at least
// partly behind all of the planes.
const LPoint3f &center = sphere->get_center();
float radius = sphere->get_radius();
int result = IF_possible | IF_some | IF_all;
for (int i = 0; i < num_planes; i++) {
const Planef &p = _planes[i];
float dist = p.dist_to_plane(center);
if (dist > radius) {
// The sphere is completely in front of this plane; it's thus
// completely outside of the hexahedron.
return IF_no_intersection;
} else if (dist > -radius) {
// The sphere is not completely behind this plane, but some of
// it is.
result &= ~IF_all;
}
}
return result;
}
int BoundingHexahedron::
contains_hexahedron(const BoundingHexahedron *hexahedron) const {
nassertr(!is_empty(), 0);
nassertr(!hexahedron->is_empty(), 0);
// Check minmax.
LPoint3f min1 = get_min();
LPoint3f min2 = hexahedron->get_min();
LPoint3f max1 = get_max();
LPoint3f max2 = hexahedron->get_max();
if (min1[0] > max2[0] || min1[1] > max2[1] || min1[2] > max2[2] ||
min2[0] > max1[0] || min2[1] > max1[1] || min2[2] > max1[2] ||
max1[0] < min2[0] || max1[1] < min2[1] || max1[2] < min2[2] ||
max2[0] < min1[0] || max2[1] < min1[1] || max2[2] < min1[2]) {
return IF_no_intersection;
}
int result = IF_possible | IF_all;
for (int i = 0; i < num_points; i++) {
if (contains_point(hexahedron->_points[i])) {
result |= IF_some;
} else {
result &= ~IF_all;
}
}
return result;
}
void BoundingHexahedron::
set_planes() {
_planes[0] = Planef(_points[0], _points[3], _points[2]);
// Test to see if we have accidentally inverted our frustum by
// transforming it with a -1 matrix. We do this by ensuring that
// the centroid is in front of all of the planes (actually, we only
// need to test the first plane).
if (_planes[0].dist_to_plane(_centroid) > 0) {
// Oops! We're flipped! Rebuild the planes in the opposite
// direction.
_planes[0] = Planef(_points[0], _points[2], _points[3]);
_planes[1] = Planef(_points[0], _points[5], _points[1]);
_planes[2] = Planef(_points[1], _points[6], _points[2]);
_planes[3] = Planef(_points[2], _points[7], _points[3]);
_planes[4] = Planef(_points[3], _points[4], _points[0]);
_planes[5] = Planef(_points[4], _points[7], _points[6]);
nassertv(_planes[0].dist_to_plane(_centroid) < 0);
} else {
// No, a perfectly sane universe.
_planes[1] = Planef(_points[0], _points[1], _points[5]);
_planes[2] = Planef(_points[1], _points[2], _points[6]);
_planes[3] = Planef(_points[2], _points[3], _points[7]);
_planes[4] = Planef(_points[3], _points[0], _points[4]);
_planes[5] = Planef(_points[4], _points[6], _points[7]);
}
}
void BoundingHexahedron::
set_centroid() {
LPoint3f net = _points[0];
for (int i = 1; i < num_points; i++) {
net += _points[i];
}
_centroid = net / (float)num_points;
}