87 lines
2.7 KiB
Plaintext
87 lines
2.7 KiB
Plaintext
// Filename: look_at_src.I
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// Created by: drose (25Sep99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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INLINE_MATHUTIL void
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heads_up(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs) {
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heads_up(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
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}
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INLINE_MATHUTIL void
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look_at(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs) {
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look_at(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
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}
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INLINE_MATHUTIL void
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heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
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FLOATNAME(LMatrix3) mat3;
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heads_up(mat3, fwd, up, cs);
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mat = FLOATNAME(LMatrix4)(mat3);
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}
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INLINE_MATHUTIL void
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look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
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FLOATNAME(LMatrix3) mat3;
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look_at(mat3, fwd, up, cs);
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mat = FLOATNAME(LMatrix4)(mat3);
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}
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INLINE_MATHUTIL void
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heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs) {
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heads_up(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
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}
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INLINE_MATHUTIL void
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look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs) {
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look_at(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
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}
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INLINE_MATHUTIL void
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heads_up(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
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const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
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FLOATNAME(LMatrix3) mat3;
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heads_up(mat3, fwd, up, cs);
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quat.set_from_matrix(mat3);
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}
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INLINE_MATHUTIL void
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look_at(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
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const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
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FLOATNAME(LMatrix3) mat3;
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look_at(mat3, fwd, up, cs);
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quat.set_from_matrix(mat3);
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}
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INLINE_MATHUTIL void
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heads_up(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs) {
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heads_up(quat, fwd, FLOATNAME(LVector3)::up(cs), cs);
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}
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INLINE_MATHUTIL void
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look_at(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs) {
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look_at(quat, fwd, FLOATNAME(LVector3)::up(cs), cs);
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}
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