open_toontown_panda3d/panda/src/mathutil/look_at_src.I

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// Filename: look_at_src.I
// Created by: drose (25Sep99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
INLINE_MATHUTIL void
heads_up(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
heads_up(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}
INLINE_MATHUTIL void
look_at(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
look_at(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}
INLINE_MATHUTIL void
heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
FLOATNAME(LMatrix3) mat3;
heads_up(mat3, fwd, up, cs);
mat = FLOATNAME(LMatrix4)(mat3);
}
INLINE_MATHUTIL void
look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
FLOATNAME(LMatrix3) mat3;
look_at(mat3, fwd, up, cs);
mat = FLOATNAME(LMatrix4)(mat3);
}
INLINE_MATHUTIL void
heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
heads_up(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}
INLINE_MATHUTIL void
look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
look_at(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}
INLINE_MATHUTIL void
heads_up(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
FLOATNAME(LMatrix3) mat3;
heads_up(mat3, fwd, up, cs);
quat.set_from_matrix(mat3);
}
INLINE_MATHUTIL void
look_at(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
FLOATNAME(LMatrix3) mat3;
look_at(mat3, fwd, up, cs);
quat.set_from_matrix(mat3);
}
INLINE_MATHUTIL void
heads_up(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
heads_up(quat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}
INLINE_MATHUTIL void
look_at(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
look_at(quat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}