open_toontown_panda3d/panda/src/physics/angularIntegrator.h

56 lines
1.8 KiB
C++

// Filename: angularIntegrator.h
// Created by: charles (09Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef ANGULARINTEGRATOR_H
#define ANGULARINTEGRATOR_H
#include "baseIntegrator.h"
#include "angularForce.h"
#include "configVariableDouble.h"
////////////////////////////////////////////////////////////////////
// Class : BaseAngularIntegrator
// Description : Pure virtual base class for physical modeling.
// Takes physically modelable objects and applies
// forces to them.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS AngularIntegrator : public BaseIntegrator {
PUBLISHED:
virtual ~AngularIntegrator();
public:
void integrate(Physical *physical, AngularForceVector &forces,
float dt);
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
protected:
AngularIntegrator();
private:
static ConfigVariableDouble _max_angular_dt;
// this allows baseAngularIntegrator to censor/modify data that the
// actual integration function receives.
virtual void child_integrate(Physical *physical, AngularForceVector &forces,
float dt) = 0;
};
#endif // ANGULARINTEGRATOR_H