86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
// Filename: sparkleParticleRenderer.h
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// Created by: charles (27Jun00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef SPARKLEPARTICLERENDERER_H
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#define SPARKLEPARTICLERENDERER_H
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#include "baseParticle.h"
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#include "baseParticleRenderer.h"
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#include <pointerTo.h>
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#include <pointerToArray.h>
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#include <geom.h>
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#include <geomLine.h>
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enum SparkleParticleLifeScale {
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SP_NO_SCALE,
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SP_SCALE
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};
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////////////////////////////////////////////////////////////////////
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// Class : SparkleParticleRenderer
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// Description : pretty sparkly things.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS SparkleParticleRenderer : public BaseParticleRenderer {
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private:
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Colorf _center_color;
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Colorf _edge_color;
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float _birth_radius;
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float _death_radius;
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PT(GeomLine) _line_primitive;
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PTA_Vertexf _vertex_array;
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PTA_Colorf _color_array;
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int _max_pool_size;
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SparkleParticleLifeScale _life_scale;
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LPoint3f _aabb_min, _aabb_max;
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INLINE float get_radius(BaseParticle *bp);
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virtual void birth_particle(int index);
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virtual void kill_particle(int index);
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virtual void init_geoms(void);
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virtual void render(vector< PT(PhysicsObject) >& po_vector,
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int ttl_particles);
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virtual void resize_pool(int new_size);
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public:
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SparkleParticleRenderer(void);
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SparkleParticleRenderer(const SparkleParticleRenderer& copy);
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SparkleParticleRenderer(const Colorf& center,
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const Colorf& edge,
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float birth_radius,
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float death_radius,
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SparkleParticleLifeScale life_scale,
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ParticleRendererAlphaMode alpha_mode);
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virtual ~SparkleParticleRenderer(void);
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virtual BaseParticleRenderer *make_copy(void);
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INLINE void set_center_color(const Colorf& c);
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INLINE void set_edge_color(const Colorf& c);
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INLINE void set_birth_radius(float radius);
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INLINE void set_death_radius(float radius);
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INLINE void set_life_scale(SparkleParticleLifeScale);
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INLINE const Colorf& get_center_color(void) const;
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INLINE const Colorf& get_edge_color(void) const;
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INLINE float get_birth_radius(void) const;
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INLINE float get_death_radius(void) const;
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INLINE SparkleParticleLifeScale get_life_scale(void) const;
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};
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#include "sparkleParticleRenderer.I"
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#endif // SPARKLEPARTICLERENDERER_H
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