78 lines
2.6 KiB
Plaintext
Executable File
78 lines
2.6 KiB
Plaintext
Executable File
// Filename: linearControlForce.I
|
|
// Created by: Dave Schuyler (2006)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d-general@lists.sourceforge.net .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : clear_physics_object
|
|
// Access : Public
|
|
// Description : encapsulating wrapper
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void LinearControlForce::
|
|
clear_physics_object() {
|
|
_physics_object = (const PhysicsObject*)NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : set_physics_object
|
|
// Access : Public
|
|
// Description : encapsulating wrapper
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void LinearControlForce::
|
|
set_physics_object(const PhysicsObject *po) {
|
|
_physics_object = po;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : get_physics_object
|
|
// Access : Public
|
|
// Description : piecewise encapsulating wrapper
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE CPT(PhysicsObject) LinearControlForce::
|
|
get_physics_object() const {
|
|
return _physics_object;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : set_vector
|
|
// Access : Public
|
|
// Description : encapsulating wrapper
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void LinearControlForce::
|
|
set_vector(const LVector3f& v) {
|
|
_fvec = v;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : set_vector
|
|
// Access : Public
|
|
// Description : piecewise encapsulating wrapper
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void LinearControlForce::
|
|
set_vector(float x, float y, float z) {
|
|
_fvec.set(x, y, z);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : get_local_vector
|
|
// Access : Public
|
|
// Description :
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LVector3f LinearControlForce::
|
|
get_local_vector() const {
|
|
return _fvec;
|
|
}
|