open_toontown_panda3d/panda/src/graph/onTransition.h

82 lines
2.4 KiB
C++

// Filename: onTransition.h
// Created by: drose (22Mar00)
//
////////////////////////////////////////////////////////////////////
#ifndef ONTRANSITION_H
#define ONTRANSITION_H
#include <pandabase.h>
#include "nodeTransition.h"
class NodeAttribute;
class NodeRelation;
////////////////////////////////////////////////////////////////////
// Class : OnTransition
// Description : This is an abstract class that encapsulates a family
// of transitions for states that are always on, in one
// state or another. It's similar to OnOffTransition,
// except the state can never be 'off'; it is always on
// in some sense.
//
// Most scene graph attributes that have an enumerated
// set of states fall into this category.
//
// There is no explicit identity transition. Each
// transition always changes the state.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA OnTransition : public NodeTransition {
protected:
INLINE OnTransition();
INLINE OnTransition(const OnTransition &copy);
INLINE void operator = (const OnTransition &copy);
public:
virtual NodeTransition *compose(const NodeTransition *other) const;
virtual NodeTransition *invert() const;
virtual NodeAttribute *apply(const NodeAttribute *attrib) const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
protected:
virtual int internal_compare_to(const NodeTransition *other) const;
virtual void set_value_from(const OnTransition *other)=0;
virtual int compare_values(const OnTransition *other) const=0;
virtual void output_value(ostream &out) const=0;
virtual void write_value(ostream &out, int indent_level) const=0;
//No new data is defined in OnTransition, and OnTransition is only
//an Abstract class, so no Read/Write methods are defined
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
PUBLISHED:
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
NodeTransition::init_type();
register_type(_type_handle, "OnTransition",
NodeTransition::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class OnAttribute;
};
#include "onTransition.I"
#endif