105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
// Filename: cullBin.h
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// Created by: drose (27Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CULLBIN_H
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#define CULLBIN_H
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#include "pandabase.h"
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#include "cullBinEnums.h"
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#include "typedReferenceCount.h"
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#include "pStatCollector.h"
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#include "pointerTo.h"
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#include "luse.h"
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class CullableObject;
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class GraphicsStateGuardianBase;
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class SceneSetup;
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////////////////////////////////////////////////////////////////////
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// Class : CullBin
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// Description : A collection of Geoms and their associated state, for
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// a particular scene. The cull traversal (and the
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// BinCullHandler) assigns Geoms to bins as it comes
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// across them.
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//
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// This is an abstract base class; derived classes like
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// CullBinStateSorted and CullBinBackToFront provide the
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// actual implementation.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA CullBin : public TypedReferenceCount, public CullBinEnums {
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protected:
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INLINE CullBin(const CullBin ©);
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public:
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INLINE CullBin(const string &name, BinType bin_type,
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GraphicsStateGuardianBase *gsg,
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const PStatCollector &draw_region_pcollector);
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virtual ~CullBin();
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INLINE const string &get_name() const;
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INLINE BinType get_bin_type() const;
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virtual PT(CullBin) make_next() const;
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virtual void add_object(CullableObject *object, Thread *current_thread)=0;
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virtual void finish_cull(SceneSetup *scene_setup, Thread *current_thread);
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virtual void draw(Thread *current_thread)=0;
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INLINE bool has_flash_color() const;
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INLINE const Colorf &get_flash_color() const;
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private:
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void check_flash_color();
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protected:
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string _name;
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BinType _bin_type;
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GraphicsStateGuardianBase *_gsg;
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bool _has_flash_color;
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Colorf _flash_color;
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static PStatCollector _cull_bin_pcollector;
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PStatCollector _cull_this_pcollector;
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PStatCollector _draw_this_pcollector;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "CullBin",
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TypedReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "cullBin.I"
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#endif
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