open_toontown_panda3d/panda/src/pgraph/drawMaskAttrib.I

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// Filename: drawMaskAttrib.I
// Created by: drose (28Sep05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::Constructor
// Access: Protected
// Description: Use DrawMaskAttrib::make() to construct a new
// DrawMaskAttrib object.
////////////////////////////////////////////////////////////////////
INLINE DrawMaskAttrib::
DrawMaskAttrib(DrawMask new_mask, DrawMask bits_to_change) :
_new_mask(new_mask & bits_to_change),
_bits_to_change(bits_to_change)
{
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::Copy Constructor
// Access: Protected
// Description: Use DrawMaskAttrib::make() to construct a new
// DrawMaskAttrib object.
////////////////////////////////////////////////////////////////////
INLINE DrawMaskAttrib::
DrawMaskAttrib(const DrawMaskAttrib &copy) :
_new_mask(copy._new_mask),
_bits_to_change(copy._bits_to_change)
{
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_hide
// Access: Published, Static
// Description: Constructs a new DrawMaskAttrib that removes the
// indicated draw bits from the visibility mask. That
// is, it makes any nodes invisible to cameras that have
// any bits in common with draw_mask. This is similar
// to (but not quite identical to)
// NodePath.hide(draw_mask).
////////////////////////////////////////////////////////////////////
INLINE CPT(RenderAttrib) DrawMaskAttrib::
make_hide(DrawMask draw_mask) {
return make(DrawMask::all_off(), draw_mask);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_show
// Access: Published, Static
// Description: Constructs a new DrawMaskAttrib that adds the
// indicated draw bits to the visibility mask. That
// is, it makes any nodes visible to cameras that have
// any bits in common with draw_mask. This is similar
// to (but not quite identical to)
// NodePath.show(draw_mask).
////////////////////////////////////////////////////////////////////
INLINE CPT(RenderAttrib) DrawMaskAttrib::
make_show(DrawMask draw_mask) {
return make(draw_mask, draw_mask);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::get_new_mask
// Access: Published
// Description: Returns the new DrawMask that will be set after the
// attrib has been applied.
////////////////////////////////////////////////////////////////////
INLINE DrawMask DrawMaskAttrib::
get_new_mask() const {
return _new_mask;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::get_bits_to_change
// Access: Published
// Description: Returns the set of bits that will be allowed to be
// changed by this DrawMaskAttrib.
////////////////////////////////////////////////////////////////////
INLINE DrawMask DrawMaskAttrib::
get_bits_to_change() const {
return _bits_to_change;
}