97 lines
3.8 KiB
Plaintext
97 lines
3.8 KiB
Plaintext
// Filename: drawMaskAttrib.I
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// Created by: drose (28Sep05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::Constructor
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// Access: Protected
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// Description: Use DrawMaskAttrib::make() to construct a new
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// DrawMaskAttrib object.
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////////////////////////////////////////////////////////////////////
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INLINE DrawMaskAttrib::
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DrawMaskAttrib(DrawMask new_mask, DrawMask bits_to_change) :
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_new_mask(new_mask & bits_to_change),
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_bits_to_change(bits_to_change)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::Copy Constructor
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// Access: Protected
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// Description: Use DrawMaskAttrib::make() to construct a new
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// DrawMaskAttrib object.
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////////////////////////////////////////////////////////////////////
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INLINE DrawMaskAttrib::
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DrawMaskAttrib(const DrawMaskAttrib ©) :
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_new_mask(copy._new_mask),
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_bits_to_change(copy._bits_to_change)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::make_hide
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// Access: Published, Static
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// Description: Constructs a new DrawMaskAttrib that removes the
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// indicated draw bits from the visibility mask. That
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// is, it makes any nodes invisible to cameras that have
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// any bits in common with draw_mask. This is similar
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// to (but not quite identical to)
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// NodePath.hide(draw_mask).
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////////////////////////////////////////////////////////////////////
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INLINE CPT(RenderAttrib) DrawMaskAttrib::
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make_hide(DrawMask draw_mask) {
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return make(DrawMask::all_off(), draw_mask);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::make_show
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// Access: Published, Static
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// Description: Constructs a new DrawMaskAttrib that adds the
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// indicated draw bits to the visibility mask. That
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// is, it makes any nodes visible to cameras that have
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// any bits in common with draw_mask. This is similar
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// to (but not quite identical to)
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// NodePath.show(draw_mask).
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////////////////////////////////////////////////////////////////////
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INLINE CPT(RenderAttrib) DrawMaskAttrib::
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make_show(DrawMask draw_mask) {
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return make(draw_mask, draw_mask);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::get_new_mask
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// Access: Published
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// Description: Returns the new DrawMask that will be set after the
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// attrib has been applied.
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////////////////////////////////////////////////////////////////////
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INLINE DrawMask DrawMaskAttrib::
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get_new_mask() const {
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return _new_mask;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::get_bits_to_change
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// Access: Published
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// Description: Returns the set of bits that will be allowed to be
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// changed by this DrawMaskAttrib.
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////////////////////////////////////////////////////////////////////
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INLINE DrawMask DrawMaskAttrib::
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get_bits_to_change() const {
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return _bits_to_change;
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}
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