open_toontown_panda3d/panda/src/pgraph/fog.I

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// Filename: fog.I
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: Fog::get_mode
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Fog::Mode Fog::
get_mode() const {
return _mode;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::set_mode
// Access: Published
// Description: Specifies the computation that is used to determine
// the fog effect. If this is M_linear, then the fog
// will range from linearly from the onset point to the
// opaque point (or for the distances specified in
// set_linear_range), and the fog object should be
// parented into the scene graph, or to the camera.
//
// If this is anything else, the onset point and opaque
// point are not used, and the fog effect is based on
// the value specified to set_exp_density(), and it
// doesn't matter to which node the fog object is
// parented, or if it is parented anywhere at all.
////////////////////////////////////////////////////////////////////
INLINE void Fog::
set_mode(Mode mode) {
_mode = mode;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::get_color
// Access: Published
// Description: Returns the color of the fog.
////////////////////////////////////////////////////////////////////
INLINE const Colorf &Fog::
get_color() const {
return _color;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::set_color
// Access: Published
// Description: Sets the color of the fog.
////////////////////////////////////////////////////////////////////
INLINE void Fog::
set_color(float r, float g, float b) {
_color[0] = r;
_color[1] = g;
_color[2] = b;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::set_color
// Access: Published
// Description: Sets the color of the fog. The alpha component is
// not used.
////////////////////////////////////////////////////////////////////
INLINE void Fog::
set_color(const Colorf &color) {
_color = color;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::set_linear_range
// Access: Published
// Description: Specifies the effects of the fog in linear distance
// units. This is only used if the mode is M_linear.
//
// This specifies a fog that begins at distance onset
// units from the origin, and becomes totally opaque at
// distance opaque units from the origin, along the
// forward axis (usually Y).
//
// This function also implicitly sets the mode the
// M_linear, if it is not already set.
////////////////////////////////////////////////////////////////////
INLINE void Fog::
set_linear_range(float onset, float opaque) {
LVector3f forward = LVector3f::forward();
_linear_onset_point = onset * forward;
_linear_opaque_point = opaque * forward;
_transformed_onset = onset;
_transformed_opaque = opaque;
_mode = M_linear;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::get_linear_onset_point
// Access: Published
// Description: Returns the point in space at which the fog begins.
// This is only used if the mode is M_linear.
////////////////////////////////////////////////////////////////////
INLINE const LPoint3f &Fog::
get_linear_onset_point() const {
return _linear_onset_point;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::set_linear_onset_point
// Access: Published
// Description: Specifies the point in space at which the fog begins.
// This is only used if the mode is M_linear.
////////////////////////////////////////////////////////////////////
INLINE void Fog::
set_linear_onset_point(float x, float y, float z) {
_linear_onset_point.set(x, y, z);
}
////////////////////////////////////////////////////////////////////
// Function: Fog::set_linear_onset_point
// Access: Published
// Description: Specifies the point in space at which the fog begins.
// This is only used if the mode is M_linear.
////////////////////////////////////////////////////////////////////
INLINE void Fog::
set_linear_onset_point(const LPoint3f &linear_onset_point) {
_linear_onset_point = linear_onset_point;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::get_linear_opaque_point
// Access: Published
// Description: Returns the point in space at which the fog
// completely obscures geometry. This is only used if
// the mode is M_linear.
////////////////////////////////////////////////////////////////////
INLINE const LPoint3f &Fog::
get_linear_opaque_point() const {
return _linear_opaque_point;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::set_linear_opaque_point
// Access: Published
// Description: Specifies the point in space at which the fog
// completely obscures geometry. This is only used if
// the mode is M_linear.
////////////////////////////////////////////////////////////////////
INLINE void Fog::
set_linear_opaque_point(float x, float y, float z) {
_linear_opaque_point.set(x, y, z);
}
////////////////////////////////////////////////////////////////////
// Function: Fog::set_linear_opaque_point
// Access: Published
// Description: Specifies the point in space at which the fog
// completely obscures geometry. This is only used if
// the mode is M_linear.
////////////////////////////////////////////////////////////////////
INLINE void Fog::
set_linear_opaque_point(const LPoint3f &linear_opaque_point) {
_linear_opaque_point = linear_opaque_point;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::set_linear_fallback
// Access: Published
// Description: Fog effects are traditionally defined in
// camera-relative space, but the Panda Fog node has a
// special mode in which it can define a linear fog
// effect in an arbitrary coordinate space.
//
// This is done by specifying 3-d onset and opaque
// points, and parenting the Fog object somewhere within
// the scene graph. In this mode, the fog will be
// rendered as if it extended along the vector from the
// onset point to the opaque point, in 3-d space.
//
// However, the underlying fog effect supported by
// hardware is generally only one-dimensional, and must
// be rendered based on linear distance from the camera
// plane. Thus, this in-the-world effect is most
// effective when the fog vector from onset point to
// opaque point is most nearly parallel to the camera's
// eye vector.
//
// As the angle between the fog vector and the eye
// vector increases, the accuracy of the effect
// diminishes, up to a complete breakdown of the effect
// at a 90 degree angle.
//
// This function exists to define the workaround to this
// problem. The linear fallback parameters given here
// specify how the fog should be rendered when the
// parameters are exceeded in this way.
//
// The angle parameter is the minimum angle, in degrees,
// of the fog vector to the eye vector, at which the
// fallback effect should be employed. The onset and
// opaque parameters specify the camera-relative onset
// and opaque distances to pass to the rendering
// hardware when employing the fallback effect. This
// supercedes the 3-d onset point and opaque points.
////////////////////////////////////////////////////////////////////
INLINE void Fog::
set_linear_fallback(float angle, float onset, float opaque) {
_linear_fallback_cosa = ccos(deg_2_rad(angle));
_linear_fallback_onset = onset;
_linear_fallback_opaque = opaque;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::get_exp_density
// Access: Published
// Description: Returns the density of the fog for exponential
// calculations. This is only used if the mode is not
// M_linear.
////////////////////////////////////////////////////////////////////
INLINE float Fog::
get_exp_density() const {
return _exp_density;
}
////////////////////////////////////////////////////////////////////
// Function: Fog::set_exp_density
// Access: Published
// Description: Sets the density of the fog for exponential
// calculations. This is only used if the mode is not
// M_linear.
//
// If the mode is currently set to M_linear, this
// function implicitly sets it to M_exponential.
////////////////////////////////////////////////////////////////////
INLINE void Fog::
set_exp_density(float exp_density) {
nassertv((exp_density >= 0.0) && (exp_density <= 1.0));
_exp_density = exp_density;
if (_mode == M_linear) {
_mode = M_exponential;
}
}