64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
// Filename: loaderOptions.cxx
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// Created by: drose (05Oct05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "loaderOptions.h"
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#include "indent.h"
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::output
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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void LoaderOptions::
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output(ostream &out) const {
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out << "LoaderOptions(";
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string sep = "";
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write_flag(out, sep, "LF_search", LF_search);
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write_flag(out, sep, "LF_report_errors", LF_report_errors);
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if ((_flags & LF_convert_anim) == LF_convert_anim) {
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write_flag(out, sep, "LF_convert_anim", LF_convert_anim);
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} else {
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write_flag(out, sep, "LF_convert_skeleton", LF_convert_skeleton);
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write_flag(out, sep, "LF_convert_channels", LF_convert_channels);
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}
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if ((_flags & LF_no_cache) == LF_no_cache) {
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write_flag(out, sep, "LF_no_cache", LF_no_cache);
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} else {
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write_flag(out, sep, "LF_no_disk_cache", LF_no_disk_cache);
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write_flag(out, sep, "LF_no_ram_cache", LF_no_ram_cache);
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}
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if (sep.empty()) {
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out << "0";
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}
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out << ")";
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}
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::write_flag
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// Access: Private
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// Description: Used to implement output().
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////////////////////////////////////////////////////////////////////
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void LoaderOptions::
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write_flag(ostream &out, string &sep,
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const string &flag_name, int flag) const {
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if ((_flags & flag) == flag) {
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out << sep << flag_name;
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sep = " | ";
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}
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}
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