64 lines
2.0 KiB
Plaintext
Executable File
64 lines
2.0 KiB
Plaintext
Executable File
// Filename: shaderAttrib.I
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// Created by: sshodhan (10Jul04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: ShaderAttrib::Constructor
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE ShaderAttrib::
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ShaderAttrib() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: ShaderAttrib::Copy Constructor
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE ShaderAttrib::
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ShaderAttrib(const ShaderAttrib ©) :
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_shader(copy._shader),
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_shader_priority(copy._shader_priority),
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_has_shader(copy._has_shader),
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_inputs(copy._inputs)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ShaderAttrib::has_shader
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// Access: Published
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// Description: If true, the shader field of this attribute overrides
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// the shader field of the parent attribute.
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////////////////////////////////////////////////////////////////////
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INLINE bool ShaderAttrib::
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has_shader() const {
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return _has_shader;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ShaderAttrib::get_shader_priority
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int ShaderAttrib::
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get_shader_priority() const {
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return _shader_priority;
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}
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