open_toontown_panda3d/panda/src/display/graphicsWindowInputDevice.h

146 lines
4.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file graphicsWindowInputDevice.h
* @author drose
* @date 2000-05-24
*/
#ifndef GRAPHICSWINDOWINPUTDEVICE_H
#define GRAPHICSWINDOWINPUTDEVICE_H
#include "pandabase.h"
#include "buttonEvent.h"
#include "pointerEvent.h"
#include "pointerEventList.h"
#include "mouseData.h"
#include "clockObject.h"
#include "pdeque.h"
#include "pvector.h"
#include "lightMutex.h"
#include "lightMutexHolder.h"
// Forward declarations
class GraphicsWindow;
/**
* This is a structure representing a single input device that may be
* associated with a window. Typically this will be a keyboard/mouse pair,
* and there will be exactly one of these associated with each window, but
* other variants are possible.
*/
class EXPCL_PANDA_DISPLAY GraphicsWindowInputDevice {
private:
GraphicsWindowInputDevice(GraphicsWindow *host, const std::string &name, int flags);
public:
static GraphicsWindowInputDevice pointer_only(GraphicsWindow *host, const std::string &name);
static GraphicsWindowInputDevice keyboard_only(GraphicsWindow *host, const std::string &name);
static GraphicsWindowInputDevice pointer_and_keyboard(GraphicsWindow *host, const std::string &name);
INLINE GraphicsWindowInputDevice();
GraphicsWindowInputDevice(const GraphicsWindowInputDevice &copy);
void operator = (const GraphicsWindowInputDevice &copy);
~GraphicsWindowInputDevice();
INLINE std::string get_name() const;
INLINE bool has_pointer() const;
INLINE bool has_keyboard() const;
INLINE void set_device_index(int index);
INLINE MouseData get_pointer() const;
INLINE MouseData get_raw_pointer() const;
INLINE void enable_pointer_events();
INLINE void disable_pointer_events();
void enable_pointer_mode(double speed);
void disable_pointer_mode();
bool has_button_event() const;
ButtonEvent get_button_event();
bool has_pointer_event() const;
PT(PointerEventList) get_pointer_events();
PUBLISHED:
// The following interface is for the various kinds of GraphicsWindows to
// record the data incoming on the device.
INLINE void button_down(ButtonHandle button);
INLINE void button_resume_down(ButtonHandle button);
INLINE void button_up(ButtonHandle button);
INLINE void keystroke(int keycode);
INLINE void focus_lost();
INLINE void raw_button_down(ButtonHandle button);
INLINE void raw_button_up(ButtonHandle button);
INLINE void set_pointer_in_window(double x, double y);
INLINE void set_pointer_out_of_window();
void button_down(ButtonHandle button, double time);
void button_resume_down(ButtonHandle button, double time);
void button_up(ButtonHandle button, double time);
void keystroke(int keycode, double time);
void candidate(const std::wstring &candidate_string, size_t highlight_start,
size_t highlight_end, size_t cursor_pos);
void focus_lost(double time);
void raw_button_down(ButtonHandle button, double time);
void raw_button_up(ButtonHandle button, double time);
INLINE void set_pointer_in_window(double x, double y, double time);
INLINE void set_pointer_out_of_window(double time);
void set_pointer(bool inwin, double x, double y, double time);
public:
// We need these methods to make VC++ happy when we try to instantiate a
// pvector<GraphicsWindowInputDevice>. They don't do anything useful.
INLINE bool operator == (const GraphicsWindowInputDevice &other) const;
INLINE bool operator != (const GraphicsWindowInputDevice &other) const;
INLINE bool operator < (const GraphicsWindowInputDevice &other) const;
private:
enum InputDeviceFlags {
IDF_has_pointer = 0x01,
IDF_has_keyboard = 0x02
};
typedef pdeque<ButtonEvent> ButtonEvents;
LightMutex _lock;
GraphicsWindow *_host;
std::string _name;
int _flags;
int _device_index;
int _event_sequence;
bool _pointer_mode_enable;
double _pointer_speed;
bool _enable_pointer_events;
MouseData _mouse_data;
MouseData _true_mouse_data;
ButtonEvents _button_events;
PT(PointerEventList) _pointer_events;
typedef pset<ButtonHandle> ButtonsHeld;
ButtonsHeld _buttons_held;
};
#include "graphicsWindowInputDevice.I"
#define EXPCL EXPCL_PANDA_DISPLAY
#define EXPTP EXPTP_PANDA_DISPLAY
#define TYPE GraphicsWindowInputDevice
#define NAME vector_GraphicsWindowInputDevice
#include "vector_src.h"
#endif