open_toontown_panda3d/panda/src/graph/onOffTransition.h

102 lines
3.2 KiB
C++

// Filename: onOffTransition.h
// Created by: drose (20Mar00)
//
////////////////////////////////////////////////////////////////////
#ifndef ONOFFTRANSITION_H
#define ONOFFTRANSITION_H
#include <pandabase.h>
#include "nodeTransition.h"
#include "transitionDirection.h"
class NodeAttribute;
class NodeRelation;
////////////////////////////////////////////////////////////////////
// Class : OnOffTransition
// Description : This is an abstract class that encapsulates a family
// of transitions for states that are either on or off
// (and, when on, may or may not have some particular
// value). This is typically useful for things like
// Texture, which have a definite value when on, and
// also have a definite off condition.
//
// See also OnTransition, which is used for states that
// are always on in some sense, or whose value itself
// can encode the case of being off.
//
// The transition may be either 'on', turning on a
// particular state, 'off', turning *off* a state that
// was previously turned on, or 'identity', not
// affecting the state. If two 'on' transitions are
// composed together, the second one overrides the
// first.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA OnOffTransition : public NodeTransition {
protected:
INLINE OnOffTransition(TransitionDirection direction = TD_identity);
INLINE OnOffTransition(const OnOffTransition &copy);
INLINE void operator = (const OnOffTransition &copy);
PUBLISHED:
INLINE void set_identity();
INLINE void set_on();
INLINE void set_off();
INLINE bool is_identity() const;
INLINE bool is_on() const;
INLINE bool is_off() const;
public:
virtual NodeTransition *compose(const NodeTransition *other) const;
virtual NodeTransition *invert() const;
virtual NodeAttribute *apply(const NodeAttribute *attrib) const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
protected:
virtual int internal_compare_to(const NodeTransition *other) const;
virtual void set_value_from(const OnOffTransition *other);
virtual int compare_values(const OnOffTransition *other) const;
virtual void output_value(ostream &out) const;
virtual void write_value(ostream &out, int indent_level) const;
private:
TransitionDirection _direction;
public:
//No Read/Write factory methods are defined since this is
//only an abstract clas
virtual void write_datagram(BamWriter* manager, Datagram &me);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
NodeTransition::init_type();
register_type(_type_handle, "OnOffTransition",
NodeTransition::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class OnOffAttribute;
};
#include "onOffTransition.I"
#endif